?? wrapavoidwall.c
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/**
* 圍繞對手作來回的移動,并在此基礎上添加了與對手保持一定距離,不撞墻的功能
* @author xiemin
*/
#include <airobot/c/SimpleRobot.h>
//在一個方向上最大的移動時間
#define MOVE_TIME 25
//理想距離
#define PREFER_DISTANCE 300
//計算目標點時采用的搜索半徑
#define SEARCH_DIS 100
//每次迭代的遞增量
#define GAP toRadians(5)
//離墻的距離
#define AWAY_FROM_WALL 50
//移動的方向,這個變量的值只能取1和-1,1表示前進,-1表示后退
int direction = 1;
//當前在一個方向上的移動時間
long moveTime = 0;
//設置移動的方向
void setDirection(void);
//執行移動
void doMove(void);
//執行轉動
void doTurn(void);
//得到圓心位置
void getCenter(double* x, double* y);
//得到用于保持理想距離的修正角deltaAngle
double getDeltaAngle(double centerX, double centerY);
//得到用來修正移動方向避免機器人撞墻的修正角needTurn
double getNeedTurn(double headingTo);
//判斷給定的點是否是一個有效的目標點
int isValid(double x, double y);
void onTick(struct TickAction* action)
{
setDirection();
doMove();
doTurn();
}
void setDirection(void)
{
moveTime++;
if(moveTime>MOVE_TIME)
{
direction *= -1; //變換移動方向
moveTime = 0;
}
}
void doMove(void)
{
move(10*direction);
}
void doTurn(void)
{
double centerX, centerY, lineHeading, headingTo, deltaAngle, needTurn, bea;
getCenter(¢erX, ¢erY);
lineHeading = heading(getX(), getY(), centerX, centerY);
headingTo = lineHeading + PI/2;
//為了保持距離用deltaAngle對headingTo進行修正
deltaAngle = getDeltaAngle(centerX, centerY);
headingTo -= deltaAngle;
//為了不撞墻用needTurn對headingTo進行修正
needTurn = getNeedTurn(headingTo);
headingTo -= needTurn;
bea = bearing(headingTo, getHeading());
turn(bea);
}
void getCenter(double* x, double* y)
{
struct Bot* bot = getFirstOpponent();
if(bot==NULL)
{
*x = getCourtWidth()/2;
*y = getCourtHeight()/2;
}
else
{
*x = bot->x;
*y = bot->y;
}
}
double getDeltaAngle(double centerX, double centerY)
{
double dis = distance(centerX, centerY, getX(), getY());
double deltaDistance = dis-PREFER_DISTANCE;
//deltaDistance = deltaDistance/fmax(distance, PREFER_DISTANCE);
deltaDistance = deltaDistance/500;
return direction*PI/3*deltaDistance;
}
double getNeedTurn(double headingTo)
{
double needTurn = 0, nextX, nextY;
//進入迭代
while(1)
{
nextPoint(getX(), getY(), headingTo-needTurn,
direction*SEARCH_DIS, &nextX, &nextY);
if(isValid(nextX, nextY)) break;
needTurn += direction*GAP;
}
return needTurn;
}
int isValid(double x, double y)
{
return inCourt(x, y, AWAY_FROM_WALL);
}
//啟動機器人程序
int main(int argC, char* argV[])
{
tickHook = onTick;
return startup(argC, argV);
}
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