?? danim.pas
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function get_LeftButtonDown(out ret_0: IDAEvent): HResult; stdcall;
function get_LeftButtonUp(out ret_0: IDAEvent): HResult; stdcall;
function get_RightButtonDown(out ret_0: IDAEvent): HResult; stdcall;
function get_RightButtonUp(out ret_0: IDAEvent): HResult; stdcall;
function get_Always(out ret_0: IDAEvent): HResult; stdcall;
function get_Never(out ret_0: IDAEvent): HResult; stdcall;
function TimerAnim(n_0: IDANumber; out ret_1: IDAEvent): HResult; stdcall;
function Timer(n_0: double; out ret_1: IDAEvent): HResult; stdcall;
function AppTriggeredEvent(out ret_0: IDAEvent): HResult; stdcall;
function ScriptCallback(obsolete1_0: TBSTR; obsolete2_1: IDAEvent; obsolete3_2: TBSTR; out ret_3: IDAEvent): HResult; stdcall;
function get_EmptyGeometry(out ret_0: IDAGeometry): HResult; stdcall;
function UnionGeometry(g1_0, g2_1: IDAGeometry; out ret_2: IDAGeometry): HResult; stdcall;
function UnionGeometryArrayEx(imgs_0size: Longint; imgs_0: IDAGeometry; out ret_1: IDAGeometry): HResult; stdcall;
function UnionGeometryArray(imgs_0: Variant; out ret_1: IDAGeometry): HResult; stdcall;
function get_EmptyImage(out ret_0: IDAImage): HResult; stdcall;
function get_DetectableEmptyImage(out ret_0: IDAImage): HResult; stdcall;
function SolidColorImage(col_0: IDAColor; out ret_1: IDAImage): HResult; stdcall;
function GradientPolygonEx(points_0size: Longint; points_0: IDAPoint2;
colors_1size: Longint; colors_1: IDAColor; out ret_2: IDAImage): HResult; stdcall;
function GradientPolygon(points_0, colors_1: Variant; out ret_2: IDAImage): HResult; stdcall;
function RadialGradientPolygonEx(inner_0, outer_1: IDAColor; points_2size: Longint;
points_2 : IDAPoint2; fallOff_3: double; out ret_4: IDAImage): HResult; stdcall;
function RadialGradientPolygon(inner_0, outer_1: IDAColor; points_2: Variant; fallOff_3: double;
out ret_4: IDAImage): HResult; stdcall;
function RadialGradientPolygonAnimEx(inner_0, outer_1: IDAColor; points_2size: Longint; points_2: IDAPoint2; fallOff_3: double;
out ret_4: IDAImage): HResult; stdcall;
function RadialGradientPolygonAnim(inner_0, outer_1: IDAColor; points_2: Variant; fallOff_3: double;
out ret_4: IDAImage): HResult; stdcall;
function GradientSquare(lowerLeft_0, upperLeft_1, upperRight_2, lowerRight_3: IDAColor;
out ret_4: IDAImage): HResult; stdcall;
function RadialGradientSquare(inner_0, outer_1: IDAColor; fallOff_2: double; out ret_3: IDAImage): HResult; stdcall;
function RadialGradientSquareAnim(inner_0, outer_1: IDAColor; fallOff_2: IDANumber; out ret_3: IDAImage): HResult; stdcall;
function RadialGradientRegularPoly(inner_0, outer_1: IDAColor; numEdges_2, fallOff_3: double; out ret_4: IDAImage): HResult; stdcall;
function RadialGradientRegularPolyAnim(inner_0, outer_1: IDAColor; numEdges_2, fallOff_3: IDANumber; out ret_4: IDAImage): HResult; stdcall;
function GradientHorizontal(start_0, stop_1: IDAColor; fallOff_2: double; out ret_3: IDAImage): HResult; stdcall;
function GradientHorizontalAnim(start_0, stop_1: IDAColor; fallOff_2: IDANumber; out ret_3: IDAImage): HResult; stdcall;
