?? hook.h
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// Hook.h : main header file for the HOOK DLL
//
#if !defined(AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_)
#define AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CHookApp
// See Hook.cpp for the implementation of this class
//
class CHookApp : public CWinApp
{
public:
CHookApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CHookApp)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
//{{AFX_MSG(CHookApp)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
LRESULT CALLBACK KeyboardProc(int nCode,WPARAM wParam, LPARAM lParam);
BOOL __declspec(dllexport)__stdcall AddHotkey(HWND,UCHAR key,UCHAR mask);
BOOL __declspec(dllexport)__stdcall DeleteHotkey(HWND,UCHAR key,UCHAR mask);
BOOL InitHotkey();
BOOL UnInit();
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_HOOK_H__AEBFF705_C93A_11D5_B7D6_0080C82BE86B__INCLUDED_)
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