?? client.java
字號(hào):
import javax.microedition.midlet.*;import javax.microedition.io.*;import javax.microedition.lcdui.*;import java.io.*;public class Client implements Runnable,CommandListener{ /*定義舞臺(tái)*/ Display display; /*定義父類,以供傳遞控制*/ GameMIDlet parent; /*端口連接控制*/ SocketConnection sc; /*定義輸入流,以接收服務(wù)器端傳來的數(shù)據(jù)*/ InputStream is; /*定義輸出流,以向服務(wù)器端發(fā)送數(shù)據(jù)*/ OutputStream os; /*定義游戲控制類,以便實(shí)現(xiàn)游戲的初始化和控制*/ MyGameWithTiledLayerCanvas t; /*標(biāo)記傳輸是否結(jié)束*/ boolean stop; /*定義畫板*/ Graphics h; /*定義個(gè)Alert以顯示版本等信息*/ Alert al; Command exitCommand=new Command("Exit", Command.EXIT, 1); Command exitCommand1=new Command("結(jié)束", Command.EXIT, 1); public Client(GameMIDlet m) { parent=m; /*得到父類舞臺(tái)*/ display = Display.getDisplay(parent); /*對(duì)Alert進(jìn)行設(shè)置*/ al = new Alert("Client Server"); al.setType(AlertType.INFO); al.setTimeout(Alert.FOREVER); al.setString("Version:1.0 " +"Auther:You GanQuan " +"Date:2004/05/29 " +"Address:SWUST "); al.addCommand(exitCommand); al.setCommandListener(this); display.setCurrent(al); } public void start() { /*線程*/ Thread t = new Thread(this); t.start(); } public void run() { try{ /*控制與服務(wù)器端建立連接*/ sc = (SocketConnection) Connector.open("socket://localhost:8000");/*打開輸入流*/ is = sc.openInputStream(); /*打開輸出流*/ os = sc.openOutputStream(); /*以傳遞值開始游戲*/ t=new MyGameWithTiledLayerCanvas(2,os); t.addCommand(exitCommand1); t.setCommandListener(this); display.setCurrent(t); t.start(); /*不停地對(duì)數(shù)據(jù)進(jìn)行接收并解析之,直到游戲結(jié)束*/ while(true) { /*將字節(jié)流轉(zhuǎn)化為數(shù)據(jù)流*/ DataInputStream dis = new DataInputStream(is) ; String sb=""; int c=0; /*對(duì)數(shù)據(jù)的一次讀入*/ while (((c = is.read()) != '\n') && (c != -1)) { sb=sb+(char)c; } if (c == -1) { System.out.println("client 49"); break; } /*數(shù)據(jù)解析還原*/ String sb1="",sb2="",sb3="",sb4=""; int size=sb.indexOf(":"); int size1=sb.indexOf(";"); int size2=sb.indexOf(","); for(int i=0;i<size;i++) sb1=sb1+sb.charAt(i); for(int i=size+1;i<size1;i++) sb2=sb2+sb.charAt(i); for(int i=size1+1;i<size2;i++) sb3=sb3+sb.charAt(i); for(int i=size2+1;i<sb.length();i++) sb4=sb4+sb.charAt(i); Integer x1 = Integer.valueOf(sb1); int x2 = x1.intValue(); x1=Integer.valueOf(sb2); int y2=x1.intValue(); x1 = Integer.valueOf(sb3); int z2 = x1.intValue(); x1 = Integer.valueOf(sb4); int w2 = x1.intValue(); /*設(shè)置游戲控制部分的某些值以實(shí)現(xiàn)畫面的互動(dòng)*/ t.ex=x2; t.ey=y2; t.state1=w2; /*如果服務(wù)器端的某個(gè)位置安了泡泡,服務(wù)器端也要安*/ if(z2!=-1) {Bomb bomb=new Bomb(z2,t); bomb.start(); } } /*當(dāng)游戲結(jié)束,對(duì)相應(yīng)資源的回收*/ t.exit(); stop(); parent.notifyDestroyed(); } catch (IOException ioe) { if (!stop) { ioe.printStackTrace(); } } catch (Exception e) { e.printStackTrace(); } } /*對(duì)一些按紐事件的處理*/ public void commandAction(Command c, Displayable s) { String cmd =c.getLabel(); if(cmd.equals("Exit")){ parent.notifyDestroyed(); parent.destroyApp(true); } else if(cmd.equals("結(jié)束")){ t.exit(); stop(); parent.notifyDestroyed(); } } /*資源的回收*/ public void stop() { try { stop = true; if (is != null) { is.close(); } if (os != null) { os.close(); } if (sc != null) { sc.close(); } } catch (IOException ioe) {} }}
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