function HatchHorizontal(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchHorizontalAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function HatchVertical(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchVerticalAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function HatchForwardDiagonal(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchForwardDiagonalAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function HatchBackwardDiagonal(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchBackwardDiagonalAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function HatchCross(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchCrossAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function HatchDiagonalCross(lineClr_0: IDAColor; spacing_1: double; out ret_2: IDAImage): HResult; stdcall;
function HatchDiagonalCrossAnim(lineClr_0: IDAColor; spacing_1: IDANumber; out ret_2: IDAImage): HResult; stdcall;
function Overlay(top_0, bottom_1: IDAImage; out ret_2: IDAImage): HResult; stdcall;
function OverlayArrayEx(imgs_0size: Longint; imgs_0: IDAImage; out ret_1: IDAImage): HResult; stdcall;
function OverlayArray(imgs_0: Variant; ret_1: IDAImage): HResult; stdcall;
function get_AmbientLight(out ret_0: IDAGeometry): HResult; stdcall;
function get_DirectionalLight(out ret_0: IDAGeometry): HResult; stdcall;
function get_PointLight(out ret_0: IDAGeometry): HResult; stdcall;
function SpotLightAnim(fullcone_0, cutoff_1: IDANumber; out ret_2: IDAGeometry): HResult; stdcall;
function SpotLight(fullcone_0: IDANumber; cutoff_1: double; out ret_2: IDAGeometry): HResult; stdcall;
function get_DefaultLineStyle(out ret_0: IDALineStyle): HResult; stdcall;
function get_EmptyLineStyle(out ret_0: IDALineStyle): HResult; stdcall;
function get_JoinStyleBevel(out ret_0: IDAJoinStyle): HResult; stdcall;
function get_JoinStyleRound(out ret_0: IDAJoinStyle): HResult; stdcall;
function get_JoinStyleMiter(out ret_0: IDAJoinStyle): HResult; stdcall;
function get_EndStyleFlat(out ret_0: IDAEndStyle): HResult; stdcall;
function get_EndStyleSquare(out ret_0: IDAEndStyle): HResult; stdcall;
function get_EndStyleRound(out ret_0: IDAEndStyle): HResult; stdcall;
function get_DashStyleSolid(out ret_0: IDADashStyle): HResult; stdcall;
function get_DashStyleDashed(out ret_0: IDADashStyle): HResult; stdcall;
function get_DefaultMicrophone(out ret_0: IDAMicrophone): HResult; stdcall;
function get_OpaqueMatte(out ret_0: IDAMatte): HResult; stdcall;
function get_ClearMatte(out ret_0: IDAMatte): HResult; stdcall;
function UnionMatte(m1_0, m2_1: IDAMatte; out ret_2: IDAMatte): HResult; stdcall;
function IntersectMatte(m1_0, m2_1: IDAMatte; out ret_2: IDAMatte): HResult; stdcall;
function DifferenceMatte(m1_0, m2_1: IDAMatte; out ret_2: IDAMatte): HResult; stdcall;
function FillMatte(p_0: IDAPath2; out ret_1: IDAMatte): HResult; stdcall;
function TextMatte(str_0: IDAString; fs_1: IDAFontStyle; out ret_2: IDAMatte): HResult; stdcall;
function get_EmptyMontage(out ret_0: IDAMontage): HResult; stdcall;
function ImageMontage(im_0: IDAImage; depth_1: double; out ret_2: IDAMontage): HResult; stdcall;
function ImageMontageAnim(im_0: IDAImage; depth_1: IDANumber; out ret_2: IDAMontage): HResult; stdcall;
function UnionMontage(m1_0, m2_1: IDAMontage; out ret_2: IDAMontage): HResult; stdcall;
function Concat(p1_0, p2_1: IDAPath2; out ret_2: IDAPath2): HResult; stdcall;
function ConcatArrayEx(paths_0size: Longint; paths_0: IDAPath2; out ret_1: IDAPath2): HResult; stdcall;
function ConcatArray(paths_0: Variant; out ret_1: IDAPath2): HResult; stdcall;
function Line(p1_0, p2_1: IDAPoint2; out ret_2: IDAPath2): HResult; stdcall;
function Ray(pt_0: IDAPoint2; out ret_1: IDAPath2): HResult; stdcall;
function StringPathAnim(str_0: IDAString; fs_1: IDAFontStyle; out ret_2: IDAPath2): HResult; stdcall;
function StringPath(str_0: TBSTR; fs_1: IDAFontStyle; out ret_2: IDAPath2): HResult; stdcall;
function PolylineEx(points_0size: Longint; points_0: IDAPoint2; out ret_1: IDAPath2): HResult; stdcall;
function Polyline(points_0: Variant; out ret_1: IDAPath2): HResult; stdcall;
function PolydrawPathEx(points_0size: Longint; points_0: IDAPoint2; codes_1size: Longint; codes_1: IDANumber; out ret_2: IDAPath2): HResult; stdcall;
function PolydrawPath(points_0, codes_1: Variant; out ret_2: IDAPath2): HResult; stdcall;
function ArcRadians(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: double; out ret_4: IDAPath2): HResult; stdcall;
function ArcRadiansAnim(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: IDANumber; out ret_4: IDAPath2): HResult; stdcall;
function ArcDegrees(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: double; out ret_4: IDAPath2): HResult; stdcall;
function PieRadians(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: double; out ret_4: IDAPath2): HResult; stdcall;
function PieRadiansAnim(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: IDANumber; out ret_4: IDAPath2): HResult; stdcall;
function PieDegrees(startAngle_0, endAngle_1, arcWidth_2, arcHeight_3: double; out ret_4: IDAPath2): HResult; stdcall;
function Oval(width_0, height_1: double; out ret_2: IDAPath2): HResult; stdcall;
function OvalAnim(width_0, height_1: IDANumber; out ret_2: IDAPath2): HResult; stdcall;
function Rect(width_0, height_1: double; out ret_2: IDAPath2): HResult; stdcall;
function RectAnim(width_0, height_1: IDANumber; out ret_2: IDAPath2): HResult; stdcall;
function RoundRect(width_0, height_1, cornerArcWidth_2, cornerArcHeight_3: double; out ret_4: IDAPath2): HResult; stdcall;
function RoundRectAnim(width_0, height_1, cornerArcWidth_2, cornerArcHeight_3: IDANumber; out ret_4: IDAPath2): HResult; stdcall;
function CubicBSplinePathEx(points_0size: Longint; points_0: IDAPoint2; knots_1size: Longint; knots_1: IDANumber; out ret_2: IDAPath2): HResult; stdcall;
function CubicBSplinePath(points_0, knots_1: Variant; out ret_2: IDAPath2): HResult; stdcall;
function TextPath(obsolete1_0: IDAString; obsolete2_1: IDAFontStyle; out ret_2: IDAPath2): HResult; stdcall;
function get_Silence(out ret_0: IDASound): HResult; stdcall;
function MixArrayEx(snds_0size: Longint; snds_0: IDASound; out ret_1: IDASound): HResult; stdcall;
function MixArray(snds_0: Variant; out ret_1: IDASound): HResult; stdcall;
function get_SinSynth(out ret_0: IDASound): HResult; stdcall;
function get_DefaultFont(out ret_0: IDAFontStyle): HResult; stdcall;
function FontAnim(str_0: IDAString; size_1: IDANumber; col_2: IDAColor; out ret_3: IDAFontStyle): HResult; stdcall;
function Font(str_0: TBSTR; size_1: double; col_2: IDAColor; out ret_3: IDAFontStyle): HResult; stdcall;
function StringImageAnim(str_0: IDAString; fs_1: IDAFontStyle; out ret_2: IDAImage): HResult; stdcall;
function StringImage(str_0: TBSTR; fs_1: IDAFontStyle; out ret_2: IDAImage): HResult; stdcall;
function TextImageAnim(obsoleted1_0: IDAString; obsoleted2_1: IDAFontStyle; out ret_2: IDAImage): HResult; stdcall;
function TextImage(obsoleted1_0: TBSTR; obsoleted2_1: IDAFontStyle; out ret_2: IDAImage): HResult; stdcall;
function get_XVector2(out ret_0: IDAVector2): HResult; stdcall;
function get_YVector2(out ret_0: IDAVector2): HResult; stdcall;
function get_ZeroVector2(out ret_0: IDAVector2): HResult; stdcall;
function get_Origin2(out ret_0: IDAVector2): HResult; stdcall;
function Vector2Anim(x_0, y_1: IDANumber; out ret_2: IDAVector2): HResult; stdcall;
function Vector2(x_0, y_1: double; out ret_2: IDAVector2): HResult; stdcall;
function Point2Anim(x_0, y_1: IDANumber; out ret_2: IDAPoint2): HResult; stdcall;
function Point2(x_0, y_1: double; out ret_2: IDAPoint2): HResult; stdcall;
function Vector2PolarAnim(theta_0, radius_1: IDANumber; out ret_2: IDAVector2): HResult; stdcall;
function Vector2Polar(theta_0, radius_1: double; out ret_2: IDAVector2): HResult; stdcall;
function Vector2PolarDegrees(theta_0, radius_1: double; out ret_2: IDAVector2): HResult; stdcall;
function Point2PolarAnim(theta_0, radius_1: IDANumber; out ret_2: IDAVector2): HResult; stdcall;
function Point2Polar(theta_0, radius_1: double; out ret_2: IDAPoint2): HResult; stdcall;
function DotVector2(v_0, u_1: IDAVector2; out ret_2: IDANumber): HResult; stdcall;
function NegVector2(v_0: IDAVector2; out ret_1: IDAVector2): HResult; stdcall;
function SubVector2(v1_0, v2_1: IDAVector2; out ret_2: IDAVector2): HResult; stdcall;
function AddVector2(v1_0, v2_1: IDAVector2; out ret_2: IDAVector2): HResult; stdcall;
function AddPoint2Vector(p_0: IDAPoint2; v2_1: IDAVector2; out ret_2: IDAPoint2): HResult; stdcall;
function SubPoint2Vector(p_0: IDAPoint2; v2_1: IDAVector2; out ret_2: IDAPoint2): HResult; stdcall;
function SubPoint2(p_0, p_1: IDAPoint2; out ret_2: IDAVector2): HResult; stdcall;
function DistancePoint2(p_0, q_1: IDAPoint2; out ret_2: IDANumber): HResult; stdcall;
function DistanceSquaredPoint2(p_0, q_1: IDAPoint2; out ret_2: IDANumber): HResult; stdcall;
function get_XVector3(out ret_0: IDAVector3): HResult; stdcall;
function get_YVector3(out ret_0: IDAVector3): HResult; stdcall;
function get_ZVector3(out ret_0: IDAVector3): HResult; stdcall;
function get_ZeroVector3(out ret_0: IDAVector3): HResult; stdcall;
function get_Origin3(out ret_0: IDAPoint3): HResult; stdcall;
function Vector3Anim(x_0, y_1, z_2: IDANumber; out ret_3: IDAVector3): HResult; stdcall;
function Vector3(x_0, y_1, z_2: double; out ret_3: IDAVector3): HResult; stdcall;
function Point3Anim(x_0, y_1, z_2: IDANumber; out ret_3: IDAPoint3): HResult; stdcall;
function Point3(x_0, y_1, z_2: double; out ret_3: IDAPoint3): HResult; stdcall;
function Vector3SphericalAnim(xyAngle_0, yzAngle_1, radius_2: IDANumber; out ret_3: IDAVector3): HResult; stdcall;
function Vector3Spherical(xyAngle_0, yzAngle_1, radius_2: double; out ret_3: IDAVector3): HResult; stdcall;
function Point3SphericalAnim(xyAngle_0, yzAngle_1, radius_2: IDANumber; out ret_3: IDAPoint3): HResult; stdcall;
function Point3Spherical(xyAngle_0, yzAngle_1, radius_2: double; out ret_3: IDAPoint3): HResult; stdcall;
function DotVector3(v_0, u_1: IDAVector3; out ret_2: IDANumber): HResult; stdcall;
function CrossVector3(v_0, u_1: IDAVector3; out ret_2: IDAVector3): HResult; stdcall;
function NegVector3(v_0: IDAVector3; out ret_1: IDAVector3): HResult; stdcall;
function SubVector3(v1_0, v2_1: IDAVector3; out ret_2: IDAVector3): HResult; stdcall;
function AddVector3(v1_0, v2_1: IDAVector3; out ret_2: IDAVector3): HResult; stdcall;
function AddPoint3Vector(p_0: IDAPoint3; v_1: IDAVector3; out ret_2: IDAPoint3): HResult; stdcall;
function SubPoint3Vector(p_0: IDAPoint3; v_1: IDAVector3; out ret_2: IDAPoint3): HResult; stdcall;
function SubPoint3(p1_0, p2_1: IDAPoint3; out ret_2: IDAVector3): HResult; stdcall;
function DistancePoint3(p1_0, p2_1: IDAPoint3; out ret_2: IDANumber): HResult; stdcall;
function DistanceSquaredPoint3(p_0, q_1: IDAPoint3; out ret_2: IDANumber): HResult; stdcall;
function get_IdentityTransform3(out ret_0: IDATransform3): HResult; stdcall;
