?? ftchartoglyphindexmap.h
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#ifndef __FTCharToGlyphIndexMap__#define __FTCharToGlyphIndexMap__/* Provides a non-STL alternative to the STL map<unsigned long, unsigned long> which maps character codes to glyph indices inside FTCharmap. Implementation: - NumberOfBuckets buckets are considered. - Each bucket has BucketSize entries. - When the glyph index for the character code C has to be stored, the bucket this character belongs to is found using 'C div BucketSize'. If this bucket has not been allocated yet, do it now. The entry in the bucked is found using 'C mod BucketSize'. If it is set to IndexNotFound, then the glyph entry has not been set. - Try to mimic the calls made to the STL map API. Caveats: - The glyph index is now a signed long instead of unsigned long, so the special value IndexNotFound (= -1) can be used to specify that the glyph index has not been stored yet.*/#include "FTGL.h"class FTGL_EXPORT FTCharToGlyphIndexMap{public: typedef unsigned long CharacterCode; typedef signed long GlyphIndex; enum { NumberOfBuckets = 256, BucketSize = 256, IndexNotFound = -1 }; FTCharToGlyphIndexMap(); virtual ~FTCharToGlyphIndexMap(); void clear(); const GlyphIndex* find(CharacterCode c); void insert(CharacterCode c, GlyphIndex g); private: GlyphIndex** Indices;};inline FTCharToGlyphIndexMap::FTCharToGlyphIndexMap(){ this->Indices = 0;}// Free all bucketsinline void FTCharToGlyphIndexMap::clear(){ if (this->Indices) { for (int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++) { if (this->Indices[i]) { delete [] this->Indices[i]; this->Indices[i] = 0; } } }}inline FTCharToGlyphIndexMap::~FTCharToGlyphIndexMap(){ if (this->Indices) { // Free all buckets this->clear(); // Free main structure delete [] this->Indices; this->Indices = 0; }}// Find index corresponding to char codeinline const FTCharToGlyphIndexMap::GlyphIndex* FTCharToGlyphIndexMap::find(FTCharToGlyphIndexMap::CharacterCode c){ if (!this->Indices) { return 0; } // Find position of char code in buckets div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize); if (!this->Indices[pos.quot]) { return 0; } const FTCharToGlyphIndexMap::GlyphIndex *ptr = &this->Indices[pos.quot][pos.rem]; if (*ptr == FTCharToGlyphIndexMap::IndexNotFound) { return 0; } return ptr;}// Insert index corresponding to char codeinline void FTCharToGlyphIndexMap::insert(FTCharToGlyphIndexMap::CharacterCode c, FTCharToGlyphIndexMap::GlyphIndex g){ if (!this->Indices) { this->Indices = new GlyphIndex* [FTCharToGlyphIndexMap::NumberOfBuckets]; for (int i = 0; i < FTCharToGlyphIndexMap::NumberOfBuckets; i++) { this->Indices[i] = 0; } } // Find position of char code in buckets div_t pos = div(c, FTCharToGlyphIndexMap::BucketSize); // Allocate bucket if does not exist yet if (!this->Indices[pos.quot]) { this->Indices[pos.quot] = new GlyphIndex [FTCharToGlyphIndexMap::BucketSize]; for (int i = 0; i < FTCharToGlyphIndexMap::BucketSize; i++) { this->Indices[pos.quot][i] = FTCharToGlyphIndexMap::IndexNotFound; } } this->Indices[pos.quot][pos.rem] = g;}#endif // __FTCharToGlyphIndexMap__
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