?? hideinbmpdlg.h
字號:
// HideInBmpDlg.h : header file
//
#if !defined(AFX_HIDEINBMPDLG_H__8E696E67_3B00_11D4_AD15_C41BBB01F81C__INCLUDED_)
#define AFX_HIDEINBMPDLG_H__8E696E67_3B00_11D4_AD15_C41BBB01F81C__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "Btnst.h"
/////////////////////////////////////////////////////////////////////////////
// CHideInBmpDlg dialog
class CHideInBmpDlg : public CDialog
{
// Construction
public:
int Get();
void Put(char byte_buf);
CHideInBmpDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CHideInBmpDlg)
enum { IDD = IDD_HIDEINBMP_DIALOG };
CButtonST m_PutIntoBmp;
CButtonST m_GetFromBmp;
CButtonST m_About;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHideInBmpDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CHideInBmpDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnPupintobmp();
afx_msg void OnGetfrombmp();
afx_msg void OnAbout();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
unsigned char state;
int number;
CFile m_File1;
CFile m_File2;
unsigned char byte_buf;
unsigned char mask[8];
unsigned char byte_bufs[5];
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HIDEINBMPDLG_H__8E696E67_3B00_11D4_AD15_C41BBB01F81C__INCLUDED_)
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