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?? magic

?? WEBGAME源碼,有架設(shè)說明,只是非常簡單
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# Magic data for mod_mime_magic Apache module (originally for file(1) command)
# The module is described in /manual/mod/mod_mime_magic.html
#
# The format is 4-5 columns:
#    Column #1: byte number to begin checking from, ">" indicates continuation
#    Column #2: type of data to match
#    Column #3: contents of data to match
#    Column #4: MIME type of result
#    Column #5: MIME encoding of result (optional)

#------------------------------------------------------------------------------
# Localstuff:  file(1) magic for locally observed files
# Add any locally observed files here.

#------------------------------------------------------------------------------
# end local stuff
#------------------------------------------------------------------------------

#------------------------------------------------------------------------------
# Java

0	short		0xcafe
>2	short		0xbabe		application/java

#------------------------------------------------------------------------------
# audio:  file(1) magic for sound formats
#
# from Jan Nicolai Langfeldt <janl@ifi.uio.no>,
#

# Sun/NeXT audio data
0	string		.snd
>12	belong		1		audio/basic
>12	belong		2		audio/basic
>12	belong		3		audio/basic
>12	belong		4		audio/basic
>12	belong		5		audio/basic
>12	belong		6		audio/basic
>12	belong		7		audio/basic

>12	belong		23		audio/x-adpcm

# DEC systems (e.g. DECstation 5000) use a variant of the Sun/NeXT format
# that uses little-endian encoding and has a different magic number
# (0x0064732E in little-endian encoding).
0	lelong		0x0064732E	
>12	lelong		1		audio/x-dec-basic
>12	lelong		2		audio/x-dec-basic
>12	lelong		3		audio/x-dec-basic
>12	lelong		4		audio/x-dec-basic
>12	lelong		5		audio/x-dec-basic
>12	lelong		6		audio/x-dec-basic
>12	lelong		7		audio/x-dec-basic
#                                       compressed (G.721 ADPCM)
>12	lelong		23		audio/x-dec-adpcm

# Bytes 0-3 of AIFF, AIFF-C, & 8SVX audio files are "FORM"
#					AIFF audio data
8	string		AIFF		audio/x-aiff	
#					AIFF-C audio data
8	string		AIFC		audio/x-aiff	
#					IFF/8SVX audio data
8	string		8SVX		audio/x-aiff	

# Creative Labs AUDIO stuff
#					Standard MIDI data
0	string	MThd			audio/unknown	
#>9 	byte	>0			(format %d)
#>11	byte	>1			using %d channels
#					Creative Music (CMF) data
0	string	CTMF			audio/unknown	
#					SoundBlaster instrument data
0	string	SBI			audio/unknown	
#					Creative Labs voice data
0	string	Creative\ Voice\ File	audio/unknown	
## is this next line right?  it came this way...
#>19	byte	0x1A
#>23	byte	>0			- version %d
#>22	byte	>0			\b.%d

# [GRR 950115:  is this also Creative Labs?  Guessing that first line
#  should be string instead of unknown-endian long...]
#0	long		0x4e54524b	MultiTrack sound data
#0	string		NTRK		MultiTrack sound data
#>4	long		x		- version %ld

# Microsoft WAVE format (*.wav)
# [GRR 950115:  probably all of the shorts and longs should be leshort/lelong]
#					Microsoft RIFF
0	string		RIFF		audio/unknown
#					- WAVE format
>8	string		WAVE		audio/x-wav
# MPEG audio.
0   beshort&0xfff0  0xfff0  audio/mpeg
# C64 SID Music files, from Linus Walleij <triad@df.lth.se>
0   string      PSID        audio/prs.sid

#------------------------------------------------------------------------------
# c-lang:  file(1) magic for C programs or various scripts
#

# XPM icons (Greg Roelofs, newt@uchicago.edu)
# ideally should go into "images", but entries below would tag XPM as C source
0	string		/*\ XPM		image/x-xbm	7bit

# this first will upset you if you're a PL/1 shop... (are there any left?)
# in which case rm it; ascmagic will catch real C programs
#					C or REXX program text
0	string		/*		text/plain
#					C++ program text
0	string		//		text/plain

#------------------------------------------------------------------------------
# compress:  file(1) magic for pure-compression formats (no archives)
#
# compress, gzip, pack, compact, huf, squeeze, crunch, freeze, yabba, whap, etc.
#
# Formats for various forms of compressed data
# Formats for "compress" proper have been moved into "compress.c",
# because it tries to uncompress it to figure out what's inside.

