?? client.c
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#include <unistd.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main() {
struct sockaddr_in addr_svr;
int sockfd;
char ibuf[150];
char obuf[150];
char ans[2];
// Set Server Address
memset(&addr_svr, 0, sizeof(addr_svr));
addr_svr.sin_family= AF_INET;
addr_svr.sin_port= htons(80);
addr_svr.sin_addr.s_addr = inet_addr("192.168.0.204");
// Create Client Socket
sockfd = socket(AF_INET, SOCK_STREAM, 0);
if(sockfd == -1) {
printf("Error: socket()\n");
exit(1);
}
// Connect to Server
if(connect(sockfd,(struct sockaddr *)&addr_svr, sizeof(addr_svr)) == -1){
printf("Error: connect()\n");
exit(1);
}
printf("Want to play?\n");
scanf("%s", ans);
while (!strcmp(ans,"y"))
{
write(sockfd, ans, 2);
read(sockfd, ibuf, sizeof(ibuf));
printf("%s\n", ibuf);
scanf("%s", obuf);
write(sockfd, obuf, strlen(obuf)+1);
read(sockfd, ibuf, sizeof(ibuf));
printf("%s\n", ibuf);
scanf("%s", obuf);
write(sockfd, obuf, strlen(obuf)+1);
read(sockfd, ibuf, sizeof(ibuf));
printf("%s\n", ibuf);
printf("Want to play?\n");
scanf("%s", ans);
}
// Write String to Server
//write(sockfd, buf_money, strlen(buf_money)+1);
//printf("Which one would you choose?\n ");
//scanf("%s", buf_money);
//write(sockfd, buf_money, strlen(buf_money)+1);
// Read String from Server
//read(sockfd, obuf, sizeof(obuf));
// Output result
//printf("[Echo From Server] %s\n", obuf);
// Close socket
close(sockfd);
return 0;
}
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