?? effectprominence.h
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//////////////////////////////////////////////////////////////////////////////// Filename : EffectProminence.h// Written by : elca@ewestsoft.com// Description : 己流付過 Prominence狼 Effect甫 貿(mào)府秦林扁 困茄 努貳膠撈促.//////////////////////////////////////////////////////////////////////////////#ifndef __EFFECT_PROMINENCE__#define __EFFECT_PROMINENCE__#include "Effect.h"#include "EffectLoader.h"//////////////////////////////////////////////////////////////////////////////// class EffectProminence//////////////////////////////////////////////////////////////////////////////class EffectProminence : public Effect {public: EffectProminence(Zone* pZone, ZoneCoord_t zoneX, ZoneCoord_t zoneY) throw(Error);public: EffectClass getEffectClass() const throw() { return EFFECT_CLASS_PROMINENCE; } EffectClass getSendEffectClass() const throw() { return m_SendEffectClass; } void affect() throw(Error); void unaffect() throw(Error); string toString() const throw();public: void setSendEffectClass(EffectClass eClass) throw() { m_SendEffectClass = eClass; } int getDamage(void) const { return m_Damage; } void setDamage(int damage) { m_Damage = damage; } Turn_t getTick() const { return m_Tick; } void setTick(Turn_t Tick) { m_Tick = Tick; } int getLevel(void) const { return m_Level; } void setLevel(int level) { m_Level = level; } void setForce( bool force ) { m_bForce = force; } bool isForce() const { return m_bForce; } ObjectID_t getUserObjectID() const { return m_UserObjectID; } void setUserObjectID( ObjectID_t UserObjectID ) { m_UserObjectID = UserObjectID; }private: EffectClass m_SendEffectClass; int m_Damage; Turn_t m_Tick; int m_Level; bool m_bForce; ObjectID_t m_UserObjectID;};class EffectProminenceLoader : public EffectLoader{public: virtual Effect::EffectClass getEffectClass() const throw() { return Effect::EFFECT_CLASS_PROMINENCE; } virtual string getEffectClassName() const throw() { return "EffectProminence"; }public: virtual void load(Creature* pCreature) throw(Error) {} virtual void load(Zone* pZone) throw(Error);};extern EffectProminenceLoader* g_pEffectProminenceLoader;#endif // __EFFECT_PROMINENCE__
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