?? tunes.h
字號:
// tunes.h
#include "sound.h"
/******************************************************************************
*
* A song is defined by a table of notes. The first byte sets the tempo. A
* high byte will give a low tempo, and opposite. Each tone consists of two
* bytes. The first gives the length of the tone, the other gives the frequency.
* The frequencies for each tone are defined in the "sound.h". Timer0 controls
* the tempo and the length of each tone, while Timer1 with PWM gives the
* frequency. The second last byte is a "0" which indicates the end, and the
* very last byte makes the song loop if it's "1", and not loop if it's "0".
*
******************************************************************************/
const char TEXT_SONG1[] PROGMEM = "Fur Elise";
const int FurElise[] PROGMEM=
{
3,
8,e2, 8,xd2, 8,e2, 8,xd2, 8,e2, 8,b1, 8,d2, 8,c2, 4,a1, 8,p,
8,c1, 8,e1, 8,a1, 4,b1, 8,p, 8,e1, 8,xg1, 8,b1, 4,c2, 8,p, 8,e1,
8,e2, 8,xd2, 8,e2, 8,xd2, 8,e2, 8,b1, 8,d2, 8,c2, 4,a1, 8,p, 8,c1,
8,e1, 8,a1, 4,b1, 8,p, 8,e1, 8,c2, 8,b1, 4,a1,
0, 1
};
const char TEXT_SONG2[] PROGMEM = "Turkey march";
const int Mozart[] PROGMEM =
{
3,
16,xf1, 16,e1, 16,xd1, 16,e1, 4,g1, 16,a1, 16,g1, 16,xf1, 16,g1,
4,b1, 16,c2, 16,b1, 16,xa1, 16,b1, 16,xf2, 16,e2, 16,xd2, 16,e2,
16,xf2, 16,e2, 16,xd2, 16,e2, 4,g2, 8,e2, 8,g2, 32,d2, 32,e2,
16,xf2, 8,e2, 8,d2, 8,e2, 32,d2, 32,e2, 16,xf2, 8,e2, 8,d2, 8,e2,
32,d2, 32,e2, 16,xf2, 8,e2, 8,d2, 8,xc2, 4,b1,
0, 1
};
const char TEXT_SONG3[] PROGMEM = "Minuet";
const int Minuet[] PROGMEM =
{
2,
4,d2, 8,g1, 8,a1, 8,b1, 8,c2, 4,d2, 4,g1, 4,g1, 4,e2, 8,c2,
8,d2, 8,e2, 8,xf2, 4,g2, 4,g1, 4,g1, 4,c2, 8,d2, 8,c2, 8,b1,
8,a1, 4,b1, 8,c2, 8,b1, 8,a1, 8,g1, 4,xf1, 8,g1, 8,a1, 8,b1,
8,g1, 4,b1, 2,a1,
0, 1
};
char TEXT_SONG4[] PROGMEM = "Auld Lang Syne";
int AuldLangSyne[] PROGMEM =
{
3,
4,g2, 2,c3, 8,c3, 4,c3, 4,e3, 2,d3, 8,c3, 4,d3, 8,e3, 8,d3, 2,c3,
8,c3, 4,e3, 4,g3, 2,a3, 8,p, 4,a3, 2,g3, 8,e3, 4,e3, 4,c3, 2,d3,
8,c3, 4,d3, 8,e3, 8,d3, 2,c3, 8,a2, 4,a2, 4,g2, 2,c3, 4,p,
0, 1
};
const char TEXT_SONG5[] PROGMEM = "Sirene1";
const int Sirene1[] PROGMEM =
{
0,
32,400, 32,397, 32,394, 32,391, 32,388, 32,385, 32,382, 32,379,
32,376, 32,373, 32,370, 32,367, 32,364, 32,361, 32,358, 32,355,
32,352, 32,349, 32,346, 32,343, 32,340, 32,337, 32,334, 32,331,
32,328, 32,325, 32,322, 32,319, 32,316, 32,313, 32,310, 32,307,
32,304, 32,301, 32,298, 32,298, 32,301, 32,304, 32,307, 32,310,
32,313, 32,316, 32,319, 32,322, 32,325, 32,328, 32,331, 32,334,
32,337, 32,340, 32,343, 32,346, 32,349, 32,352, 32,355, 32,358,
32,361, 32,364, 32,367, 32,370, 32,373, 32,376, 32,379, 32,382,
32,385, 32,388, 32,391, 32,394, 32,397, 32,400,
0, 1
};
const char TEXT_SONG6[] PROGMEM = "Sirene2";
const int Sirene2[] PROGMEM =
{
3,
4,c2, 4,g2,
0, 1
};
const char TEXT_SONG7[] PROGMEM = "Whistle";
const int Whistle[] PROGMEM =
{
0,
32,200, 32,195, 32,190, 32,185, 32,180, 32,175, 32,170, 32,165,
32,160, 32,155, 32,150, 32,145, 32,140, 32,135, 32,130, 32,125,
32,120, 32,115, 32,110, 32,105, 32,100, 8,p, 32,200, 32,195,
32,190, 32,185, 32,180, 32,175, 32,170, 32,165, 32,160, 32,155,
32,150, 32,145, 32,140, 32,135, 32,130, 32,125, 32,125, 32,130,
32,135, 32,140, 32,145, 32,150, 32,155, 32,160, 32,165, 32,170,
32,175, 32,180, 32,185, 32,190, 32,195, 32,200,
0, 0
};
// pointer-array with pointers to the song arrays
const int *Songs[] PROGMEM = { FurElise, Mozart, Minuet, AuldLangSyne, Sirene1, Sirene2, Whistle, 0};
const char *TEXT_SONG_TBL[] = { TEXT_SONG1, TEXT_SONG2, TEXT_SONG3, TEXT_SONG4, TEXT_SONG5, TEXT_SONG6, TEXT_SONG7, 0};
const int *pSong; // mt point to a ram location (pointer array Songs)
static char Volume = 250;
static char Duration = 0;
static char Tone = 0;
static char Tempo;
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