?? frame.h
字號:
#ifndef FRAME_H
#define FRAME_H
#include<iostream>
#include<windows.h>
#include <stdlib.h>
#include "jiapu.h"
using namespace std;
class button
{
public:
// button(COORD,char*,WORD,HANDLE);
friend BOOL mouseclickr(HANDLE hOut,HANDLE hIn,button &a,INPUT_RECORD mouseRec); //鼠標右鍵單擊事件
friend BOOL mouseclickl(HANDLE hOut,HANDLE hIn,button &a,INPUT_RECORD mouseRec); //鼠標左鍵單擊事件
friend void mousemove(HANDLE,HANDLE,button &a,INPUT_RECORD mouseRec);
friend void mousemove1(HANDLE,HANDLE,button &a,INPUT_RECORD mouseRec);
friend BOOL mousedoubleclick(HANDLE hOut,HANDLE hIn,button &a,INPUT_RECORD mouseRec);//鼠標雙擊事件
COORD pos1;
void createbutton(COORD,char*,WORD,WORD,HANDLE); //創建按鈕
void hidebutton(HANDLE,BOOL); //隱藏按鈕或顯示按鈕
int len;
BOOL p; //控制按鈕是否可見
WORD att1, att0; //att1 按鈕的顏色,att0鼠標移動到按鈕上時按鈕的顏色
char buttonname[30];
};
void full(BOOL);
BOOL fullScreen(BOOL,button ,HANDLE,HANDLE );
void setmenu0(button*,int,HANDLE); //初始化菜單
void setmenu1(button*a,int n,HANDLE h); //設置菜單
BOOL frame1(HANDLE,HANDLE); //退出對話框
BOOL frame2(HANDLE,HANDLE,char*); //單按鈕對話框
int frame3(HANDLE,HANDLE); //退出對話框
BOOL frame4(HANDLE hOut,HANDLE hIn);
void windows1(HANDLE,HANDLE);
void windows2(HANDLE,HANDLE,bitree&);
bitnode* cinnode(bitnode*,HANDLE); //初始化時輸入第一個節點
bitnode* cinnode1(bitnode*,HANDLE);//用于 查找
void coutnode(bitnode*,HANDLE);
void xiugai(bitnode*,HANDLE);
button* print1(bitree,button*,int,HANDLE);
bitnode* searchperson(HANDLE,bitree); //查詢
bitree search2(bitree t,bitnode*k);
void search1(bitree t);
#endif
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