?? gamenuselectobject_t.java
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package javagapi;/** * 1. send a GAGetMenuSetting event to game event handler * 2. look at GAMenuSelectObject to find out which menus to draw. * In order to make the constants that are used in conjunction * with the menu select object available to the game without a * scope prefix, they are declared in GameShell. */public class GAMenuSelectObject_t { public int AllowOpponents; public int SelOpponents; public int AllowSingleLevels; // What levels are allowed for single player mode public int AllowTwoOnSameLevels; // What levels are allowed for two on the same level public int AllowComLevels; // What levels are allowed for multiplayer mode over for example irDA public int AllowGenLevels; // Never touch this public int SelLevel; public int AllowMinLevelNumber; public int AllowMaxLevelNumber; public int SelLevelNumber; public int AllowStartMode; public int SelStartMode; // public byte MaxStartModeNumber; public int AllowOptions; public int SelOptions; public int AllowAccSearch; public int SelAccSearch; public int AllowHighScore; public int AllowAlternatives; public StringBuffer birthDate;// = new StringBuffer(); (this is done in gamemidlet instead, only if needed.}
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