?? unit1.dfm
字號:
object Form1: TForm1
Left = 166
Top = 102
Width = 513
Height = 403
Caption = 'Form1'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
OnCreate = FormCreate
PixelsPerInch = 96
TextHeight = 13
object GLSceneViewer1: TGLSceneViewer
Left = 0
Top = 0
Width = 505
Height = 374
Camera = GLCamera1
Buffer.BackgroundColor = clBlack
Align = alClient
OnClick = GLSceneViewer1Click
end
object GLScene1: TGLScene
ObjectsSorting = osNone
Left = 16
Top = 16
object GLLightSource1: TGLLightSource
ConstAttenuation = 1
Position.Coordinates = {0000204100002041000020410000803F}
SpotCutOff = 180
end
object Teapot1: TGLTeapot
Direction.Coordinates = {EE83843E00000000EA46773F00000000}
Scale.Coordinates = {0000A0400000A0400000A04000000000}
Material.FrontProperties.Diffuse.Color = {ADAC2C3FAAA9293FF0EF6F3F0000803F}
Material.Texture.MappingTCoordinates.Coordinates = {000000000000803F0000000000000000}
end
object HUDText1: TGLHUDText
Position.Coordinates = {0000C8410000C841000000000000803F}
BitmapFont = BitmapFont1
Text = 'Hello World'
Alignment = taLeftJustify
Layout = tlTop
end
object HUDText2: TGLHUDText
Position.Coordinates = {0000C84200009643000000000000803F}
BitmapFont = BitmapFont1
Text = 'Spin'
Alignment = taCenter
Layout = tlCenter
end
object HUDText3: TGLHUDText
Position.Coordinates = {0000AF4300009643000000000000803F}
BitmapFont = BitmapFont1
Text = 'Scale'
Alignment = taCenter
Layout = tlCenter
end
object GLCamera1: TGLCamera
DepthOfView = 100
FocalLength = 50
TargetObject = Teapot1
Position.Coordinates = {0000A04000004040000080400000803F}
Left = 240
Top = 152
end
end
object BitmapFont1: TGLBitmapFont
GlyphsIntervalX = 1
GlyphsIntervalY = 1
Ranges = <
item
StartASCII = ' '
StopASCII = 'Z'
StartGlyphIdx = 0
end
item
StartASCII = 'a'
StopASCII = 'z'
StartGlyphIdx = 33
end>
CharWidth = 30
CharHeight = 30
HSpace = 3
VSpace = 6
Left = 48
Top = 16
end
object GLCadencer1: TGLCadencer
Scene = GLScene1
OnProgress = GLCadencer1Progress
Left = 16
Top = 48
end
object Timer1: TTimer
OnTimer = Timer1Timer
Left = 16
Top = 80
end
end
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