# standard unix compress
0	string		\037\235	application/octet-stream	x-compress

# gzip (GNU zip, not to be confused with [Info-ZIP/PKWARE] zip archiver)
0       string          \037\213        application/octet-stream	x-gzip

# According to gzip.h, this is the correct byte order for packed data.
0	string		\037\036	application/octet-stream
#
# This magic number is byte-order-independent.
#
0	short		017437		application/octet-stream

# XXX - why *two* entries for "compacted data", one of which is
# byte-order independent, and one of which is byte-order dependent?
#
# compacted data
0	short		0x1fff		application/octet-stream
0	string		\377\037	application/octet-stream
# huf output
0	short		0145405		application/octet-stream

# Squeeze and Crunch...
# These numbers were gleaned from the Unix versions of the programs to
# handle these formats.  Note that I can only uncrunch, not crunch, and
# I didn't have a crunched file handy, so the crunch number is untested.
#				Keith Waclena <keith@cerberus.uchicago.edu>
#0	leshort		0x76FF		squeezed data (CP/M, DOS)
#0	leshort		0x76FE		crunched data (CP/M, DOS)

# Freeze
#0	string		\037\237	Frozen file 2.1
#0	string		\037\236	Frozen file 1.0 (or gzip 0.5)

# lzh?
#0	string		\037\240	LZH compressed data

#------------------------------------------------------------------------------
# frame:  file(1) magic for FrameMaker files
#
# This stuff came on a FrameMaker demo tape, most of which is
# copyright, but this file is "published" as witness the following:
#
0	string		\<MakerFile	application/x-frame
0	string		\<MIFFile	application/x-frame
0	string		\<MakerDictionary	application/x-frame
0	string		\<MakerScreenFon	application/x-frame
0	string		\<MML		application/x-frame
0	string		\<Book		application/x-frame
0	string		\<Maker		application/x-frame

#------------------------------------------------------------------------------
# html:  file(1) magic for HTML (HyperText Markup Language) docs
#
# from Daniel Quinlan <quinlan@yggdrasil.com>
# and Anna Shergold <anna@inext.co.uk>
#
0   string      \<!DOCTYPE\ HTML    text/html
0   string      \<!doctype\ html    text/html
0   string      \<HEAD      text/html
0   string      \<head      text/html
0   string      \<TITLE     text/html
0   string      \<title     text/html
0   string      \<html      text/html
0   string      \<HTML      text/html
0   string      \<!--       text/html
0   string      \<h1        text/html
0   string      \<H1        text/html

# XML eXtensible Markup Language, from Linus Walleij <triad@df.lth.se>
0   string      \<?xml      text/xml

#------------------------------------------------------------------------------
# images:  file(1) magic for image formats (see also "c-lang" for XPM bitmaps)
#
# originally from jef@helios.ee.lbl.gov (Jef Poskanzer),
# additions by janl@ifi.uio.no as well as others. Jan also suggested
# merging several one- and two-line files into here.
#
# XXX - byte order for GIF and TIFF fields?
# [GRR:  TIFF allows both byte orders; GIF is probably little-endian]
#

# [GRR:  what the hell is this doing in here?]
#0	string		xbtoa		btoa'd file

# PBMPLUS
#					PBM file
0	string		P1		image/x-portable-bitmap	7bit
#					PGM file
0	string		P2		image/x-portable-greymap	7bit
#					PPM file
0	string		P3		image/x-portable-pixmap	7bit
#					PBM "rawbits" file
0	string		P4		image/x-portable-bitmap
#					PGM "rawbits" file
0	string		P5		image/x-portable-greymap
#					PPM "rawbits" file
0	string		P6		image/x-portable-pixmap

# NIFF (Navy Interchange File Format, a modification of TIFF)
# [GRR:  this *must* go before TIFF]
0	string		IIN1		image/x-niff

# TIFF and friends
#					TIFF file, big-endian
0	string		MM		image/tiff
#					TIFF file, little-endian
0	string		II		image/tiff

# possible GIF replacements; none yet released!
# (Greg Roelofs, newt@uchicago.edu)
#
# GRR 950115:  this was mine ("Zip GIF"):
#					ZIF image (GIF+deflate alpha)
0	string		GIF94z		image/unknown
#
# GRR 950115:  this is Jeremy Wohl's Free Graphics Format (better):
#					FGF image (GIF+deflate beta)
0	string		FGF95a		image/unknown
#
# GRR 950115:  this is Thomas Boutell's Portable Bitmap Format proposal
# (best; not yet implemented):
#					PBF image (deflate compression)
0	string		PBF		image/unknown

