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?? 一款由JAVA開發的寶庫游戲源代碼
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 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><!-- saved from url=(0032)http://www.ie-zone.com/index.php --><HTML><HEAD><style>	#all .menu{cursor: default; display: none; cursor: hand; position: absolute; top: 0; left: 0; background-color: "#CFCFCF"; border: "1 solid"; border-top-color: "#EFEFEF"; border-left-color: "#EFEFEF"; border-right-color: "#505050"; border-bottom-color: "#505050"; font-size: 8pt; font-family: Arial;margin:0pt;padding: 3pt;overflow: hidden;}	#all .menu SPAN {width: 100%; cursor: default;padding-left: 10pt}	#all .menu SPAN.selected {background: navy; color:white}</style><xml id="contextDef">  <xmldata>    <contextmenu id="demo">      <item id="viewsource" value="查看源代碼"/>      <item id="back" value="后退"/>    </contextmenu>  </xmldata></xml><script>// Define global script variablesvar bContextKey=false;// The fnDetermine function performs most of the workfunction fnGetContextID(el) {	while (el!=null) {		if (el.contextmenu) return el.contextmenu		el = el.parentElement	}	return ""}function fnDetermine(){	oWorkItem=event.srcElement;	// Proceed if the desired keyboard key is pressed.	if(bContextKey==true){		// If the menu STATUS is false, continue.		if(oContextMenu.getAttribute("status")=="false"){			// Give the menu mouse capture so it can interact better with the page.			oContextMenu.setCapture();			// Relocate the menu to an offset from the mouse position.			oContextMenu.style.top=event.clientY + document.body.scrollTop + 1;			oContextMenu.style.left=event.clientX + document.body.scrollLeft +  1;			oContextMenu.innerHTML="";			// Set its STATUS to true.			var sContext = fnGetContextID(event.srcElement)			if (sContext!="") {				fnPopulate(sContext)				oContextMenu.setAttribute("status","true");				event.returnValue=false;			}			else				event.returnValue=true		}	}	else{		// If the keyboard key was not pressed and the menu status is true, continue.		if(oContextMenu.getAttribute("status")=="true"){			// If the object that was clicked has the menu for a parent and it has a COMPONENT attribute equal to "menuitem", continue.			if((oWorkItem.parentElement.id=="oContextMenu")&&(oWorkItem.getAttribute("component")=="menuitem")){				fnFireContext(oWorkItem)			}			// Reset the context menu, release mouse capture, and hide it.				oContextMenu.style.display="none";			oContextMenu.setAttribute("status","false");			oContextMenu.releaseCapture();			oContextMenu.innerHTML="";			event.returnValue=false;		}	}}		function fnPopulate(sID) {	var str=""	var elMenuRoot = document.all.contextDef.XMLDocument.childNodes(0).selectSingleNode('contextmenu[@id="' + sID + '"]')	if (elMenuRoot) {		for(var i=0;i<elMenuRoot.childNodes.length;i++)			str+='<span component="menuitem" menuid="' + elMenuRoot.childNodes[i].getAttribute("id") + '" id=oMenuItem' + i + '>' + elMenuRoot.childNodes[i].getAttribute("value") + "</SPAN><BR>"		oContextMenu.innerHTML=str;		oContextMenu.style.display="block";		oContextMenu.style.pixelHeight = oContextMenu.scrollHeight			}}function fnFireContext(oItem) {	switch (oItem.menuid) {		case "viewsource":			location.href = "view-source:" + location.href			break;		case "back":			history.back()			break;		default:			alert("You Selected:\nID: " + oItem.menuid + "\nText: " + oItem.innerText)	}}/* The chirp functions provide visual appeal.  Notice that they are specific about only changing styles while the mouse is within the client window.  This is because setCapture allows the mouse to pick up coordinate values on the window (not the user's screen) and this can throw an error if you try to get a property from an object that isn't recognized. */function fnChirpOn(){	if((event.clientX>0)&&(event.clientY>0)&&(event.clientX<document.body.offsetWidth)&&(event.clientY<document.body.offsetHeight)){		oWorkItem=event.srcElement;		if(oWorkItem.getAttribute("component")=="menuitem"){			oWorkItem.className = "selected"		}	}}function fnChirpOff(){	if((event.clientX>0)&&(event.clientY>0)&&(event.clientX<document.body.offsetWidth)&&(event.clientY<document.body.offsetHeight)){		oWorkItem=event.srcElement;		if(oWorkItem.getAttribute("component")=="menuitem"){			oWorkItem.className = ""		}	}}function fnInit(){	if (oContextMenu) {		oContextMenu.style.width=110;		oContextMenu.style.height=document.body.offsetHeight/2;		oContextMenu.style.zIndex=2;		// Setup the basic styles of the context menu.		document.oncontextmenu=fnSuppress;	}}function fnInContext(el) {	while (el!=null) {		if (el.id=="oContextMenu") return true		el = el.offsetParent	}	return false}function fnSuppress(){	if (!(fnInContext(event.srcElement))) { 		oContextMenu.style.display="none";		oContextMenu.setAttribute("status","false");		oContextMenu.releaseCapture();		bContextKey=true;	}	fnDetermine();	bContextKey=false;}window.onload = fnInit;document.onclick = fnDetermine;</script><TITLE>Cool的右鍵菜單</TITLE><META http-equiv=Content-Type content="text/html; charset=gb2312"><LINK  href="../../fav.ico" rel="shortcut icon"><STYLE type=text/css>BODY {	MARGIN: 25px 25px 25px}#all TD {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋體", "宋體"}INPUT {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋體", "宋體"}SELECT {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋體", "宋體"}P {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋體", "宋體"}TEXTAREA {	FONT-SIZE: 12px; LINE-HEIGHT: 15px; FONT-FAMILY: "Verdana", "Arial","新宋體", "宋體"}#all A:active {	COLOR: #7d070c}#all A:visited {	COLOR: #7d070c}#all A:hover {	COLOR: #336699}#all A:link {	COLOR: #7d070c}</STYLE><SCRIPT language=JavaScript><!--function MM_goToURL() { //v3.0  var i, args=MM_goToURL.arguments; document.MM_returnValue = false;  for (i=0; i<(args.length-1); i+=2) eval(args[i]+".location='"+args[i+1]+"'");}function JM_cc(ob){var obj=MM_findObj(ob); if (obj) { obj.select();js=obj.createTextRange();js.execCommand("Copy");}}function MM_findObj(n, d) { //v4.0  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);  if(!x && document.getElementById) x=document.getElementById(n); return x;}//--></SCRIPT><META content="MSHTML 5.50.4134.600" name=GENERATOR></HEAD><BODY id=all text=#000000 bgColor=#336699 contextmenu=demo>  <div status="false" onmouseover="fnChirpOn()" onmouseout="fnChirpOff()" id="oContextMenu" class="menu"></div><TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>  <TR bgColor=#ffffff>     <TD><IMG src="../images/sq_1.gif" width=11 height="14"></TD>    <TD width="100%"></TD>    <TD><IMG src="../images/sq_2.gif"    width=11 height="14"></TD>  </TR></TABLE><TABLE cellSpacing=0 cellPadding=0 width="100%" border=0>  <TR bgColor=#ffffff>     <TD><IMG src="../../images/space.gif" width=11 height="1"></TD>    <TD width="100%">       <table width="100%" border="0" cellpadding="8">        <tr>           <td align="center">             <script language="JavaScript">document.write("<font color=#7d070c style=\"font-size: 14px\">"+document.title+"</font>");</script>          </td>        </tr>        <tr>           <td bgcolor="#f7f7f7">提示:試試按下鼠標右鍵. </td>        </tr>        <tr>           <td><img src="img/step.gif" width="30" height="30">.將下面的代碼復制到 &lt;body&gt;             或者 &lt;head&gt; 內             <input type="button" name="Button" value="復制到我的剪貼板" onClick=JM_cc('js_1')>            <br>            <form name="form1" method="post" action="">              <textarea name="js_1" wrap="VIRTUAL" cols="80" rows="10">&lt;style&gt; .menu{cursor: default; display: none; cursor: hand; position: absol &quot;1 solid&quot;; border-top-color: &quot;#EFEFEF&quot;; border-left-color: &quot;#EFEFEF&quot;; border-right-color: &quot;#505050&quot;; border-bottom-color: &quot;#505050&quot;; font-size: 8pt; font-family: Arial;margin:0pt;padding: 3pt;overflow: hidden;} .menu SPAN {width: 100%; cursor: default;padding-left: 10pt} .menu SPAN.selected {background: navy; color:white}&lt;/style&gt;&lt;xml id=&quot;contextDef&quot;&gt;&lt;xmldata&gt;ute; top: 0; left: 0; background-color: &quot;#CFCFCF&quot;; border:&lt;contextmenu id=&quot;demo&quot;&gt;&lt;item id=&quot;viewsource&quot; value=&quot;View Source&quot;/&gt;&lt;item id=&quot;back&quot; value=&quot;Back...&quot;/&gt;&lt;/contextmenu&gt;&lt;contextmenu id=&quot;demob&quot;&gt;&lt;item id=&quot;menu6&quot; value=&quot;item6&quot; /&gt;&lt;item id=&quot;menu8&quot; value=&quot;item7&quot; /&gt;&lt;/contextmenu&gt;&lt;/xmldata&gt;&lt;/xml&gt;&lt;script&gt;// Define global script variablesvar bContextKey=false;// The fnDetermine function performs most of the workfunction fnGetContextID(el) {  while (el!=null) {  if (el.contextmenu) return el.contextmenu  el = el.parentElement  }  return &quot;&quot;  }function fnDetermine(){  oWorkItem=event.srcElement; // Proceed if the desired keyboard key is pressed.  if(bContextKey==true){  // If the menu STATUS is false, continue.  if(oContextMenu.getAttribute(&quot;status&quot;)==&quot;false&quot;){  // Give the menu mouse capture so it can interact better with the page.  oContextMenu.setCapture(); // Relocate the menu to an offset from the mouse position.  oContextMenu.style.top=event.clientY + document.body.scrollTop + 1;  oContextMenu.style.left=event.clientX + document.body.scrollLeft + 1; oContextMenu.innerHTML=&quot;&quot;;  // Set its STATUS to true.  var sContext = fnGetContextID(event.srcElement)  if (sContext!=&quot;&quot;) {  fnPopulate(sContext)  oContextMenu.setAttribute(&quot;status&quot;,&quot;true&quot;);  event.returnValue=false;  }  else  event.returnValue=true  }  }  else{  // If the keyboard key was not pressed and the menu status is true, continue.  if(oContextMenu.getAttribute(&quot;status&quot;)==&quot;true&quot;){  // If the object that was clicked has the menu for a parent and it has a COMPONENT   attribute equal to &quot;menuitem&quot;, continue.  if((oWorkItem.parentElement.id==&quot;oContextMenu&quot;)&amp;&amp;(oWorkItem.getAttribute(&quot;component&quot;)==&quot;menuitem&quot;)){  fnFireContext(oWorkItem)  } // Reset the context menu, release mouse capture, and hide it.   oContextMenu.style.display=&quot;none&quot;;  oContextMenu.setAttribute(&quot;status&quot;,&quot;false&quot;);  oContextMenu.releaseCapture();  oContextMenu.innerHTML=&quot;&quot;;  event.returnValue=false;  }  }  }function fnPopulate(sID) {  var str=&quot;&quot;  var elMenuRoot = document.all.contextDef.XMLDocument.childNodes(0).selectSingleNode('contextmenu[@id=&quot;'   + sID + '&quot;]')  if (elMenuRoot) {  for(var i=0;i&lt;elMenuRoot.childNodes.length;i++)  str+='&lt;span component=&quot;menuitem&quot; menuid=&quot;' + elMenuRoot.childNodes[i].getAttribute(&quot;id&quot;)   + '&quot; id=oMenuItem' + i + '&gt;' + elMenuRoot.childNodes[i].getAttribute(&quot;value&quot;)   + &quot;&lt;/SPAN&gt;&lt;BR&gt;&quot;  oContextMenu.innerHTML=str;  oContextMenu.style.display=&quot;block&quot;;  oContextMenu.style.pixelHeight = oContextMenu.scrollHeight   }  }function fnFireContext(oItem) {  switch (oItem.menuid) {  case &quot;viewsource&quot;:  location.href = &quot;view-source:&quot; + location.href  break;  case &quot;back&quot;:  history.back()  break;  default:  alert(&quot;You Selected:\nID: &quot; + oItem.menuid + &quot;\nText: &quot;   + oItem.innerText)  }  }/* The chirp functions provide visual appeal. Notice that they are specific   about only changing styles while the mouse is within the client window. This   is because setCapture allows the mouse to pick up coordinate values on the window   (not the user's screen) and this can throw an error if you try to get a property   from an object that isn't recognized. */  function fnChirpOn(){  if((event.clientX&gt;0)&amp;&amp;(event.clientY&gt;0)&amp;&amp;(event.clientX&lt;document.body.offsetWidth)&amp;&amp;(event.clientY&lt;document.body.offsetHeight)){  oWorkItem=event.srcElement;  if(oWorkItem.getAttribute(&quot;component&quot;)==&quot;menuitem&quot;){  oWorkItem.className = &quot;selected&quot;  }  }  }  function fnChirpOff(){  if((event.clientX&gt;0)&amp;&amp;(event.clientY&gt;0)&amp;&amp;(event.clientX&lt;document.body.offsetWidth)&amp;&amp;(event.clientY&lt;document.body.offsetHeight)){  oWorkItem=event.srcElement;  if(oWorkItem.getAttribute(&quot;component&quot;)==&quot;menuitem&quot;){  oWorkItem.className = &quot;&quot;  }  }  }function fnInit(){  if (oContextMenu) {  oContextMenu.style.width=110;  oContextMenu.style.height=document.body.offsetHeight/2;  oContextMenu.style.zIndex=2;  // Setup the basic styles of the context menu.  document.oncontextmenu=fnSuppress;  }  }function fnInContext(el) {  while (el!=null) {  if (el.id==&quot;oContextMenu&quot;) return true  el = el.offsetParent  }  return false  }function fnSuppress(){  if (!(fnInContext(event.srcElement))) {   oContextMenu.style.display=&quot;none&quot;;  oContextMenu.setAttribute(&quot;status&quot;,&quot;false&quot;);  oContextMenu.releaseCapture();  bContextKey=true;  } fnDetermine();  bContextKey=false;  }  window.onload = fnInit;  document.onclick = fnDetermine;  &lt;/script&gt;</textarea>            </form>            <br>            <img src="img/step2.gif" width="30" height="30"> 修改&lt;body&gt;加入             <font color="#990000">contextmenu=demo</font> 如本頁修改為 &lt;body <font color="#990000">contextmenu=demo</font>&gt;<br>            <br>            <img src="img/step3.gif" width="30" height="30"> 在&lt;body&gt;后加

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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