?? gamelevel.lst
字號:
C51 COMPILER V8.05a GAMELEVEL 11/13/2007 09:18:51 PAGE 1
C51 COMPILER V8.05a, COMPILATION OF MODULE GAMELEVEL
OBJECT MODULE PLACED IN .\Target\GameLevel.obj
COMPILER INVOKED BY: C:\Keil\C51\BIN\C51.EXE sources\GameLevel.c BROWSE INCDIR(.\include;.\include) DEBUG OBJECTEXTEND P
-RINT(.\LST\GameLevel.lst) OBJECT(.\Target\GameLevel.obj)
line level source
1 //*************************************************************************************************
2 //* *
3 //* ****************************游戲級別處理函數(shù)******************************* *
4 //* *
5 //*************************************************************************************************
6 #include "includes.h"
7
8 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<定義游戲級別和速度屬性全局變量>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
9 unsigned char uc_GameLevel,uc_GameSpeed;
10
11 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<定義級別分值設(shè)定>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
12 unsigned int code ui_LEVEL[]={5,15,30,50,75,105};
13
14 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<定義級別速度設(shè)定>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
15 unsigned char code uc_SPEED[]={100,80,60,40,20,10};
16
17
18 //*************************************************************************************************
19 //* *
20 //* ****************************游戲級別初始化********************************* *
21 //* *
22 //*************************************************************************************************
23 void vLevelInitialize()
24 {
25 1 uc_GameLevel=0;
26 1 vShowGraph(LEVELPOS_ROW,LEVELPOS_LINE,10,2,uca_LEVEL);
27 1 vShowNumber(CAPS_LEVEL,LEVELPOS_ROW,LEVELPOS_LINE+10,uc_GameLevel+1);
28 1 uc_GameSpeed=uc_SPEED[uc_GameLevel];
29 1 }
30
31 //*************************************************************************************************
32 //* *
33 //* ****************************獲取最新游戲級別******************************* *
34 //* *
35 //*************************************************************************************************
36 void vNewLevel()
37 {
38 1 if(ul_GameMark<(unsigned long)ui_LEVEL[uc_GameLevel])
39 1 return;
40 1 uc_GameLevel++;
41 1 vShowNumber(CAPS_LEVEL,LEVELPOS_ROW,LEVELPOS_LINE+10,uc_GameLevel+1);
42 1
43 1 //<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<清空游戲區(qū)域>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
44 1 vCleanAllBlock();
45 1 uc_GameSpeed=uc_SPEED[uc_GameLevel];
46 1 }
47
48
MODULE INFORMATION: STATIC OVERLAYABLE
CODE SIZE = 135 ----
CONSTANT SIZE = 18 ----
XDATA SIZE = ---- ----
C51 COMPILER V8.05a GAMELEVEL 11/13/2007 09:18:51 PAGE 2
PDATA SIZE = ---- ----
DATA SIZE = 2 ----
IDATA SIZE = ---- ----
BIT SIZE = ---- ----
END OF MODULE INFORMATION.
C51 COMPILATION COMPLETE. 0 WARNING(S), 0 ERROR(S)
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -