?? canvasframe.cpp
字號(hào):
// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
struct monster
{
CPoint p1;
CPoint p2;
CPoint p3;
CPoint p4;
CPoint p5;
CPoint now;
int d;
};
int i,c,xp;
monster mon[2];
canvasFrame::canvasFrame()
{
Create(NULL,"繪圖窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
mdc = new CDC;
mdc1 = new CDC;
mdc->CreateCompatibleDC(&dc);
mdc1->CreateCompatibleDC(&dc);
temp = new CBitmap;
right = new CBitmap;
left = new CBitmap;
down = new CBitmap;
mright = new CBitmap;
mleft = new CBitmap;
mdown = new CBitmap;
bgbmp = new CBitmap;
temp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,rect.right,rect.bottom,LR_LOADFROMFILE);
down->m_hObject = (HBITMAP)::LoadImage(NULL,"1.bmp",IMAGE_BITMAP,544,82,LR_LOADFROMFILE);
left->m_hObject = (HBITMAP)::LoadImage(NULL,"2.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
right->m_hObject = (HBITMAP)::LoadImage(NULL,"3.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
mdown->m_hObject = (HBITMAP)::LoadImage(NULL,"m1.bmp",IMAGE_BITMAP,544,82,LR_LOADFROMFILE);
mleft->m_hObject = (HBITMAP)::LoadImage(NULL,"m2.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
mright->m_hObject = (HBITMAP)::LoadImage(NULL,"m3.bmp",IMAGE_BITMAP,760,99,LR_LOADFROMFILE);
mon[0].p1.x = 0;
mon[0].p1.y = 60;
mon[0].p2.x = 500;
mon[0].p2.y = 60;
mon[0].p3.x = 500;
mon[0].p3.y = 200;
mon[0].p4.x = 0;
mon[0].p4.y = 200;
mon[0].now.x = 0;
mon[1].p1.x = 60;
mon[1].p1.y = 100;
mon[1].p2.x = 400;
mon[1].p2.y = 100;
mon[1].p3.x = 400;
mon[1].p3.y = 160;
mon[1].p4.x = 60;
mon[1].p4.y = 160;
mon[1].now.x = 60;
mdc->SelectObject(temp);
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete mdc1;
delete down;
delete left;
delete right;
delete bgbmp;
delete mdown;
delete mleft;
delete mright;
delete temp;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_CREATE()
ON_WM_TIMER()
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
int canvasFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
SetTimer(1,0,NULL);
return 0;
}
void canvasFrame::OnTimer(UINT nIDEvent)
{
CClientDC dc(this);
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
for(i=0;i<=1;i++)
{
if(mon[i].now.x == mon[i].p1.x && mon[i].now.y <mon[i].p1.y)
{
if(mon[i].d==1)
{
c++;
if(c==8)
c=0;
}
else
c=0;
xp=68*c;
mdc1->SelectObject(mdown);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCAND);
mdc1->SelectObject(down);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCPAINT);
mon[i].now.y+=20;
mon[i].d=1;
}
if(mon[i].now.x <mon[i].p2.x && mon[i].now.y == mon[i].p2.y)
{
if(mon[i].d==3)
{
c++;
if(c==8)
c=0;
}
else
c=0;
xp=95*c;
mdc1->SelectObject(mright);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,95,99,mdc1,xp,0,SRCAND);
mdc1->SelectObject(right);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,95,99,mdc1,xp,0,SRCPAINT);
mon[i].now.x+=20;
mon[i].d=3;
}
if(mon[i].now.x==mon[i].p3.x && mon[i].now.y<mon[i].p3.y)
{
if(mon[i].d==1)
{
c++;
if(c==8)
c=0;
}
else
c=0;
xp=68*c;
mdc1->SelectObject(mdown);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCAND);
mdc1->SelectObject(down);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCPAINT);
mon[i].now.y+=20;
mon[i].d=1;
}
if(mon[i].now.x > mon[i].p4.x && mon[i].now.y==mon[i].p4.y)
{
if(mon[i].d==2)
{
c++;
if(c==8)
c=0;
}
else
c=0;
xp=95*c;
mdc1->SelectObject(mleft);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,95,99,mdc1,xp,0,SRCAND);
mdc1->SelectObject(left);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,95,99,mdc1,xp,0,SRCPAINT);
mon[i].now.x-=20;
mon[i].d=2;
}
if(mon[i].now.x==mon[i].p4.x && mon[i].now.y>=mon[i].p4.y)
{
if(mon[i].d==1)
{
c++;
if(c==8)
c=0;
}
else
c=0;
xp=68*c;
mdc1->SelectObject(mdown);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCAND);
mdc1->SelectObject(down);
mdc->BitBlt(mon[i].now.x,mon[i].now.y,68,82,mdc1,xp,0,SRCPAINT);
mon[i].d=1;
if(mon[i].now.y>rect.bottom)
mon[i].now.y=-80;
else
mon[i].now.y+=20;
}
}
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
CFrameWnd::OnTimer(nIDEvent);
}
void canvasFrame::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(nChar == VK_ESCAPE)
PostMessage(WM_CLOSE);
CFrameWnd::OnChar(nChar, nRepCnt, nFlags);
}
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