?? getcurrentstate.cc
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#include "beam.ih"rf<Behavior::State> Beam::getCurrentState(){ /*WorldModel& wm = WorldModel::getInstance(); double gameState = wm.getGameState(); rf<State> state = new State; rf<OrNode> dis = state->addDisjunct(); rf<AndNode> con = dis->addConjunct(); con->addVar("GameState", gameState, gameState); return state;*/ return 0;}
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