?? r2d_board_isample_i.h
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/*******************************
LCD DESCRIPTION
*******************************/
// Size of the LCD in pixels
#define R2D_WIDTH 175
#define R2D_HEIGHT 220
// Dithering ON/OFF
#define R2D_DITHERING R2D_OFF
// Kind of display
#define R2D_LCD_DISPLAY R2D_COLOR
// Refresh mode of LCD
#define R2D_REFRESH R2D_HORIZONTAL
// Mirrorred mode
//#define R2D_MIRRORED_X
//#define R2D_MIRRORED_Y
// ln2 of the number of bits to code a pixel value
// (color depth)
//#define R2D_PIXEL_DEPTH 32 // 8 for alpha channel
#define R2D_PIXEL_DEPTH 16 // No alpha channel
// ln2 of previous value
#define R2D_PIXEL_POS_TO_BIT_POS 4
// ln2 of the number of pixels in one memory word
// (Number of pixels MUST BE A POWER OF TWO
// for optimization reasons since to compute the address of a pixel
// in memory one would like to avoid division and would prefer
// to use shifts)
// 2^0 = 1 pixel
#define R2D_PIXELS_PER_MEMORY_WORD 1
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