?? getcapability.cc
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#include "guardgoal.ih"Behavior::ConfidenceInterval GuardGoal::getCapability(rf<State> s, rf<Goal> g){ WorldModel& wm = WorldModel::getInstance(); if (d_curStep == 1) { // If we arent turned right in step 1 we cant do it Vector3D goalLine = wm.getObjectPosition(Types::GOAL1US).getMu() - wm.getObjectPosition(Types::GOAL2US).getMu(); goalLine.setZ(0); Vector3D straight(1, 0, 0); double alpha = straight.angle(Math::calcPerpend(goalLine)); if (fabs(alpha) > .1 * M_PI) { //cerr << "Turn!" << endl; return ConfidenceInterval(0.0, 0.0); } } if (fabs(WorldModel::getInstance().getDistToField()) < 1.5) { _debugLevel1("Too close to floor"); return ConfidenceInterval(0.0, 0.0); } /*if (d_ballEndPos.length() < 0.2) { return ConfidenceInterval(0.3, 0.2); } if (d_ballEndPos.length() > 2) return ConfidenceInterval(0.6, 0.2);*/ return ConfidenceInterval(0.5, 0.2);}
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