function Translate3Anim(tx_0, ty_1, tz_2: IDANumber; out ret_3: IDATransform3): HResult; stdcall;
function Translate3(tx_0, ty_1, tz_2: double; out ret_3: IDATransform3): HResult; stdcall;
function Translate3Rate(tx_0, ty_1, tz_2: double; out ret_3: IDATransform3): HResult; stdcall;
function Translate3Vector(delta_0: IDAVector3; out ret_1: IDATransform3): HResult; stdcall;
function Translate3Point(new_origin_0: IDAPoint3; out ret_1: IDATransform3): HResult; stdcall;
function Scale3Anim(x_0, y_1, z_2: IDANumber; out ret_3: IDATransform3): HResult; stdcall;
function Scale3(x_0, y_1, z_2: double; out ret_3: IDATransform3): HResult; stdcall;
function Scale3Rate(x_0, y_1, z_2: double; out ret_3: IDATransform3): HResult; stdcall;
function Scale3Vector(scale_vec_0: IDAVector3; out ret_1: IDATransform3): HResult; stdcall;
function Scale3UniformAnim(uniform_scale_0: IDANumber; out ret_1: IDATransform3): HResult; stdcall;
function Scale3Uniform(uniform_scale_0: double; out ret_1: IDATransform3): HResult; stdcall;
function Scale3UniformRate(uniform_scale_0: double; out ret_1: IDATransform3): HResult; stdcall;
function Rotate3Anim(axis_0: IDAVector3; angle_1: IDANumber; out ret_2: IDATransform3): HResult; stdcall;
function Rotate3(axis_0: IDAVector3; angle_1: double; out ret_2: IDATransform3): HResult; stdcall;
function Rotate3Rate(axis_0: IDAVector3; angle_1: double; out ret_2: IDATransform3): HResult; stdcall;
function Rotate3Degrees(axis_0: IDAVector3; angle_1: double; out ret_2: IDATransform3): HResult; stdcall;
function Rotate3RateDegrees(axis_0: IDAVector3; angle_1: double; out ret_2: IDATransform3): HResult; stdcall;
function XShear3Anim(a_0, b_1: IDANumber; out ret_2: IDATransform3): HResult; stdcall;
function XShear3(a_0, b_1: double; out ret_2: IDATransform3): HResult; stdcall;
function XShear3Rate(a_0, b_1: double; out ret_2: IDATransform3): HResult; stdcall;
function YShear3Anim(a_0, b_1: IDANumber; out ret_2: IDATransform3): HResult; stdcall;
function YShear3(c_0, d_1: double; out ret_2: IDATransform3): HResult; stdcall;
function YShear3Rate(c_0, d_1: double; out ret_2: IDATransform3): HResult; stdcall;
function ZShear3Anim(e_0, f_1: IDANumber; out ret_2: IDATransform3): HResult; stdcall;
function ZShear3(e_0, f_1: double; out ret_2: IDATransform3): HResult; stdcall;
function ZShear3Rate(e_0, f_1: double; out ret_2: IDATransform3): HResult; stdcall;
function Transform4x4AnimEx(m_0size: Longint; m_0: IDANumber; out ret_1: IDATransform3): HResult; stdcall;
function Transform4x4Anim(m_0: Variant; out ret_1: IDATransform3): HResult; stdcall;
function Compose3(a_0, b_1: IDATransform3; out ret_2: IDATransform3): HResult; stdcall;
function Compose3ArrayEx(xfs_0size: Longint; xfs_0: IDATransform3; out ret_1: IDATransform3): HResult; stdcall;
function Compose3Array(xfs_0: Variant; out ret_1: IDATransform3): HResult; stdcall;
function LookAtFrom(to_0, from_1: IDAPoint3; up_2: IDAVector3; out ret_3: IDATransform3): HResult; stdcall;
function get_IdentityTransform2(out ret_0: IDATransform2): HResult; stdcall;
function Translate2Anim(Tx_0, Ty_1: IDANumber; out ret_2: IDATransform2): HResult; stdcall;
function Translate2(Tx_0, Ty_1: double; out ret_2: IDATransform2): HResult; stdcall;
function Translate2Rate(Tx_0, Ty_1: double; out ret_2: IDATransform2): HResult; stdcall;
function Translate2Vector(delta_0: IDAVector2; out ret_1: IDATransform2): HResult; stdcall;
function Translate2
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