?? demos3.bpg
字號:
#------------------------------------------------------------------------------
VERSION = BWS.01
#------------------------------------------------------------------------------
!ifndef ROOT
ROOT = $(MAKEDIR)\..
!endif
#------------------------------------------------------------------------------
MAKE = $(ROOT)\bin\make.exe -$(MAKEFLAGS) -f$**
DCC = $(ROOT)\bin\dcc32.exe $**
BRCC = $(ROOT)\bin\brcc32.exe $**
#------------------------------------------------------------------------------
PROJECTS = winfont.exe procedural.exe facevsface.exe projection.exe \
shadowvolumes.exe motionblur.exe OctreeDemo.exe Clothify.exe texcombine.exe \
subdivide.exe machine.exe simple.exe Project1.exe CgSimple.exe CgTexture.exe \
multimaterial.exe ducky.exe fog.exe
#------------------------------------------------------------------------------
default: $(PROJECTS)
#------------------------------------------------------------------------------
winfont.exe: interface\winfont\winfont.dpr
$(DCC)
procedural.exe: materials\procedural\procedural.dpr
$(DCC)
facevsface.exe: collisions\facevsface\facevsface.dpr
$(DCC)
projection.exe: graph\projection\projection.dpr
$(DCC)
shadowvolumes.exe: specialsFX\shadowvolumes\shadowvolumes.dpr
$(DCC)
motionblur.exe: specialsFX\motionblur\motionblur.dpr
$(DCC)
OctreeDemo.exe: rendering\OctreeDemo\OctreeDemo.dpr
$(DCC)
Clothify.exe: physics\Clothify\Clothify.dpr
$(DCC)
texcombine.exe: materials\texcombine\texcombine.dpr
$(DCC)
subdivide.exe: meshes\subdivide\subdivide.dpr
$(DCC)
machine.exe: physics\machine\machine.dpr
$(DCC)
simple.exe: physics\simple\simple.dpr
$(DCC)
Project1.exe: sound\3Dsound\Project1.dpr
$(DCC)
CgSimple.exe: cgshaders\simple\CgSimple.dpr
$(DCC)
CgTexture.exe: cgshaders\texturing\CgTexture.dpr
$(DCC)
multimaterial.exe: materials\multimaterial\multimaterial.dpr
$(DCC)
ducky.exe: meshes\ducky\ducky.dpr
$(DCC)
fog.exe: rendering\fog\fog.dpr
$(DCC)
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