?? pirate.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="8.00"
Name="pirate"
ProjectGUID="{E6F16DF0-8D79-4153-8586-746C36C0207B}"
RootNamespace="pirate"
Keyword="Win32Proj"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="0"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="true"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="$(SolutionDir)$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
UseOfMFC="0"
CharacterSet="2"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="true"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
LinkIncremental="1"
GenerateDebugInformation="true"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath=".\Barbette.cpp"
>
</File>
<File
RelativePath=".\BaseWarship.cpp"
>
</File>
<File
RelativePath=".\Bonus.cpp"
>
</File>
<File
RelativePath=".\Bullet.cpp"
>
</File>
<File
RelativePath=".\ComputerShip.cpp"
>
</File>
<File
RelativePath=".\Fense.cpp"
>
</File>
<File
RelativePath=".\Fireworks.cpp"
>
</File>
<File
RelativePath=".\Game.cpp"
>
</File>
<File
RelativePath=".\GameInput.cpp"
>
</File>
<File
RelativePath=".\GameMap.cpp"
>
</File>
<File
RelativePath=".\GameMp3.cpp"
>
</File>
<File
RelativePath=".\GameObject.cpp"
>
</File>
<File
RelativePath=".\GameResource.cpp"
>
</File>
<File
RelativePath=".\GameSound.cpp"
>
</File>
<File
RelativePath=".\Graphics.cpp"
>
</File>
<File
RelativePath=".\Island.cpp"
>
</File>
<File
RelativePath=".\MoveObject.cpp"
>
</File>
<File
RelativePath=".\ObjectTexture.cpp"
>
</File>
<File
RelativePath=".\PirateMain.cpp"
>
</File>
<File
RelativePath=".\PlayerShip.cpp"
>
</File>
<File
RelativePath=".\Reef.cpp"
>
</File>
<File
RelativePath=".\Seaweed.cpp"
>
</File>
<File
RelativePath=".\Wall.cpp"
>
</File>
</Filter>
<Filter
Name="頭文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath=".\Barbette.h"
>
</File>
<File
RelativePath=".\BaseWarship.h"
>
</File>
<File
RelativePath=".\Bonus.h"
>
</File>
<File
RelativePath=".\Bullet.h"
>
</File>
<File
RelativePath=".\ComputerShip.h"
>
</File>
<File
RelativePath=".\Fense.h"
>
</File>
<File
RelativePath=".\Fireworks.h"
>
</File>
<File
RelativePath=".\Game.h"
>
</File>
<File
RelativePath=".\GameInput.h"
>
</File>
<File
RelativePath=".\GameMap.h"
>
</File>
<File
RelativePath=".\GameMp3.h"
>
</File>
<File
RelativePath=".\GameObject.h"
>
</File>
<File
RelativePath=".\GameResource.h"
>
</File>
<File
RelativePath=".\GameSound.h"
>
</File>
<File
RelativePath=".\GlobalDefs.h"
>
</File>
<File
RelativePath=".\Graphics.h"
>
</File>
<File
RelativePath=".\Island.h"
>
</File>
<File
RelativePath=".\MoveObject.h"
>
</File>
<File
RelativePath=".\myd3d.h"
>
</File>
<File
RelativePath=".\ObjectTexture.h"
>
</File>
<File
RelativePath=".\PlayerShip.h"
>
</File>
<File
RelativePath=".\Reef.h"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath=".\Seaweed.h"
>
</File>
<File
RelativePath=".\Wall.h"
>
</File>
</Filter>
<Filter
Name="資源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\icon1.ico"
>
</File>
<File
RelativePath=".\pirate.bmp"
>
</File>
<File
RelativePath=".\pirate.rc"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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