?? basiccoach.h
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/* * Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * This file is created by: Mohammad Salehe * and is modified by: Darioush Jalali * * Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. * For more information please read README file.*/#ifndef __BASIC_COACH_H#define __BASIC_COACH_H#include <iostream>#include "SignalsMask.h"#include "Connection.h"#include "CoachWorldModel.h"#include "SignalHandled.h"#include "Trainer.h"#ifndef NULL# define NULL 0#endif // NULLclass Command;class SExpression;class BasicCoach: public SignalHandled{protected: bool isTrainer; Trainer *trainer; Connection *connection; CoachWorldModel *worldModel; CoachWorldModelHistory worldModelHistory; Command *freeFormCycleCommand; Command *changePlayerCycleCommand; int curReceiveMS; int sigAlarmCounter;/* bool freeFormCycleCommandDecidePermittedFlag; bool CycleCommandSendPermittedFlag; bool headCycleCommandDecidePermittedFlag; bool headCycleCommandSendPermittedFlag;*/ void setConfigDefaults(); void initOnlineConnection(); void closeOnlineConnection();/* void initVirtualConnection(); void closeVirtualConnection();*//* void offlinePlayerManager(); bool initOfflinePlayerInputLog(std::ifstream &inputLog); int parseOfflinePlayerLogLine(std::ifstream &inputLog, std::string &title, std::string &message); virtual void logEndInf() = 0;*/ virtual void ok (const SExpression &exp); virtual void okTeamNames(const SExpression &exp); virtual void seeGlobal(const SExpression &exp); virtual void fullState(const SExpression &exp); virtual void hear(const SExpression &exp); virtual void serverParam(const SExpression &exp); virtual void playerParam(const SExpression &exp); virtual void playerType(const SExpression &exp); virtual void init(const SExpression &exp); virtual void think(const SExpression &exp); virtual void changePlayerType(const SExpression &exp); virtual bool decide() = 0; virtual bool synchronize() = 0;private: void updateTeamNames();public: BasicCoach(int argc, char **argv); virtual ~BasicCoach(); virtual void run(); virtual bool sigAlrmHandler(); virtual bool sigIntHandler(); virtual bool sigIOHandler(); virtual bool sigKillHandler(); virtual bool sigQuitHandler(); virtual bool sigSegVHandler(); virtual bool sigTermHandler(); virtual SignalsMask signalsMask(); virtual void sigAlrmTiming(long &begin, long &interval); // Getting functions/* bool isBodyCycleCommandDecidePermitted() const; bool isBodyCycleCommandSendPermitted() const; bool isHeadCycleCommandDecidePermitted() const; bool isHeadCycleCommandSendPermitted() const;*/ const WorldModel &getWorldModel() const; // Setting functions/* void setBodyCycleCommandDecidePermitted(bool bodyCycleCommandDecidePermittedFlagArg); void setBodyCycleCommandSendPermitted(bool bodyCycleCommandSendPermittedFlagArg); void setHeadCycleCommandDecidePermitted(bool headCycleCommandDecidePermittedFlagArg); void setHeadCycleCommandSendPermitted(bool headCycleCommandSendPermittedFlagArg);*/};#endif // __BASIC_COACH_H
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