# GIF
0	string		GIF		image/gif

# JPEG images
0	beshort		0xffd8		image/jpeg

# PC bitmaps (OS/2, Windoze BMP files)  (Greg Roelofs, newt@uchicago.edu)
0	string		BM		image/bmp
#>14	byte		12		(OS/2 1.x format)
#>14	byte		64		(OS/2 2.x format)
#>14	byte		40		(Windows 3.x format)
#0	string		IC		icon
#0	string		PI		pointer
#0	string		CI		color icon
#0	string		CP		color pointer
#0	string		BA		bitmap array


#------------------------------------------------------------------------------
# lisp:  file(1) magic for lisp programs
#
# various lisp types, from Daniel Quinlan (quinlan@yggdrasil.com)
0	string	;;			text/plain	8bit
# Emacs 18 - this is always correct, but not very magical.
0	string	\012(			application/x-elc
# Emacs 19
0	string	;ELC\023\000\000\000	application/x-elc

#------------------------------------------------------------------------------
# mail.news:  file(1) magic for mail and news
#
# There are tests to ascmagic.c to cope with mail and news.
0	string		Relay-Version: 	message/rfc822	7bit
0	string		#!\ rnews	message/rfc822	7bit
0	string		N#!\ rnews	message/rfc822	7bit
0	string		Forward\ to 	message/rfc822	7bit
0	string		Pipe\ to 	message/rfc822	7bit
0	string		Return-Path:	message/rfc822	7bit
0	string		Path:		message/news	8bit
0	string		Xref:		message/news	8bit
0	string		From:		message/rfc822	7bit
0	string		Article 	message/news	8bit
#------------------------------------------------------------------------------
# msword: file(1) magic for MS Word files
#
# Contributor claims:
# Reversed-engineered MS Word magic numbers
#

0	string		\376\067\0\043			application/msword
0	string		\333\245-\0\0\0			application/msword

# disable this one because it applies also to other
# Office/OLE documents for which msword is not correct. See PR#2608.
#0	string		\320\317\021\340\241\261	application/msword



#------------------------------------------------------------------------------
# printer:  file(1) magic for printer-formatted files
#

# PostScript
0	string		%!		application/postscript
0	string		\004%!		application/postscript

# Acrobat
# (due to clamen@cs.cmu.edu)
0	string		%PDF-		application/pdf

#------------------------------------------------------------------------------
# sc:  file(1) magic for "sc" spreadsheet
#
38	string		Spreadsheet	application/x-sc

#------------------------------------------------------------------------------
# tex:  file(1) magic for TeX files
#
# XXX - needs byte-endian stuff (big-endian and little-endian DVI?)
#
# From <conklin@talisman.kaleida.com>

# Although we may know the offset of certain text fields in TeX DVI
# and font files, we can't use them reliably because they are not
# zero terminated. [but we do anyway, christos]
0	string		\367\002	application/x-dvi
#0	string		\367\203	TeX generic font data
#0	string		\367\131	TeX packed font data
#0	string		\367\312	TeX virtual font data
#0	string		This\ is\ TeX,	TeX transcript text	
#0	string		This\ is\ METAFONT,	METAFONT transcript text

# There is no way to detect TeX Font Metric (*.tfm) files without
# breaking them apart and reading the data.  The following patterns
# match most *.tfm files generated by METAFONT or afm2tfm.
#2	string		\000\021	TeX font metric data
#2	string		\000\022	TeX font metric data
#>34	string		>\0		(%s)

# Texinfo and GNU Info, from Daniel Quinlan (quinlan@yggdrasil.com)
#0	string		\\input\ texinfo	Texinfo source text
#0	string		This\ is\ Info\ file	GNU Info text

# correct TeX magic for Linux (and maybe more)
# from Peter Tobias (tobias@server.et-inf.fho-emden.de)
#
0	leshort		0x02f7		application/x-dvi

# RTF - Rich Text Format
0	string		{\\rtf		application/rtf

#------------------------------------------------------------------------------
# animation:  file(1) magic for animation/movie formats
#
# animation formats, originally from vax@ccwf.cc.utexas.edu (VaX#n8)
#						MPEG file
0	string		\000\000\001\263	video/mpeg
#
# The contributor claims:
#   I couldn't find a real magic number for these, however, this
#   -appears- to work.  Note that it might catch other files, too,
#   so BE CAREFUL!
#
# Note that title and author appear in the two 20-byte chunks
# at decimal offsets 2 and 22, respectively, but they are XOR'ed with
# 255 (hex FF)! DL format SUCKS BIG ROCKS.
#
#						DL file version 1 , medium format (160x100, 4 images/screen)
0	byte		1			video/unknown
0	byte		2			video/unknown
# Quicktime video, from Linus Walleij <triad@df.lth.se>
# from Apple quicktime file format documentation.
4   string      moov        video/quicktime
4   string      mdat        video/quicktime

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