?? body.h
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/* * Copyright 2002-2005, Mersad Team, Allameh Helli High School (NODET). * * This program is free software, you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU Library General Public License for more details. * * This file is created by: Ahmad Boorghany * * Released on Monday 1 August 2005, 10 Mordad 1384 by Mersad RoboCup Team. * For more information please read README file.*/#ifndef __BODY_H#define __BODY_H#include <Player.h>#include <Types.h>#ifndef NULL# define NULL 0#endif // NULL#define UNUM_FAR_LENGTH 20.00#define UNUM_TOO_FAR_LENGTH 40.00#define TEAM_FAR_LENGTH 40.00#define TEAM_TOO_FAR_LENGTH 60.00class Command;class SExpression;class Body: public Player{protected: float viewAngle; TriAnswer collisionStatus; // SenseBody items except stamina from Player float effort; float speedAmount; float speedDir; float armTargetDist; float armTargetDir; unsigned kickCount; unsigned dashCount; unsigned turnCount; unsigned sayCount; unsigned turnNeckCount; unsigned catchCount; unsigned moveCount; unsigned senseBodyCycle; unsigned changeViewCount; unsigned armMovable; unsigned armExpires; unsigned armCount; unsigned tackleExpires; unsigned tackleCount; unsigned focusTargetUniNum; unsigned focusCount; TeamId focusTargetTeamId; ViewModeWidth vmWidth; ViewModeQuality vmQuality; // Last counts unsigned lastKickCount; unsigned lastDashCount; unsigned lastTurnCount; unsigned lastSayCount; unsigned lastTurnNeckCount; unsigned lastCatchCount; unsigned lastMoveCount; unsigned lastChangeViewCount; unsigned lastArmExpires; unsigned lastArmCount; unsigned lastFocusCount; unsigned lastTackleExpires; unsigned lastTackleCount; // Local serverparam variables float visibleDistance;public: Body(); void simulateByDynamics(bool realBody = false); void simulateByAction(const Command *bodyCycleCommand, bool realBody = false); void completeParseSenseBody(); void parseSenseBody(const SExpression &exp, Side OurFieldSide); void update(FieldFlag **flags, FieldGoal **goals, FieldLine **lines, unsigned flagsNum, unsigned goalsNum, unsigned linesNum); virtual void setServerParamVars(const Param &serverParam); float viewWidthToViewAngle(ViewModeWidth width) const; // Counting functions bool isKickCountChanged() const; bool isDashCountChanged() const; bool isTurnCountChanged() const; bool isSayCountChanged() const; bool isTurnNeckCountChanged() const; bool isCatchCountChanged() const; bool isMoveCountChanged() const; bool isChangeViewCountChanged() const; bool isArmExpiresChanged() const; bool isArmCountChanged() const; bool isFocusCountChanged() const; bool isTackleExpiresChanged() const; bool isTackleCountChanged() const; // Getting functions float getViewAngle() const; TriAnswer getCollisionStatus() const; float getEffort() const; float getSpeedAmount() const; float getSpeedDir() const; float getArmTargetDist() const; float getArmTargetDir() const; unsigned getKickCount() const; unsigned getDashCount() const; unsigned getTurnCount() const; unsigned getSayCount() const; unsigned getTurnNeckCount() const; unsigned getCatchCount() const; unsigned getMoveCount() const; unsigned getSenseBodyCycle() const; unsigned getChangeViewCount() const; unsigned getArmMovable() const; unsigned getArmExpires() const; unsigned getArmCount() const; unsigned getTackleExpires() const; unsigned getTackleCount() const; unsigned getFocusTargetUniNum() const; unsigned getFocusCount() const; TeamId getFocusTargetTeamId() const; ViewModeWidth getVMWidth() const; ViewModeQuality getVMQuality() const; float getVisibleDistance() const; // Setting functions void setViewAngle(float viewAngleArg); void setCollisionStatus(TriAnswer collisionStatusArg);};#endif // __BODY_H
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