?? community.dsp
字號:
# Microsoft Developer Studio Project File - Name="community" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=community - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "community.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "community.mak" CFG="community - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "community - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "community - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "community - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ../Release/DBLib.lib ../Release/UIDLL.lib /nologo /subsystem:windows /machine:I386 /out:"../Release/community.exe"
!ELSEIF "$(CFG)" == "community - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /FR /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ../Debug/DBLib.lib ../Debug/UIDLL.lib /nologo /subsystem:windows /debug /machine:I386 /out:"../Debug/community.exe" /pdbtype:sept
!ENDIF
# Begin Target
# Name "community - Win32 Release"
# Name "community - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\ArticleDoc.cpp
# End Source File
# Begin Source File
SOURCE=.\community.cpp
# End Source File
# Begin Source File
SOURCE=.\community.rc
# End Source File
# Begin Source File
SOURCE=.\EditArticle.cpp
# End Source File
# Begin Source File
SOURCE=.\EditArticleChildFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\ExportChildFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\ExportToHtmlChildFrame.cpp
# End Source File
# Begin Source File
SOURCE=.\ExportToHtmlView.cpp
# End Source File
# Begin Source File
SOURCE=.\ExportView.cpp
# End Source File
# Begin Source File
SOURCE=.\GlobeFun.cpp
# End Source File
# Begin Source File
SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File
SOURCE=.\PreViewView.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\ArticleDoc.h
# End Source File
# Begin Source File
SOURCE=.\community.h
# End Source File
# Begin Source File
SOURCE=.\EditArticle.h
# End Source File
# Begin Source File
SOURCE=.\EditArticleChildFrame.h
# End Source File
# Begin Source File
SOURCE=.\ExportChildFrame.h
# End Source File
# Begin Source File
SOURCE=.\ExportToHtmlChildFrame.h
# End Source File
# Begin Source File
SOURCE=.\ExportToHtmlView.h
# End Source File
# Begin Source File
SOURCE=.\ExportView.h
# End Source File
# Begin Source File
SOURCE=.\GlobeFun.h
# End Source File
# Begin Source File
SOURCE=.\MainFrm.h
# End Source File
# Begin Source File
SOURCE=.\PreViewView.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\res\bmp00001.bmp
# End Source File
# Begin Source File
SOURCE=.\res\community.ico
# End Source File
# Begin Source File
SOURCE=.\res\community.rc2
# End Source File
# Begin Source File
SOURCE=.\res\communityDoc.ico
# End Source File
# Begin Source File
SOURCE=.\res\icospider.ico
# End Source File
# Begin Source File
SOURCE=.\res\kmmainfr.bmp
# End Source File
# Begin Source File
SOURCE=.\res\mainfram.bmp
# End Source File
# Begin Source File
SOURCE=".\res\Network Neighbourhood.ico"
# End Source File
# Begin Source File
SOURCE=.\res\NetworkNeighbourhood.ico
# End Source File
# Begin Source File
SOURCE=.\res\Toolbar.bmp
# End Source File
# Begin Source File
SOURCE=.\res\toolbar1.bmp
# End Source File
# End Group
# End Target
# End Project
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -