?? bs.c
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/* * bs.c - original author: Bruce Holloway * salvo option by: Chuck A DeGaul * with improved user interface, autoconfiguration and code cleanup * by Eric S. Raymond <esr@snark.thyrsus.com> * v1.2 with color support and minor portability fixes, November 1990 * v2.0 featuring strict ANSI/POSIX conformance, November 1993. * v2.1 with ncurses mouse support, September 1995 * * $Id: bs.c,v 1.39 2003/12/06 18:10:13 tom Exp $ */#include <time.h>#include <test.priv.h>#ifndef SIGIOT#define SIGIOT SIGABRT#endifstatic int getcoord(int);/* * Constants for tuning the random-fire algorithm. It prefers moves that * diagonal-stripe the board with a stripe separation of srchstep. If * no such preferred moves are found, srchstep is decremented. */#define BEGINSTEP 3 /* initial value of srchstep *//* miscellaneous constants */#define SHIPTYPES 5#define OTHER (1-turn)#define PLAYER 0#define COMPUTER 1#define MARK_HIT 'H'#define MARK_MISS 'o'#define CTRLC '\003' /* used as terminate command */#define FF '\014' /* used as redraw command *//* coordinate handling */#define BWIDTH 10#define BDEPTH 10/* display symbols */#define SHOWHIT '*'#define SHOWSPLASH ' '#define IS_SHIP(c) (isupper(UChar(c)) ? TRUE : FALSE)/* how to position us on player board */#define PYBASE 3#define PXBASE 3#define PY(y) (PYBASE + (y))#define PX(x) (PXBASE + (x)*3)#define pgoto(y, x) (void)move(PY(y), PX(x))/* how to position us on cpu board */#define CYBASE 3#define CXBASE 48#define CY(y) (CYBASE + (y))#define CX(x) (CXBASE + (x)*3)#define CYINV(y) ((y) - CYBASE)#define CXINV(x) (((x) - CXBASE) / 3)#define cgoto(y, x) (void)move(CY(y), CX(x))#define ONBOARD(x, y) (x >= 0 && x < BWIDTH && y >= 0 && y < BDEPTH)/* other board locations */#define COLWIDTH 80#define PROMPTLINE 21 /* prompt line */#define SYBASE CYBASE + BDEPTH + 3 /* move key diagram */#define SXBASE 63#define MYBASE SYBASE - 1 /* diagram caption */#define MXBASE 64#define HYBASE SYBASE - 1 /* help area */#define HXBASE 0/* this will need to be changed if BWIDTH changes */static char numbers[] = " 0 1 2 3 4 5 6 7 8 9";static char carrier[] = "Aircraft Carrier";static char battle[] = "Battleship";static char sub[] = "Submarine";static char destroy[] = "Destroyer";static char ptboat[] = "PT Boat";static char name[40];static char dftname[] = "stranger";/* direction constants */#define E 0#define SE 1#define S 2#define SW 3#define W 4#define NW 5#define N 6#define NE 7static int xincr[8] ={1, 1, 0, -1, -1, -1, 0, 1};static int yincr[8] ={0, 1, 1, 1, 0, -1, -1, -1};/* current ship position and direction */static int curx = (BWIDTH / 2);static int cury = (BDEPTH / 2);typedef struct { char *name; /* name of the ship type */ int hits; /* how many times has this ship been hit? */ char symbol; /* symbol for game purposes */ int length; /* length of ship */ int x, y; /* coordinates of ship start point */ int dir; /* direction of `bow' */ bool placed; /* has it been placed on the board? */} ship_t;static bool checkplace(int b, ship_t * ss, int vis);#define SHIPIT(name, symbol, length) { name, 0, symbol, length, 0,0, 0, FALSE }static ship_t plyship[SHIPTYPES] ={ SHIPIT(carrier, 'A', 5), SHIPIT(battle, 'B', 4), SHIPIT(destroy, 'D', 3), SHIPIT(sub, 'S', 3), SHIPIT(ptboat, 'P', 2),};static