?? color.java
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/******************************************************************************* * Copyright (c) 2000, 2004 IBM Corporation and others. * All rights reserved. This program and the accompanying materials * are made available under the terms of the Common Public License v1.0 * which accompanies this distribution, and is available at * http://www.eclipse.org/legal/cpl-v10.html * * Contributors: * IBM Corporation - initial API and implementation *******************************************************************************/package org.eclipse.swt.graphics;import org.eclipse.swt.internal.win32.*;import org.eclipse.swt.*;/** * Instances of this class manage the operating system resources that * implement SWT's RGB color model. To create a color you can either * specify the individual color components as integers in the range * 0 to 255 or provide an instance of an <code>RGB</code>. * <p> * Application code must explicitly invoke the <code>Color.dispose()</code> * method to release the operating system resources managed by each instance * when those instances are no longer required. * </p> * * @see RGB * @see Device#getSystemColor */public final class Color { /** * the handle to the OS color resource * (Warning: This field is platform dependent) */ public int handle; /** * the device where this color was created */ Device device;/** * Prevents uninitialized instances from being created outside the package. */Color() { }/** * Constructs a new instance of this class given a device and the * desired red, green and blue values expressed as ints in the range * 0 to 255 (where 0 is black and 255 is full brightness). On limited * color devices, the color instance created by this call may not have * the same RGB values as the ones specified by the arguments. The * RGB values on the returned instance will be the color values of * the operating system color. * <p> * You must dispose the color when it is no longer required. * </p> * * @param device the device on which to allocate the color * @param red the amount of red in the color * @param green the amount of green in the color * @param blue the amount of blue in the color * * @exception IllegalArgumentException <ul> * <li>ERROR_NULL_ARGUMENT - if device is null and there is no current device</li> * <li>ERROR_INVALID_ARGUMENT - if the red, green or blue argument is not between 0 and 255</li> * </ul> * * @see #dispose */public Color (Device device, int red, int green, int blue) { if (device == null) device = Device.getDevice(); if (device == null) SWT.error(SWT.ERROR_NULL_ARGUMENT); init(device, red, green, blue); if (device.tracking) device.new_Object(this);}/** * Constructs a new instance of this class given a device and an * <code>RGB</code> describing the desired red, green and blue values. * On limited color devices, the color instance created by this call * may not have the same RGB values as the ones specified by the * argument. The RGB values on the returned instance will be the color * values of the operating system color. * <p> * You must dispose the color when it is no longer required. * </p> * * @param device the device on which to allocate the color * @param rgb the RGB values of the desired color * * @exception IllegalArgumentException <ul> * <li>ERROR_NULL_ARGUMENT - if device is null and there is no current device</li> * <li>ERROR_NULL_ARGUMENT - if the rgb argument is null</li> * <li>ERROR_INVALID_ARGUMENT - if the red, green or blue components of the argument are not between 0 and 255</li> * </ul> * * @see #dispose */public Color (Device device, RGB rgb) { if (device == null) device = Device.getDevice(); if (device == null) SWT.error(SWT.ERROR_NULL_ARGUMENT); if (rgb == null) SWT.error(SWT.ERROR_NULL_ARGUMENT); init(device, rgb.red, rgb.green, rgb.blue); if (device.tracking) device.new_Object(this);}/** * Disposes of the operating system resources associated with * the color. Applications must dispose of all colors which * they allocate. */public void dispose() { if (handle == -1) return; if (device.isDisposed()) return; /* * If this is a palette-based device, * Decrease the reference count for this color. * If the reference count reaches 0, the slot may * be reused when another color is allocated. */ int hPal = device.hPalette; if (hPal != 0) { int index = OS.GetNearestPaletteIndex(hPal, handle); int[] colorRefCount = device.colorRefCount; if (colorRefCount[index] > 0) { colorRefCount[index]--; } } handle = -1; if (device.tracking) device.dispose_Object(this); device = null;}/** * Compares the argument to the receiver, and returns true * if they represent the <em>same</em> object using a class * specific comparison. * * @param object the object to compare with this object * @return <code>true</code> if the object is the same as this object and <code>false</code> otherwise * * @see #hashCode */public boolean equals (Object object) { if (object == this) return true; if (!