?? update.cc
字號:
#include "monitorframe.ih"void MonitorFrame::update(wxCommandEvent &event){ // Is this efficient? SetStatusText(wxString( d_gameModel.getPlayModeStr().c_str(), wxConvUTF8)); // This can be done better.. d_scoreLabel->SetLabel(wxString((d_gameModel.getVarStr(GameModel::ScoreLeft) + " - " + d_gameModel.getVarStr(GameModel::ScoreRight)).c_str(),wxConvUTF8)); d_leftTeamNameLabel->SetLabel(wxString(d_gameModel.getVarStr(GameModel::TeamLeft).c_str(),wxConvUTF8)); \ d_rightTeamNameLabel->SetLabel(wxString(d_gameModel.getVarStr(GameModel::TeamRight).c_str(),wxConvUTF8)); std::stringstream ss; ss << d_gameModel.getVarUInt(GameModel::ScoreLeft) << " - " << d_gameModel.getVarUInt(GameModel::ScoreRight); d_scoreLabel->SetLabel(wxString(ss.str().c_str(), wxConvUTF8)); for (unsigned i = TeamOnePlayerFirst; i <= TeamTwoPlayerLast; ++i) { unsigned team = i < TeamTwoPlayerFirst ? 0 : 1; unsigned unum = (i - TeamOnePlayerFirst) % 11; GameModel::PlayerInfo &pi = d_gameModel.getPlayerInfo(team,unum); if (d_playerCheckBoxes[team][unum]->IsChecked() && pi.say != "") { ostringstream str; str << team << " " << unum << ": " << pi.say << endl; d_sayText->AppendText(wxString(str.str().c_str(), wxConvUTF8)); } }}
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -