?? sound.cpp
字號:
#include "sound.h"
CSound& CSound::Instance(void)
{
static CSound instance;
return instance;
}
void CSound::Init(void)
{
static const char szFileSound[SOUND_NUM][30] =
{
"bg.wav",
"start.wav",
"lay.wav",
"explode.wav",
"appear.wav",
"get.wav",
"die.wav",
"win.wav",
"draw.wav",
"save.wav"
};
// 設置聲音目錄
AUDIO.SetDirApp("Snd");
// 加載背景音樂
m_vSound[snBG] = AUDIO.LoadMusic(szFileSound[0]);
m_vSound[snBG]->SetRepeats(-1);
// 加載音效
for (int i = 1; i < SOUND_NUM; ++i)
{
m_vSound[i] = AUDIO.LoadEffect(szFileSound[i]);
}
}
void CSound::Play(SoundName sn)
{
m_vSound[sn]->Play();
}
void CSound::StopMusic(void)
{
m_vSound[snBG]->Stop();
}
void CSound::EnableMusic(bool enable)
{
if (enable)
{
AUDIO.EnableMusic();
m_vSound[snBG]->Play();
}
else
{
AUDIO.DisableMusic();
}
}
void CSound::EnableEffect(bool enable)
{
if (enable)
{
AUDIO.EnableEffect();
}
else
{
AUDIO.DisableEffect();
}
}
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