?? russiablock_opt.bak
字號:
### uVision2 Project, (C) Keil Software
### Do not modify !
cExt (*.c)
aExt (*.s*; *.src; *.a*)
oExt (*.obj)
lExt (*.lib)
tExt (*.txt; *.h; *.inc)
pExt (*.plm)
CppX (*.cpp)
DaveTm { 0,0,0,0,0,0,0,0 }
Target (RussiaBlock), 0x0000 // Tools: 'MCS-51'
GRPOPT 1,(main),1,0,0
GRPOPT 2,(Display),1,0,0
GRPOPT 3,(GameStandard),1,0,0
GRPOPT 4,(GameAdvanced),1,0,0
OPTFFF 1,1,1,83886080,0,96,96,0,<.\sources\main.c><main.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,66,0,0,0,87,0,0,0,14,3,0,0,146,1,0,0 }
OPTFFF 1,2,1,301989888,0,0,0,0,<.\sources\KeyProcess.c><KeyProcess.c>
OPTFFF 2,3,1,1040187392,0,187,187,0,<.\sources\LCD12864.c><LCD12864.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,66,0,0,0,87,0,0,0,14,3,0,0,146,1,0,0 }
OPTFFF 2,4,1,905969664,0,0,0,0,<.\sources\LCDShowMap.c><LCDShowMap.c>
OPTFFF 3,5,1,0,0,0,0,0,<.\sources\BlockSet.c><BlockSet.c>
OPTFFF 3,6,1,0,0,43,43,0,<.\sources\MoveBlock.c><MoveBlock.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,88,0,0,0,116,0,0,0,36,3,0,0,174,1,0,0 }
OPTFFF 3,7,1,0,0,0,0,0,<.\sources\MoveDecide.c><MoveDecide.c>
OPTFFF 3,8,1,587202562,0,84,110,0,<.\sources\GameProcess.c><GameProcess.c> { 44,0,0,0,2,0,0,0,3,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,88,0,0,0,116,0,0,0,36,3,0,0,175,1,0,0 }
OPTFFF 3,9,1,83886080,0,98,98,0,<.\sources\GameGraph.c><GameGraph.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,66,0,0,0,87,0,0,0,14,3,0,0,145,1,0,0 }
OPTFFF 4,10,1,1258291200,0,0,0,0,<.\sources\GameTime.c><GameTime.c>
OPTFFF 4,11,1,0,0,32,41,0,<.\sources\GameMap.c><GameMap.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,44,0,0,0,58,0,0,0,248,2,0,0,116,1,0,0 }
OPTFFF 4,12,1,50331648,0,10,10,0,<.\sources\GameMark.c><GameMark.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,0,0,0,0,0,0,0,0,204,2,0,0,58,1,0,0 }
OPTFFF 4,13,1,452984832,0,42,42,0,<.\sources\GameLevel.c><GameLevel.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,88,0,0,0,116,0,0,0,36,3,0,0,174,1,0,0 }
OPTFFF 4,14,1,1124073472,0,67,67,0,<.\sources\MovePicture.c><MovePicture.c> { 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,88,0,0,0,116,0,0,0,36,3,0,0,174,1,0,0 }
ExtF <.\INCLUDE\GAMEMAP.H> 1,14,0,{ 44,0,0,0,0,0,0,0,1,0,0,0,255,255,255,255,255,255,255,255,252,255,255,255,226,255,255,255,88,0,0,0,116,0,0,0,36,3,0,0,174,1,0,0 }
TARGOPT 1, (RussiaBlock)
CLK51=24000000
OPTTT 1,1,1,0
OPTHX 0,65535,0,0,0
OPTLX 120,65,8,<.\LST\>
OPTOX 16
OPTLT 1,1,1,0,1,1,0,1,0,0,0,0
OPTXL 1,1,1,1,1,1,1,0,0
OPTFL 1,0,1
OPTDL (S8051.DLL)()(DP51.DLL)(-p51)(S8051.DLL)()(TP51.DLL)(-p51)
OPTDBG 48126,8,()()()()()()()()()() (BIN\VDM51.DLL)()()()
OPTKEY 0,(DLGTP51)((98=-1,-1,-1,-1,0)(82=-1,-1,-1,-1,0)(83=-1,-1,-1,-1,0)(84=-1,-1,-1,-1,0)(85=-1,-1,-1,-1,0)(80=-1,-1,-1,-1,0)(91=-1,-1,-1,-1,0)(92=-1,-1,-1,-1,0))
OPTKEY 0,(VDM51)(-A127.0.0.1 -P8000 -O2)
OPTDF 0x84
OPTLE <>
OPTLC <>
EndOpt
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