?? unit1.dfm
字號:
object Form1: TForm1
Left = 173
Top = 110
Width = 457
Height = 316
BorderWidth = 3
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 443
Height = 281
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Align = alClient
end
object GLScene1: TGLScene
Left = 16
Top = 16
object DCSphere: TGLDummyCube
CubeSize = 1
object Sphere: TGLSphere
Position.Coordinates = {0000804000000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {000000000000803F000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Radius = 0.5
end
object Lines2: TGLLines
LineColor.Color = {000000000000803F000000000000803F}
Nodes = <
item
X = 4
Y = -4
end
item
X = 4
Y = 4
end>
NodesAspect = lnaInvisible
Options = []
end
end
object GLLightSource1: TGLLightSource
Ambient.Color = {C1C0403FC1C0403FC1C0403F0000803F}
ConstAttenuation = 1
Position.Coordinates = {0000A04100007041000040410000803F}
SpotCutOff = 180
end
object DCArrow: TGLDummyCube
CubeSize = 1
object ArrowLine: TGLArrowLine
Position.Coordinates = {000080BF00000000000000000000803F}
Material.FrontProperties.Diffuse.Color = {C9C8C83EC9C8C83E0000803F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
BottomRadius = 0.100000001490116
Height = 1
TopRadius = 0.100000001490116
TopArrowHeadHeight = 0.5
TopArrowHeadRadius = 0.200000002980232
BottomArrowHeadHeight = 0.5
BottomArrowHeadRadius = 0.200000002980232
object Lines1: TGLLines
LineColor.Color = {D6D5553FD6D5553F0000803F0000803F}
Nodes = <
item
Z = -1
end
item
Z = 7
end>
NodesAspect = lnaInvisible
Options = []
end
object Plane1: TGLPlane
Direction.Coordinates = {000000800000803F0000000000000000}
Position.Coordinates = {0000000000000000CDCC4CBE0000803F}
Up.Coordinates = {0000803F000000000000000000000000}
Material.FrontProperties.Diffuse.Color = {00000000000000000000803F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
Height = 1
Width = 0.300000011920929
end
end
end
object Disk1: TGLDisk
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
Material.FrontProperties.Diffuse.Color = {00000000000000008180003F0000803F}
Material.FrontProperties.Emission.Color = {00000000000000008180003F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
InnerRadius = 0.899999976158142
Loops = 1
OuterRadius = 1
SweepAngle = 360
end
object Disk2: TGLDisk
Direction.Coordinates = {000000000000803F0000000000000000}
Up.Coordinates = {E9DC72BF000000009BE8A13E00000000}
Material.FrontProperties.Diffuse.Color = {000000008180003F000000000000803F}
Material.FrontProperties.Emission.Color = {000000008180803E000000000000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
InnerRadius = 3.90000009536743
Loops = 1
OuterRadius = 4
Slices = 32
SweepAngle = 360
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = DCSphere
Position.Coordinates = {0000A0400000E040000000410000803F}
Left = 208
Top = 128
end
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 56
Top = 16
end
end
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