?? goaliepositioning.cpp
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/* * Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * This file is created by: Meisam Vosoughpour * * Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. * For more information please read README file.*/#include <cmath>#include <Line.h>#include <Degree.h>#include <Vector.h>#include <Logger.h>#include <BasicTurn.h>#include <BasicDash.h>#include <Basics.h>#include <GoaliePositioning.h>using namespace std;GoaliePositioning::GoaliePositioning(const WorldModel *worldModel): AdvancedAction(worldModel){}void GoaliePositioning::setGoalieParams(){ Point ballPoint; float changeXDist = 1; float changeYDistBadAngle = 1; float minGoalieX = -48.5; float virtualMinGoalieX;// float overLoadDistByNoTurn;// float overLoadDistByTurn; float virtualGoalieX, virtualGoalieYIn52, virtualGoalieYIn44, virtualGoalieYInNow; Line midAngleLine, upWallLine, downWallLine, directWallLine; //KOMAK /*KOMAK*/ float goalieXHome = -47; //KOMAK if (worldModel->getPlayMode() == PM_PENALTY_SETUP || worldModel->getPlayMode() == PM_PENALTY_SETUP_OPP || worldModel->getPlayMode() == PM_PENALTY_READY_OPP || worldModel->getPlayMode() == PM_PENALTY_READY) { goalieXHome = -40; changeXDist = 2; } else {// LATEST TRICK if (config["Agent"]["Public"]["LatestTrick"].asBool() && worldModel->getBall().getPos().getX() > -3) { if (worldModel->getBall().getPos().getX() > -34 && worldModel->getBall().getPos().getX() < -15) goalieXHome = Basics::reRate(worldModel->getBall().getPos().getX(), -25, -15, -47, -38); if (worldModel->getBall().getPos().getX() > -15 && worldModel->getBall().getPos().getX() < 0) goalieXHome = Basics::reRate(worldModel->getBall().getPos().getX(), -15, 0, -38, -20); if (worldModel->getBall().getPos().getX() >= 0) goalieXHome = Basics::reRate(worldModel->getBall().getPos().getX(), 0, 54, -24, -15); if (goalieXHome > -32) goalieXHome = -32; }// LATEST TRICK } virtualGoalieX = goalieXHome; virtualGoalieYIn52 = 6; virtualGoalieYIn44 = 6; ballPoint.x = worldModel->getBall().getPos().getX() + worldModel->getBall().getVel().getX(); ballPoint.y = worldModel->getBall().getPos().getY() + worldModel->getBall().getVel().getY(); if(ballPoint.x < -52.4) ballPoint.x = -52.4; virtualMinGoalieX = -52.5 + float((ballPoint.x - (-52.5)) / 2.8); if(worldModel->getBall().getPos().getX() < -25 && worldModel->getBody().getPos().getX() < virtualGoalieX) { if (worldModel->getBody().getPos().getX() > virtualMinGoalieX) virtualGoalieX = worldModel->getBody().getPos().getX(); else if (virtualMinGoalieX < virtualGoalieX) virtualGoalieX = virtualMinGoalieX; } if(virtualGoalieX < minGoalieX) virtualGoalieX = minGoalieX; if(fabs(virtualGoalieX - worldModel->getBody().getPos().getX()) < changeXDist) virtualGoalieX = worldModel->getBody().getPos().getX(); virtualGoalieYInNow = virtualGoalieYIn44 + ((-44 - virtualGoalieX) * (virtualGoalieYIn52 - virtualGoalieYIn44)) / (-44 - (-52.5)); Point tirUpPoint, tirDownPoint; Vector tirUpVector, tirDownVector, midAngleVector; float deltaAngle, betweenAngle; tirUpPoint.x = tirDownPoint.x = -52.5; tirUpPoint.y = 7; tirDownPoint.y = -7; tirUpVector.setByPoints(ballPoint, tirUpPoint); tirDownVector.setByPoints(ballPoint, tirDownPoint); deltaAngle = tirUpVector.getDirection() - tirDownVector.getDirection(); deltaAngle = Degree::normalizeAngle(deltaAngle); deltaAngle = fabs(deltaAngle); deltaAngle /= 2.00; betweenAngle = tirUpVector.getDirection() + deltaAngle; betweenAngle = Degree::normalizeAngle(betweenAngle); midAngleVector.setAsPolar(1, betweenAngle); midAngleLine.setBySourceDir(ballPoint, midAngleVector.getDirection()); upWallLine.setByPoints(Point(virtualGoalieX, virtualGoalieYInNow), Point(-52.5, virtualGoalieYIn52)); downWallLine.setByPoints(Point(virtualGoalieX, -virtualGoalieYInNow), Point(-52.5, -virtualGoalieYIn52)); directWallLine.setByPoints(Point(virtualGoalieX, -1), Point(virtualGoalieX, 