(object instanceof Color)) return false; Color color = (Color) object; return device == color.device && (handle & 0xFFFFFF) == (color.handle & 0xFFFFFF);}/** * Returns the amount of blue in the color, from 0 to 255. * * @return the blue component of the color * * @exception SWTException <ul> * <li>ERROR_GRAPHIC_DISPOSED - if the receiver has been disposed</li> * </ul> */public int getBlue () { if (isDisposed()) SWT.error(SWT.ERROR_GRAPHIC_DISPOSED); return (handle & 0xFF0000) >> 16;}/** * Returns the amount of green in the color, from 0 to 255. * * @return the green component of the color * * @exception SWTException <ul> * <li>ERROR_GRAPHIC_DISPOSED - if the receiver has been disposed</li> * </ul> */public int getGreen () { if (isDisposed()) SWT.error(SWT.ERROR_GRAPHIC_DISPOSED); return (handle & 0xFF00) >> 8 ;}/** * Returns the amount of red in the color, from 0 to 255. * * @return the red component of the color * * @exception SWTException <ul> * <li>ERROR_GRAPHIC_DISPOSED - if the receiver has been disposed</li> * </ul> */public int getRed () { if (isDisposed()) SWT.error(SWT.ERROR_GRAPHIC_DISPOSED); return handle & 0xFF;}/** * Returns an <code>RGB</code> representing the receiver. * * @return the RGB for the color * * @exception SWTException <ul> * <li>ERROR_GRAPHIC_DISPOSED - if the receiver has been disposed</li> * </ul> */public RGB getRGB () { if (isDisposed()) SWT.error(SWT.ERROR_GRAPHIC_DISPOSED); return new RGB(handle & 0xFF, (handle & 0xFF00) >> 8, (handle & 0xFF0000) >> 16);}/** * Returns an integer hash code for the receiver. Any two * objects which return <code>true</code> when passed to * <code>equals</code> must return the same value for this * method. * * @return the receiver's hash * * @see #equals */public int hashCode () { return handle;}/** * Allocates the operating system resources associated * with the receiver. * * @param device the device on which to allocate the color * @param red the amount of red in the color * @param green the amount of green in the color * @param blue the amount of blue in the color * * @exception IllegalArgumentException <ul> * <li>ERROR_INVALID_ARGUMENT - if the red, green or blue argument is not between 0 and 255</li> * </ul> * * @see #dispose */void init(Device device, int red, int green, int blue) { if (red > 255 || red < 0 || green > 255 || green < 0 || blue > 255 || blue < 0) { SWT.error(SWT.ERROR_INVALID_ARGUMENT); } this.device = device; handle = 0x02000000 | (red & 0xFF) | ((green & 0xFF) << 8) | ((blue & 0xFF) << 16); /* If this is not a palette-based device, return */ int hPal = device.hPalette; if (hPal == 0) return; int[] colorRefCount = device.colorRefCount; /* Add this color to the default palette now */ /* First find out if the color already exists */ int index = OS.GetNearestPaletteIndex(hPal, handle); /* See if the nearest color actually is the color */ byte[] entry = new byte[4]; OS.GetPaletteEntries(hPal, index, 1, entry); if ((entry[0] == (byte)red) && (entry[1] == (byte)green) && (entry[2] == (byte)blue)) { /* Found the color. Increment the ref count and return */ colorRefCount[index]++; return; } /* Didn't find the color, allocate it now. Find the first free entry */ int i = 0; while (i < colorRefCount.length) { if (colorRefCount[i] == 0) { index = i; break; } i++; } if (i == colorRefCount.length) { /* No free entries, use the closest one */ /* Remake the handle from the actual rgbs */ handle = (entry[0] & 0xFF) | ((entry[1] & 0xFF) << 8) | ((entry[2] & 0xFF) << 16); } else { /* Found a free entry */ entry = new byte[] { (byte)(red & 0xFF), (byte)(green & 0xFF), (byte)(blue & 0xFF), 0 }; OS.SetPaletteEntries(hPal, index, 1, entry); } colorRefCount[index]++;}/** * Returns <code>true</code> if the color has been disposed, * and <code>false</code> otherwise. * <p> * This method gets the dispose state for the color. * When a color has been disposed, it is an error to * invoke any other method using the color. * * @return <code>true</code> when the color is disposed and <code>false</code> otherwise */public boolean isDisposed() { return handle == -1;}/** * Returns a string containing a concise, human-readable * description of the receiver. * * @return a string representation of the receiver */public String toString () { if (isDisposed()) return "Color {*DISPOSED*}"; //$NON-NLS-1$ return "Color {" + getRed() + ", " + getGreen() + ", " + getBlue() + "}"; //$NON-NLS-1$//$NON-NLS-2$ //$NON-NLS-3$ //$NON-NLS-4$}/** * Invokes platform specific functionality to allocate a new color. * <p> * <b>IMPORTANT:</b> This method is <em>not</em> part of the public * API for <code>Color</code>. It is marked public only so that it * can be shared within the packages provided by SWT. It is not * available on all platforms, and should never be called from * application code. * </p> * * @param device the device on which to allocate the color * @param handle the handle for the color * @return a new color object containing the specified device and handle */public static Color win32_new(Device device, int handle) { if (device == null) device = Device.getDevice(); Color color = new Color(); color.handle = handle; color.device = device; return color;}}
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