?? card.java
字號:
import java.awt.*;
import java.awt.event.*;
public class Card extends WindowAdapter
{
Frame f;
TextArea ta1,ta2,ta3,ta4;
public void display()
{
f = new Frame("Send Card");
f.setSize(400,300);
f.setLocation(200,140);
f.setBackground(Color.lightGray);
f.setLayout(new GridLayout(2,2));
f.addWindowListener(this);
ta1 = new TextArea("",5,10,3); //文本區沒有滾動條
ta2 = new TextArea("",5,10,3);
ta3 = new TextArea("",5,10,3);
ta4 = new TextArea("",5,10,3);
Font font1 = new Font("Helvetica", Font.PLAIN, 20);
ta1.setFont(font1);
ta2.setFont(font1);
ta3.setFont(font1);
ta4.setFont(font1);
f.add(ta1);
f.add(ta2);
f.add(ta4);
f.add(ta3);
f.setVisible(true);
}
public void windowClosing(WindowEvent e)
{
System.exit(0);
}
public static void main(String arg[])
{
Card p = new Card();
p.display();
Buffer3 bf = new Buffer3();
Sender3 s = new Sender3(bf,52);
s.start(); //啟動發牌線程
s.setPriority(1); //設置最高優先級,值為1
Receiver3 r1=new Receiver3(bf,p.ta1); //創建四個取牌線程
Receiver3 r2=new Receiver3(bf,p.ta2);
Receiver3 r3=new Receiver3(bf,p.ta3);
Receiver3 r4=new Receiver3(bf,p.ta4);
r1.start(); //啟動取牌線程,優先級為5
r2.start();
r3.start();
r4.start();
}
}
class Buffer3 //加互斥鎖的緩沖區
{
private int value;
private boolean isEmpty = true; //value是否為空的信號量
private int sort=0; //設定當前取牌線程的順序值,從0-3
synchronized void put(int i)
{
while (!isEmpty) //當value不空時,等待
{
try
{
wait(); //等待
}
catch(InterruptedException e)
{
System.out.println(e.getMessage());
}
}
value = i; //當value空時,value獲得值
isEmpty = false; //設置value為不空狀態
notifyAll(); //喚醒所有其他等待線程
}
synchronized int get(String name) //name是當前準備取牌的ta組件名
{
int ptr;
//System.out.println(name); //組件名為:text0-text3
ptr=Integer.parseInt(name.substring(4));//獲取組件ta的編號0-3
while (isEmpty||(ptr!=sort))
{ //當value空或組件編號與順序值不符時,等待
try
{
wait();
}
catch(InterruptedException e)
{
System.out.println(e.getMessage());
}
}
isEmpty = true; //設置value為空狀態,并返回值
notifyAll();
sort=(sort+1)%4; //順序值加1
return value;
}
}
class Sender3 extends Thread //發牌線程
{
private Buffer3 bf;
int count;
public Sender3(Buffer3 bf,int c)
{
this.bf = bf;
this.count = c;
}
public void run( )
{
for (int i=1;i<=count;i++)
bf.put( i );
}
}
class Receiver3 extends Thread //取牌線程
{
private Buffer3 bf;
TextArea ta;
public Receiver3(Buffer3 bf,TextArea ta)
{
this.bf = bf ;
this.ta = ta ;
}
synchronized public void run()
{
while(true)
{
ta.append(" " +bf.get(ta.getName()));
try
{
wait(1000);
}
catch(InterruptedException e)
{
System.out.println(e.getMessage());
}
}
}
}
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