1)); LOG << "directWallLine : a, b, c = " << directWallLine.getA() << "," << directWallLine.getB() << "," << directWallLine.getC() << endl; LOG << "midAngleLine : a, b, c = " << midAngleLine.getA() << "," << midAngleLine.getB() << "," << midAngleLine.getC() << endl; LOG << "midAngleLine : direction = " << midAngleLine.getDirection() << endl; LOG << "virtualGoalieX = " << virtualGoalieX << endl; midAngleLine.getLineIntersect(directWallLine, goalieHomePoint); LOG << "goalieHomePoint 1 : " << goalieHomePoint << endl; if(goalieHomePoint.y > virtualGoalieYInNow) { midAngleLine.getLineIntersect(upWallLine, goalieHomePoint); LOG << "goalieHomePoint 2 : " << goalieHomePoint << endl; } else if(goalieHomePoint.y < (-virtualGoalieYInNow)) { midAngleLine.getLineIntersect(downWallLine, goalieHomePoint); LOG << "goalieHomePoint 3 : " << goalieHomePoint << endl; } mainIdealBetweenAngle = midAngleVector.getDirection(); Vector goalieHomeVector; goalieHomeVector.setByPoints(worldModel->getBody().getPos(), goalieHomePoint); float localDeltaAngle = goalieHomeVector.getDirection() - worldModel->getBody().getBodyDir(); localDeltaAngle = Degree::normalizeAngle(localDeltaAngle); localDeltaAngle = fabs(localDeltaAngle); if((localDeltaAngle >= 15 || localDeltaAngle >= 165) && fabs(goalieHomePoint.y - worldModel->getBody().getPos().getY()) <= changeYDistBadAngle) goalieHomePoint.y = worldModel->getBody().getPos().getY(); LOG << "goalieHomePoint 4 : " << goalieHomePoint << endl; float idealBodyAngle = mainIdealBetweenAngle - 90; idealBodyAngle = Degree::normalizeAngle(idealBodyAngle); Line idealAngleLine, ballToHomeLine; Point bodyPoint; bodyPoint.x = worldModel->getBody().getPos().getX(); bodyPoint.y = worldModel->getBody().getPos().getY(); idealAngleLine.setBySourceDir(bodyPoint, idealBodyAngle); Line tirUpLine, tirDownLine; tirUpLine.setByPoints(ballPoint, tirUpPoint); tirDownLine.setByPoints(ballPoint, tirDownPoint); LOG << "goalieHomePoint 5 : " << goalieHomePoint << endl; float miniChangeDist = .3; if(worldModel->getBall().getBodyVec().getMagnitude() >= 10) miniChangeDist += (worldModel->getBall().getBodyVec().getMagnitude() - 10) * .05; if(worldModel->getBall().getBodyVec().getMagnitude() >= 25) miniChangeDist = 1.2; if (worldModel->getPlayMode() != PM_PLAY_ON) miniChangeDist = 5; if(mainIdealBetweenAngle > -122 && mainIdealBetweenAngle < 0) { goalieHomePoint = shootToTirSimulate(tirUpPoint, goalieHomePoint, idealBodyAngle, .00/*firstDashLength*/, 6/*maxChangeDistance*/,miniChangeDist); LOG << "goalieHomePoint 6 : " << goalieHomePoint << endl; } if(mainIdealBetweenAngle < 122 && mainIdealBetweenAngle > 0) { goalieHomePoint = shootToTirSimulate(tirDownPoint, goalieHomePoint, idealBodyAngle, .00/*firstDashLength*/, 6/*maxChangeDistance*/,miniChangeDist); LOG << "goalieHomePoint 7 : " << goalieHomePoint << endl; } if(hypot(goalieHomePoint.x - worldModel->getBody().getPos().getX(), goalieHomePoint.y - worldModel->getBody().getPos().getY()) < 3) { if(mainIdealBetweenAngle < -122 && mainIdealBetweenAngle > -160) { Point tempSource; idealAngleLine.getLineIntersect(tirUpLine, tempSource); goalieHomePoint = shootToTirSimulate(tempSource, goalieHomePoint, idealBodyAngle, .00/*firstDashLength*/, 7/*maxChangeDistance*/, .3); LOG << "goalieHomePoint 8 : " << goalieHomePoint << endl; } if(mainIdealBetweenAngle > 124 && mainIdealBetweenAngle < 160) { Point tempSource; idealAngleLine.getLineIntersect(tirDownLine, tempSource); goalieHomePoint = shootToTirSimulate(tempSource, goalieHomePoint, idealBodyAngle, .00/*firstDashLength*/, 7/*maxChangeDistance*/, .3); LOG << "goalieHomePoint 9 : " << goalieHomePoint << endl; } } LOG << "goalieHomePoint 10 : " << goalieHomePoint << endl; ballToHomeLine.setByPoints(goalieHomePoint, ballPoint); float permitedDist = 1.2; if(hypot(goalieHomePoint.x - worldModel->getBody().getPos().getX(), goalieHomePoint.y - worldModel->getBody().getPos().getY()) < permitedDist) idealAngleLine.getLineIntersect(ballToHomeLine, goalieHomePoint); LOG << "goalieHomePoint 11 : " << goalieHomePoint << endl; if(goalieHomePoint.x < -50.5 ) goalieHomePoint.x = -50.5; LOG << "goalieHomePoint 12 : " << goalieHomePoint << endl;}void GoaliePositioning::setGoalieParamsLineMode(){ float goalieXHomeLineMode = -47; float goalieXHomeEmg = -49.5; float mainGoalieXHomeLM; float minGoalieXLM = -50; float virtualMinGoalieXLM; if (worldModel->getPlayMode() == PM_PENALTY_SETUP || worldModel->getPlayMode() == PM_PENALTY_SETUP_OPP || worldModel->getPlayMode() == PM_PENALTY_READY_OPP || worldModel->getPlayMode() == PM_PENALTY_READY) { } else {/////////// LATEST TRICK if (config["Agent"]["Public"]["LatestTrick"].asBool() && worldModel->getBall().getPos().getX() > -3) { if (worldModel->getBall().getPos().getX() > -34 && worldModel->getBall().getPos().getX() < -15) goalieXHomeLineMode = Basics::reRate(worldModel->getBall().getPos().getX(), -25, -15, -47, -38); if (worldModel->getBall().getPos().getX() > -15 && worldModel->getBall().getPos().getX() < 0) goalieXHomeLineMode = Basics::reRate(worldModel->getBall().getPos().getX(), -15, 0, -38, -20); if (worldModel->getBall().getPos().getX() >= 0) goalieXHomeLineMode = Basics::reRate(worldModel->getBall().getPos().getX(), 0, 54, -24, -15); if (goalieXHomeLineMode > -32) goalieXHomeLineMode = -32; }// LATEST TRICK ////////// } Vector upTirToBall, downTirToBall, goalToBall; Point ballPoint; ballPoint.x = worldModel->getBall().getPos().getX() + worldModel->getBall().getVel().getX(); ballPoint.y = worldModel->getBall().getPos().getY() + worldModel->getBall().getVel().getY(); mainGoalieXHomeLM = goalieXHomeLineMode; virtualMinGoalieXLM = -52.5 + float((ballPoint.x - (-52.5)) / 2.8); minGoalieXLM = max(minGoalieXLM, virtualMinGoalieXLM); if (worldModel->getBody().getPos().getX() < mainGoalieXHomeLM) { if (worldModel->getBody().getPos().getX() > minGoalieXLM) mainGoalieXHomeLM = worldModel->getBody().getPos().getX(); } upTirToBall.setByPoints(Point(-52.5, 7), ballPoint); downTirToBall.setByPoints(Point(-52.5, -7), ballPoint); goalToBall.setByPoints(Point(-52.5, 0), ballPoint); float deltaAngleToUpTir = upTirToBall.getDirection() - 90; float deltaAngleToDownTir = downTirToBall.getDirection() - (-90); float deltaAngleToGoal; if (ballPoint.y > 0) deltaAngleToGoal = goalToBall.getDirection() - 90; else deltaAngleToGoal = goalToBall.getDirection() - (-90); deltaAngleToUpTir = Degree::normalizeAngle(deltaAngleToUpTir); deltaAngleToDownTir = Degree::normalizeAngle(deltaAngleToDownTir); deltaAngleToGoal = Degree::normalizeAngle(deltaAngleToGoal); deltaAngleToUpTir = fabs(deltaAngleToUpTir); deltaAngleToDownTir = fabs(deltaAngleToDownTir); deltaAngleToGoal = fabs(deltaAngleToGoal); LOG << "Goalie LOG 1 : " << mainGoalieXHomeLM << " " << goalieXHomeLineMode << " " << goalieXHomeEmg << endl; if(worldModel->getBall().getPos().getY() > 0 && deltaAngleToUpTir < 45 && upTirToBall.getMagnitude() < 15) { mainGoalieXHomeLM = goalieXHomeEmg; LOG << "GOALIE Change Function 1" << endl; setGoalieParams(); return; } LOG << "Goalie LOG 2 : " << mainGoalieXHomeLM << " " << goalieXHomeLineMode << " " << goalieXHomeEmg << endl; if(worldModel->getBall().getPos().getY() < 0 && deltaAngleToDownTir < 45 && downTirToBall.getMagnitude() < 15) { mainGoalieXHomeLM = goalieXHomeEmg; LOG << "GOALIE Change Function 2" << endl; setGoalieParams(); return; } LOG << "Goalie LOG 3 : " << mainGoalieXHomeLM << " " << goalieXHomeLineMode << " " << goalieXHomeEmg << endl; LOG << "deltaAngleToGoal : " << deltaAngleToGoal << endl; LOG << "goalToBall.Length : " << goalToBall.getMagnitude() << endl;
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