?? class1.cs
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?// Decorator pattern -- Real World example
using System;
using System.Collections;
namespace DoFactory.GangOfFour.Decorator.RealWorld
{
// MainApp test application
class MainApp
{
static void Main()
{
// Create book
Book book = new Book("Worley", "Inside ASP.NET", 10);
book.Display();
// Create video
Video video = new Video("Spielberg", "Jaws", 23, 92);
video.Display();
// Make video borrowable, then borrow and display
Console.WriteLine("\nMaking video borrowable:");
Borrowable borrowvideo = new Borrowable(video);
borrowvideo.BorrowItem("Customer #1");
borrowvideo.BorrowItem("Customer #2");
borrowvideo.Display();
// Wait for user
Console.Read();
}
}
// "Component"
abstract class LibraryItem
{
private int numCopies;
// Property
public int NumCopies
{
get { return numCopies; }
set { numCopies = value; }
}
public abstract void Display();
}
// "ConcreteComponent"
class Book : LibraryItem
{
private string author;
private string title;
// Constructor
public Book(string author, string title, int numCopies)
{
this.author = author;
this.title = title;
this.NumCopies = numCopies;
}
public override void Display()
{
Console.WriteLine("\nBook ------ ");
Console.WriteLine(" Author: {0}", author);
Console.WriteLine(" Title: {0}", title);
Console.WriteLine(" # Copies: {0}", NumCopies);
}
}
// "ConcreteComponent"
class Video : LibraryItem
{
private string director;
private string title;
private int playTime;
// Constructor
public Video(string director, string title,
int numCopies, int playTime)
{
this.director = director;
this.title = title;
this.NumCopies = numCopies;
this.playTime = playTime;
}
public override void Display()
{
Console.WriteLine("\nVideo ----- ");
Console.WriteLine(" Director: {0}", director);
Console.WriteLine(" Title: {0}", title);
Console.WriteLine(" # Copies: {0}", NumCopies);
Console.WriteLine(" Playtime: {0}\n", playTime);
}
}
// "Decorator"
abstract class Decorator : LibraryItem
{
protected LibraryItem libraryItem;
// Constructor
public Decorator(LibraryItem libraryItem)
{
this.libraryItem = libraryItem;
}
public override void Display()
{
libraryItem.Display();
}
}
// "ConcreteDecorator"
class Borrowable : Decorator
{
protected ArrayList borrowers = new ArrayList();
// Constructor
public Borrowable(LibraryItem libraryItem)
: base(libraryItem)
{
}
public void BorrowItem(string name)
{
borrowers.Add(name);
libraryItem.NumCopies--;
}
public void ReturnItem(string name)
{
borrowers.Remove(name);
libraryItem.NumCopies++;
}
public override void Display()
{
base.Display();
foreach (string borrower in borrowers)
{
Console.WriteLine(" borrower: " + borrower);
}
}
}
}
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