?? makefile
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RTS_HOME = D:/Program Files/Rational/Rose RealTime/C++/TargetRTSPLATFORM = NT40THREADED = TLIBRARY_SET = x86-VisualC++-6.0USER_CC = $(CC)USER_CCFLAGS = $(DEBUG_TAG)USER_INCPATHS = $(INCLUDE_TAG)../srcUSER_DEPPATHS = $(DEPEND_TAG) ../srcTOP_CAPSULE = HeadsUpPokerBUILD_TARGET = CardGameComponent$(EXEC_EXT)USER_LD = $(LD)USER_LDFLAGS =USER_OBJS =USER_LIBS =RTCOMPONENT_LIBS =RTCOMPONENT_LIBS_DEP = $(RTCOMPONENT_LIBS)SOURCE_DIR = ../srcRTCOMPILE_DAT = rtcompile.datRTLINK_DAT = rtlink.datALL_OBJS = \ CommHeadsUp$(OBJ_EXT) \ Dealer$(OBJ_EXT) \ HeadsUpPoker$(OBJ_EXT) \ Player$(OBJ_EXT) \ RTSystem/CardGameComponent$(OBJ_EXT)ALL_OBJS_LISTFILE = ALL_OBJS.olistCOMPILE_TARGET = $(BUILD_TARGET)PURIFY_TARGET = Purify_CardGameComponent$(EXEC_EXT)PURIFY = purify $(PURIFY_OPTIONS)PURIFY_OPTIONS = "-log-file=$(PURIFY_TARGET).txt" -windows=noRTCOMPONENT = "Component View::CardGameComponent"USER_OBJS_LIST = $(USER_OBJS)SPACEDEPS = -spacify dqinclude <CommHeadsUp.dep>include <Dealer.dep>include <HeadsUpPoker.dep>include <Player.dep>include <RTSystem/CardGameComponent.dep>include <$(RTS_HOME)/codegen/ms_nmake.mk>RTcompile : $(COMPILE_TARGET)RTpurify : $(PURIFY_TARGET)$(BUILD_TARGET) : $(ALL_OBJS) $(USER_OBJS) $(RTCOMPONENT_LIBS_DEP) $(ALL_OBJS_LISTFILE) $(RTLINK_DAT) $(RTLINK) -vendor $(VENDOR) -exe "$(BUILD_TARGET)" -component $(RTCOMPONENT) -- \ $(USER_LD) $(LD_HEAD) $(USER_LDFLAGS) \ $(ALL_OBJS_LIST) $(USER_OBJS_LIST) \ $(RTCOMPONENT_LIBS) $(USER_LIBS) $(LD_TAIL)$(PURIFY_TARGET) : $(ALL_OBJS) $(USER_OBJS) $(RTCOMPONENT_LIBS_DEP) $(ALL_OBJS_LISTFILE) $(RTLINK_DAT) $(RTLINK) -vendor $(VENDOR) -purify -exe "$(PURIFY_TARGET)" -component $(RTCOMPONENT) -- \ $(PURIFY) $(USER_LD) $(LD_HEAD) $(USER_LDFLAGS) \ $(ALL_OBJS_LIST) $(USER_OBJS_LIST) \ $(RTCOMPONENT_LIBS) $(USER_LIBS) $(LD_TAIL)CommHeadsUp$(OBJ_EXT) : $(CommHeadsUp_DEPS) $(RTCOMPILE_DAT) $(RTCOMP) -vendor $(VENDOR) $(SPACEDEPS) $(USER_DEPPATHS) \ -component $(RTCOMPONENT) -src CommHeadsUp $(SOURCE_DIR)/CommHeadsUp.cpp -- \ $(USER_CC) $(CC_HEAD) $(USER_CCFLAGS) $(USER_INCPATHS) \ $(SOURCE_DIR)/CommHeadsUp.cpp $(CC_TAIL)Dealer$(OBJ_EXT) : $(Dealer_DEPS) $(RTCOMPILE_DAT) $(RTCOMP) -vendor $(VENDOR) $(SPACEDEPS) $(USER_DEPPATHS) \ -component $(RTCOMPONENT) -src Dealer $(SOURCE_DIR)/Dealer.cpp -- \ $(USER_CC) $(CC_HEAD) $(USER_CCFLAGS) $(USER_INCPATHS) \ $(SOURCE_DIR)/Dealer.cpp $(CC_TAIL)HeadsUpPoker$(OBJ_EXT) : $(HeadsUpPoker_DEPS) $(RTCOMPILE_DAT) $(RTCOMP) -vendor $(VENDOR) $(SPACEDEPS) $(USER_DEPPATHS) \ -component $(RTCOMPONENT) -src HeadsUpPoker $(SOURCE_DIR)/HeadsUpPoker.cpp -- \ $(USER_CC) $(CC_HEAD) $(USER_CCFLAGS) $(USER_INCPATHS) \ $(SOURCE_DIR)/HeadsUpPoker.cpp $(CC_TAIL)Player$(OBJ_EXT) : $(Player_DEPS) $(RTCOMPILE_DAT) $(RTCOMP) -vendor $(VENDOR) $(SPACEDEPS) $(USER_DEPPATHS) \ -component $(RTCOMPONENT) -src Player $(SOURCE_DIR)/Player.cpp -- \ $(USER_CC) $(CC_HEAD) $(USER_CCFLAGS) $(USER_INCPATHS) \ $(SOURCE_DIR)/Player.cpp $(CC_TAIL)RTSystem/CardGameComponent$(OBJ_EXT) : $(CardGameComponent_SYSDEPS) $(RTCOMPILE_DAT) $(RTCOMP) -vendor $(VENDOR) $(SPACEDEPS) $(USER_DEPPATHS) \ -dep CardGameComponent_SYSDEPS RTSystem/CardGameComponent.dep \ -component $(RTCOMPONENT) -src CardGameComponent ../src/RTSystem/CardGameComponent.cpp -- \ $(USER_CC) $(CC_HEAD) $(USER_CCFLAGS) $(USER_INCPATHS) \ ../src/RTSystem/CardGameComponent.cpp $(CC_TAIL)
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