ship_t cpuship[SHIPTYPES] ={ SHIPIT(carrier, 'A', 5), SHIPIT(battle, 'B', 4), SHIPIT(destroy, 'D', 3), SHIPIT(sub, 'S', 3), SHIPIT(ptboat, 'P', 2),};/* "Hits" board, and main board. */static char hits[2][BWIDTH][BDEPTH];static char board[2][BWIDTH][BDEPTH];static int turn; /* 0=player, 1=computer */static int plywon = 0, cpuwon = 0; /* How many games has each won? */static int salvo, blitz, closepack;#define PR (void)addstrstatic RETSIGTYPE uninitgame(int sig) GCC_NORETURN;static RETSIGTYPE uninitgame(int sig GCC_UNUSED)/* end the game, either normally or due to signal */{ clear(); (void) refresh(); (void) reset_shell_mode(); (void) echo(); (void) endwin(); ExitProgram(sig ? EXIT_FAILURE : EXIT_SUCCESS);}static voidannounceopts(void)/* announce which game options are enabled */{ if (salvo || blitz || closepack) { (void) printw("Playing optional game ("); if (salvo) (void) printw("salvo, "); else (void) printw("nosalvo, "); if (blitz) (void) printw("blitz "); else (void) printw("noblitz, "); if (closepack) (void) printw("closepack)"); else (void) printw("noclosepack)"); } else (void) printw( "Playing standard game (noblitz, nosalvo, noclosepack)");}static voidintro(void){ char *tmpname; srand((unsigned) (time(0L) + getpid())); /* Kick the random number generator */ (void) signal(SIGINT, uninitgame); (void) signal(SIGINT, uninitgame); (void) signal(SIGIOT, uninitgame); /* for assert(3) */ if (signal(SIGQUIT, SIG_IGN) != SIG_IGN) (void) signal(SIGQUIT, uninitgame); if ((tmpname = getlogin()) != 0) { (void) strcpy(name, tmpname); name[0] = toupper(name[0]); } else (void) strcpy(name, dftname); (void) initscr(); keypad(stdscr, TRUE); (void) def_prog_mode(); (void) nonl(); (void) cbreak(); (void) noecho();#ifdef PENGUIN (void) clear(); (void) mvaddstr(4, 29, "Welcome to Battleship!"); (void) move(8, 0); PR(" \\\n"); PR(" \\ \\ \\\n"); PR(" \\ \\ \\ \\ \\_____________\n"); PR(" \\ \\ \\_____________ \\ \\/ |\n"); PR(" \\ \\/ \\ \\/ |\n"); PR(" \\/ \\_____/ |__\n"); PR(" ________________/ |\n"); PR(" \\ S.S. Penguin |\n"); PR(" \\ /\n"); PR(" \\___________________________________________________/\n"); (void) mvaddstr(22, 27, "Hit any key to continue..."); (void) refresh(); (void) getch();#endif /* PENGUIN */#ifdef A_COLOR start_color(); init_pair(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK); init_pair(COLOR_GREEN, COLOR_GREEN, COLOR_BLACK); init_pair(COLOR_RED, COLOR_RED, COLOR_BLACK); init_pair(COLOR_CYAN, COLOR_CYAN, COLOR_BLACK); init_pair(COLOR_WHITE, COLOR_WHITE, COLOR_BLACK); init_pair(COLOR_MAGENTA, COLOR_MAGENTA, COLOR_BLACK); init_pair(COLOR_BLUE, COLOR_BLUE, COLOR_BLACK); init_pair(COLOR_YELLOW, COLOR_YELLOW, COLOR_BLACK);#endif /* A_COLOR */#ifdef NCURSES_MOUSE_VERSION (void) mousemask(BUTTON1_CLICKED, (mmask_t *) NULL);#endif /* NCURSES_MOUSE_VERSION */}/* VARARGS1 */static voidprompt(int n, const char *f, const char *s)/* print a message at the prompt line */{ (void) move(PROMPTLINE + n, 0); (void) clrtoeol(); (void) printw(f, s); (void) refresh();}static voiderror(NCURSES_CONST char *s){ (void) move(PROMPTLINE + 2, 0); (void) clrtoeol(); if (s) { (void) addstr(s); (void) beep(); }}static voidplaceship(int b, ship_t * ss, int vis){ int l; for (l = 0; l < ss->length; ++l) { int newx = ss->x + l * xincr[ss->dir]; int newy = ss->y + l * yincr[ss->dir]; board[b][newx][newy] = ss->symbol; if (vis) { pgoto(newy, newx); (void) addch((chtype) ss->symbol); } } ss->hits = 0;}static intrnd(int n){ return (((rand() & 0x7FFF) % n));}static voidrandomplace(int b, ship_t * ss)/* generate a valid random ship placement into px,py */{ do { ss->dir = rnd(2) ? E : S; ss->x = rnd(BWIDTH - (ss->dir == E ? ss->length : 0)); ss->y = rnd(BDEPTH - (ss->dir == S ? ss->length : 0)); } while (!checkplace(b, ss, FALSE));}static voidinitgame(void){ int i, j, unplaced; ship_t *ss; (void) clear(); (void) mvaddstr(0, 35, "BATTLESHIPS"); (void) move(PROMPTLINE + 2, 0); announceopts(); memset(board, 0, sizeof(char) * BWIDTH * BDEPTH * 2); memset(hits, 0, sizeof(char) * BWIDTH * BDEPTH * 2); for (i = 0; i < SHIPTYPES; i++) { ss = cpuship + i; ss->x = ss->y = ss->dir = ss->hits = 0; ss->placed = FALSE; ss = plyship + i; ss->x = ss->y = ss->dir = ss->hits = 0; ss->placed = FALSE; } /* draw empty boards */ (void) mvaddstr(PYBASE - 2, PXBASE + 5, "Main Board"); (void) mvaddstr(PYBASE - 1, PXBASE - 3, numbers); for (i = 0; i < BDEPTH; ++i) { (void) mvaddch(PYBASE + i, PXBASE - 3, (chtype) (i + 'A'));#ifdef A_COLOR if (has_colors()) attron(COLOR_PAIR(COLOR_BLUE));#endif /* A_COLOR */ (void) addch(' '); for (j = 0; j < BWIDTH; j++) (void) addstr(" . ");#ifdef A_COLOR attrset(0);#endif /* A_COLOR */ (void) addch(' '); (void) addch((chtype) (i + 'A')); } (void) mvaddstr(PYBASE + BDEPTH, PXBASE - 3, numbers); (void) mvaddstr(CYBASE - 2, CXBASE + 7, "Hit/Miss Board"); (void) mvaddstr(CYBASE - 1, CXBASE - 3, numbers); for (i = 0; i < BDEPTH; ++i) { (void) mvaddch(CYBASE + i, CXBASE - 3, (chtype) (i + 'A'));#ifdef A_COLOR if (has_colors()) attron(COLOR_PAIR(COLOR_BLUE));#endif /* A_COLOR */ (void) addch(' '); for (j = 0; j < BWIDTH; j++) (void) addstr(" . ");#ifdef A_COLOR attrset(0);#endif /* A_COLOR */ (void) addch(' '); (void) addch((chtype) (i + 'A')); } (void) mvaddstr(CYBASE + BDEPTH, CXBASE - 3, numbers); (void) mvprintw(HYBASE, HXBASE, "To position your ships: move the cursor to a spot, then"); (void) mvprintw(HYBASE + 1, HXBASE, "type the first letter of a ship type to select it, then"); (void) mvprintw(HYBASE + 2, HXBASE, "type a direction ([hjkl] or [4862]), indicating how the"); (void) mvprintw(HYBASE + 3, HXBASE, "ship should be pointed. You may also type a ship letter"); (void) mvprintw(HYBASE + 4, HXBASE, "followed by `r' to position it randomly, or type `R' to"); (void) mvprintw(HYBASE + 5, HXBASE, "place all remaining ships randomly."); (void) mvaddstr(MYBASE, MXBASE, "Aiming keys:"); (void) mvaddstr(SYBASE, SXBASE, "y k u 7 8 9"); (void) mvaddstr(SYBASE + 1, SXBASE, " \\|/ \\|/ "); (void) mvaddstr(SYBASE + 2, SXBASE, "h-+-l 4-+-6"); (void) mvaddstr(SYBASE + 3, SXBASE, " /|\\ /|\\ "); (void) mvaddstr(SYBASE + 4, SXBASE, "b j n 1 2 3"); /* have the computer place ships */ for (ss = cpuship; ss < cpuship + SHIPTYPES; ss++) { randomplace(COMPUTER, ss); placeship(COMPUTER, ss, FALSE); } ss = (ship_t *) NULL; do { char c, docked[SHIPTYPES + 2], *cp = docked; /* figure which ships still wait to be placed */ *cp++ = 'R'; for (i = 0; i < SHIPTYPES; i++) if (!plyship[i].placed) *cp++ = plyship[i].symbol; *cp = '\0'; /* get a command letter */ prompt(1, "Type one of [%s] to pick a ship.", docked + 1); do { c = getcoord(PLAYER); } while (!strchr(docked, c)); if (c == 'R') (void) ungetch('R'); else { /* map that into the corresponding symbol */ for (ss = plyship; ss < plyship + SHIPTYPES; ss++) if (ss->symbol == c) break; prompt(1, "Type one of [hjklrR] to place your %s.", ss->name); pgoto(cury, curx); } do { c = getch(); } while (!strchr("hjklrR", c) || c == FF); if (c == FF) { (void) clearok(stdscr, TRUE); (void) refresh(); } else if (c == 'r') { prompt(1, "Random-placing your %s", ss->name); randomplace(PLAYER, ss); placeship(PLAYER, ss, TRUE); error((char *) NULL); ss->placed = TRUE; } else if (c == 'R') { prompt(1, "Placing the rest of your fleet at random...", ""); for (ss = plyship; ss < plyship + SHIPTYPES; ss++) if (!ss->placed) { randomplace(PLAYER, ss); placeship(PLAYER, ss, TRUE); ss->placed = TRUE; } error((char *) NULL); } else if (strchr("hjkl8462", c)) { ss->x = curx; ss->y = cury; switch (c) { case 'k': case '8': ss->dir = N; break; case 'j': case '2': ss->dir = S; break; case 'h': case '4': ss->dir = W; break; case 'l': case '6': ss->dir = E; break; } if (checkplace(PLAYER, ss, TRUE)) { placeship(PLAYER, ss, TRUE); error((char *) NULL); ss->placed = TRUE; } } for (unplaced = i = 0; i < SHIPTYPES; i++) unplaced += !plyship[i].placed; } while (unplaced); turn = rnd(2); (void) mvprintw(HYBASE, HXBASE, "To fire, move the cursor to your chosen aiming point "); (void) mvprintw(HYBASE + 1, HXBASE, "and strike any key other than a motion key. "); (void) mvprintw(HYBASE + 2, HXBASE, " "); (void) mvprintw(HYBASE + 3, HXBASE, " "); (void) mvprintw(HYBASE + 4, HXBASE, " "); (void) mvprintw(HYBASE + 5, HXBASE, " "); (void) prompt(0, "Press any key to start...", ""); (void) getch();}static intgetcoord(int atcpu){ int ny, nx, c; if (atcpu) cgoto(cury, curx); else pgoto(cury, curx); (void) refresh(); for (;;) { if (atcpu) { (void) mvprintw(CYBASE + BDEPTH + 1, CXBASE + 11, "(%d, %c)", curx, 'A' + cury); cgoto(cury, curx); } else { (void) mvprintw(PYBASE + BDEPTH + 1, PXBASE + 11, "(%d, %c)", curx, 'A' + cury); pgoto(cury, curx); } switch (c = getch()) { case 'k': case '8': case KEY_UP: ny = cury + BDEPTH - 1; nx = curx; break; case 'j': case '2': case KEY_DOWN: ny = cury + 1; nx = curx; break; case 'h': case '4': case KEY_LEFT: ny = cury; nx = curx + BWIDTH - 1; break; case 'l': case '6': case KEY_RIGHT: ny = cury; nx = curx + 1; break; case 'y': case '7': case KEY_A1: ny = cury + BDEPTH - 1; nx = curx + BWIDTH - 1; break; case 'b': case '1': case KEY_C1: ny = cury + 1; nx = curx + BWIDTH - 1; break; case 'u': case '9': case KEY_A3: ny = cury + BDEPTH - 1; nx = curx + 1; break; case 'n': case '3': case KEY_C3: ny = cury + 1; nx = curx + 1; break; case FF: nx = curx; ny = cury; (void) clearok(stdscr, TRUE); (void) refresh(); break;#ifdef NCURSES_MOUSE_VERSION case KEY_MOUSE: { MEVENT myevent; getmouse(&myevent); if (atcpu && myevent.y >= CY(0) && myevent.y <= CY(BDEPTH) && myevent.x >= CX(0) && myevent.x <= CX(BDEPTH)) { curx = CXINV(myevent.x); cury = CYINV(myevent.y); return (' '); } else { beep(); continue; } } /* no fall through */#endif /* NCURSES_MOUSE_VERSION */ default: if (atcpu) (void) mvaddstr(CYBASE + BDEPTH + 1, CXBASE + 11, " "); else (void) mvaddstr(PYBASE + BDEPTH + 1, PXBASE + 11, " "); return (c); }
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