?? direct3d.c
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/***************************************************************************** * direct3d.c: Windows Direct3D video output module ***************************************************************************** * Copyright (C) 2006 the VideoLAN team *$Id: direct3d.c 17676 2006-11-11 21:44:34Z damienf $ * * Authors: Damien Fouilleul <damienf@videolan.org> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble: * * This plugin will use YUV surface if supported, using YUV will result in * the best video quality (hardware filering when rescaling the picture) * and the fastest display as it requires less processing. * * If YUV overlay is not supported this plugin will use RGB offscreen video * surfaces that will be blitted onto the primary surface (display) to * effectively display the pictures. * *****************************************************************************/#include <errno.h> /* ENOMEM */#include <stdlib.h> /* free() */#include <string.h> /* strerror() */#include <vlc/vlc.h>#include <vlc/intf.h>#include <vlc/vout.h>#include <windows.h>#include <d3d9.h>#include "vout.h"/***************************************************************************** * Local prototypes. *****************************************************************************/static int OpenVideo ( vlc_object_t * );static void CloseVideo ( vlc_object_t * );static int Init ( vout_thread_t * );static void End ( vout_thread_t * );static int Manage ( vout_thread_t * );static void Display ( vout_thread_t *, picture_t * );static int Direct3DVoutCreate ( vout_thread_t * );static void Direct3DVoutRelease ( vout_thread_t * );static int Direct3DVoutOpen ( vout_thread_t * );static void Direct3DVoutClose ( vout_thread_t * );static int Direct3DVoutResetDevice( vout_thread_t * );static int Direct3DVoutCreatePictures ( vout_thread_t *, size_t );static void Direct3DVoutReleasePictures ( vout_thread_t * );static int Direct3DVoutLockSurface ( vout_thread_t *, picture_t * );static int Direct3DVoutUnlockSurface( vout_thread_t *, picture_t * );static int Direct3DVoutCreateScene ( vout_thread_t * );static void Direct3DVoutReleaseScene ( vout_thread_t * );static void Direct3DVoutRenderScene ( vout_thread_t *, picture_t * );/***************************************************************************** * Module descriptor *****************************************************************************/static vlc_bool_t _got_vista_or_above;static int get_capability_for_osversion(void){ OSVERSIONINFO winVer; winVer.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); if( GetVersionEx(&winVer) ) { if( winVer.dwMajorVersion > 5 ) { /* Windows Vista or above, make this module the default */ _got_vista_or_above = VLC_TRUE; return 150; } } /* Windows XP or lower, make sure this module isn't the default */ _got_vista_or_above = VLC_FALSE; return 50;}vlc_module_begin(); set_shortname( "Direct3D" ); set_category( CAT_VIDEO ); set_subcategory( SUBCAT_VIDEO_VOUT ); set_description( _("DirectX 3D video output") ); set_capability( "video output", get_capability_for_osversion() ); add_shortcut( "direct3d" ); set_callbacks( OpenVideo, CloseVideo ); /* FIXME: Hack to avoid unregistering our window class */ linked_with_a_crap_library_which_uses_atexit( );vlc_module_end();#if 0 /* FIXME */ /* check if we registered a window class because we need to * unregister it */ WNDCLASS wndclass; if( GetClassInfo( GetModuleHandle(NULL), "VLC DirectX", &wndclass ) ) UnregisterClass( "VLC DirectX", GetModuleHandle(NULL) );#endif/***************************************************************************** * CUSTOMVERTEX: ***************************************************************************** *****************************************************************************/typedef struct { FLOAT x,y,z; // vertex untransformed position FLOAT rhw; // eye distance D3DCOLOR diffuse; // diffuse color FLOAT tu, tv; // texture relative coordinates} CUSTOMVERTEX;#define D3DFVF_CUSTOMVERTEX (D3DFVF_XYZRHW|D3DFVF_DIFFUSE|D3DFVF_TEX1)/***************************************************************************** * OpenVideo: allocate DirectX video thread output method ***************************************************************************** * This function allocates and initialize the Direct3D vout method. *****************************************************************************/static int OpenVideo( vlc_object_t *p_this ){ vout_thread_t * p_vout = (vout_thread_t *)p_this; vlc_value_t val; /* Allocate structure */ p_vout->p_sys = malloc( sizeof( vout_sys_t ) ); if( p_vout->p_sys == NULL ) { msg_Err( p_vout, "out of memory" ); return VLC_ENOMEM; } memset( p_vout->p_sys, 0, sizeof( vout_sys_t ) ); if( VLC_SUCCESS != Direct3DVoutCreate( p_vout ) ) { msg_Err( p_vout, "Direct3D could not be initialized !"); goto error; } /* Initialisations */ p_vout->pf_init = Init; p_vout->pf_end = End; p_vout->pf_manage = Manage; p_vout->pf_render = Direct3DVoutRenderScene; p_vout->pf_display = Display; p_vout->p_sys->hwnd = p_vout->p_sys->hvideownd = NULL; p_vout->p_sys->hparent = p_vout->p_sys->hfswnd = NULL; p_vout->p_sys->i_changes = 0; p_vout->p_sys->b_wallpaper = 0; vlc_mutex_init( p_vout, &p_vout->p_sys->lock ); SetRectEmpty( &p_vout->p_sys->rect_display ); SetRectEmpty( &p_vout->p_sys->rect_parent ); var_Create( p_vout, "directx-hw-yuv", VLC_VAR_BOOL | VLC_VAR_DOINHERIT ); var_Create( p_vout, "directx-device", VLC_VAR_STRING | VLC_VAR_DOINHERIT ); var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT ); var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT ); p_vout->p_sys->b_cursor_hidden = 0; p_vout->p_sys->i_lastmoved = mdate(); var_Create( p_vout, "video-title", VLC_VAR_STRING | VLC_VAR_DOINHERIT ); var_Create( p_vout, "disable-screensaver", VLC_VAR_BOOL | VLC_VAR_DOINHERIT ); /* Set main window's size */ p_vout->p_sys->i_window_width = p_vout->i_window_width; p_vout->p_sys->i_window_height = p_vout->i_window_height; /* Create the DirectXEventThread, this thread is created by us to isolate * the Win32 PeekMessage function calls. We want to do this because * Windows can stay blocked inside this call for a long time, and when * this happens it thus blocks vlc's video_output thread. * DirectXEventThread will take care of the creation of the video * window (because PeekMessage has to be called from the same thread which * created the window). */ msg_Dbg( p_vout, "creating DirectXEventThread" ); p_vout->p_sys->p_event = vlc_object_create( p_vout, sizeof(event_thread_t) ); p_vout->p_sys->p_event->p_vout = p_vout; if( vlc_thread_create( p_vout->p_sys->p_event, "DirectX Events Thread", E_(DirectXEventThread), 0, 1 ) ) { msg_Err( p_vout, "cannot create DirectXEventThread" ); vlc_object_destroy( p_vout->p_sys->p_event ); p_vout->p_sys->p_event = NULL; goto error; } if( p_vout->p_sys->p_event->b_error ) { msg_Err( p_vout, "DirectXEventThread failed" ); goto error; } vlc_object_attach( p_vout->p_sys->p_event, p_vout ); msg_Dbg( p_vout, "DirectXEventThread running" ); /* Variable to indicate if the window should be on top of others */ /* Trigger a callback right now */ var_Get( p_vout, "video-on-top", &val ); var_Set( p_vout, "video-on-top", val ); /* disable screensaver by temporarily changing system settings */ p_vout->p_sys->i_spi_lowpowertimeout = 0; p_vout->p_sys->i_spi_powerofftimeout = 0; p_vout->p_sys->i_spi_screensavetimeout = 0; var_Get( p_vout, "disable-screensaver", &val); if( val.b_bool ) { msg_Dbg(p_vout, "disabling screen saver"); SystemParametersInfo(SPI_GETLOWPOWERTIMEOUT, 0, &(p_vout->p_sys->i_spi_lowpowertimeout), 0); if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) { SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, 0, NULL, 0); } SystemParametersInfo(SPI_GETPOWEROFFTIMEOUT, 0, &(p_vout->p_sys->i_spi_powerofftimeout), 0); if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) { SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, 0, NULL, 0); } SystemParametersInfo(SPI_GETSCREENSAVETIMEOUT, 0, &(p_vout->p_sys->i_spi_screensavetimeout), 0); if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) { SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, 0, NULL, 0); } } return VLC_SUCCESS; error: CloseVideo( VLC_OBJECT(p_vout) ); return VLC_EGENERIC;}/***************************************************************************** * CloseVideo: destroy Sys video thread output method ***************************************************************************** * Terminate an output method created by Create *****************************************************************************/static void CloseVideo( vlc_object_t *p_this ){ vout_thread_t * p_vout = (vout_thread_t *)p_this; Direct3DVoutRelease( p_vout ); if( p_vout->p_sys->p_event ) { vlc_object_detach( p_vout->p_sys->p_event ); /* Kill DirectXEventThread */ p_vout->p_sys->p_event->b_die = VLC_TRUE; /* we need to be sure DirectXEventThread won't stay stuck in * GetMessage, so we send a fake message */ if( p_vout->p_sys->hwnd ) { PostMessage( p_vout->p_sys->hwnd, WM_NULL, 0, 0); } vlc_thread_join( p_vout->p_sys->p_event ); vlc_object_destroy( p_vout->p_sys->p_event ); } vlc_mutex_destroy( &p_vout->p_sys->lock ); /* restore screensaver system settings */ if( 0 != p_vout->p_sys->i_spi_lowpowertimeout ) { SystemParametersInfo(SPI_SETLOWPOWERTIMEOUT, p_vout->p_sys->i_spi_lowpowertimeout, NULL, 0); } if( 0 != p_vout->p_sys->i_spi_powerofftimeout ) { SystemParametersInfo(SPI_SETPOWEROFFTIMEOUT, p_vout->p_sys->i_spi_powerofftimeout, NULL, 0); } if( 0 != p_vout->p_sys->i_spi_screensavetimeout ) { SystemParametersInfo(SPI_SETSCREENSAVETIMEOUT, p_vout->p_sys->i_spi_screensavetimeout, NULL, 0); } if( p_vout->p_sys ) { free( p_vout->p_sys ); p_vout->p_sys = NULL; }}/***************************************************************************** * Init: initialize Direct3D video thread output method *****************************************************************************/static int Init( vout_thread_t *p_vout ){ int i_ret; vlc_value_t val; var_Get( p_vout, "directx-hw-yuv", &val ); p_vout->p_sys->b_hw_yuv = val.b_bool; /* Initialise Direct3D */ if( VLC_SUCCESS != Direct3DVoutOpen( p_vout ) ) { msg_Err( p_vout, "cannot initialize Direct3D" ); return VLC_EGENERIC; } /* Initialize the output structure. * Since Direct3D can do rescaling for us, stick to the default * coordinates and aspect. */ p_vout->output.i_width = p_vout->render.i_width; p_vout->output.i_height = p_vout->render.i_height; p_vout->output.i_aspect = p_vout->render.i_aspect; p_vout->fmt_out = p_vout->fmt_in; E_(DirectXUpdateRects)( p_vout, VLC_TRUE ); /* create picture pool */ i_ret = Direct3DVoutCreatePictures(p_vout, 1); if( VLC_SUCCESS != i_ret ) { msg_Err(p_vout, "Direct3D picture pool initialization failed !"); return i_ret; } /* create scene */ i_ret = Direct3DVoutCreateScene(p_vout); if( VLC_SUCCESS != i_ret ) { msg_Err(p_vout, "Direct3D scene initialization failed !"); Direct3DVoutReleasePictures(p_vout); return i_ret; } /* Change the window title bar text */ PostMessage( p_vout->p_sys->hwnd, WM_VLC_CHANGE_TEXT, 0, 0 ); p_vout->fmt_out.i_chroma = p_vout->output.i_chroma; return VLC_SUCCESS;}/***************************************************************************** * End: terminate Sys video thread output method ***************************************************************************** * Terminate an output method created by Create. * It is called at the end of the thread. *****************************************************************************/static void End( vout_thread_t *p_vout ){ Direct3DVoutReleaseScene(p_vout); Direct3DVoutReleasePictures(p_vout); Direct3DVoutClose( p_vout );}/***************************************************************************** * Manage: handle Sys events ***************************************************************************** * This function should be called regularly by the video output thread. * It returns a non null value if an error occurred. *****************************************************************************/static int Manage( vout_thread_t *p_vout ){ WINDOWPLACEMENT window_placement; /* If we do not control our window, we check for geometry changes * ourselves because the parent might not send us its events. */ vlc_mutex_lock( &p_vout->p_sys->lock ); if( p_vout->p_sys->hparent && !p_vout->b_fullscreen ) { RECT rect_parent; POINT point; vlc_mutex_unlock( &p_vout->p_sys->lock );
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