?? mygameinterface.java
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package com.j2medev.chapter5;
import javax.microedition.lcdui.*;
//#define ENGLISH
public interface MyGameInterface extends GameInterface {
/** Mobile Key 1 (手機數(shù)字鍵1)*/
public static final byte KEY_1 = 49;
/** Mobile Key 2 (手機數(shù)字鍵2)*/
public static final byte KEY_2 = 50;
/** Mobile Key 3 (手機數(shù)字鍵3)*/
public static final byte KEY_3 = 51;
/** Mobile Key 4 (手機數(shù)字鍵4)*/
public static final byte KEY_4 = 52;
/** Mobile Key 5 (手機數(shù)字鍵5)*/
public static final byte KEY_5 = 53;
/** Mobile Key 6 (手機數(shù)字鍵6)*/
public static final byte KEY_6 = 54;
/** Mobile Key 7 (手機數(shù)字鍵7)*/
public static final byte KEY_7 = 55;
/** Mobile Key 8 (手機數(shù)字鍵8)*/
public static final byte KEY_8 = 56;
/** Mobile Key 9 (手機數(shù)字鍵9)*/
public static final byte KEY_9 = 57;
/** Mobile Key 0 (手機數(shù)字鍵0)*/
public static final byte KEY_0 = 48;
/** Mobile Key * (手機數(shù)字鍵*)*/
public static final byte KEY_STAR = 42;
/** Mobile Key # (手機數(shù)字鍵#)*/
public static final byte KEY_DIEZ = 35;
/*游戲狀態(tài)GameState*/
public static final byte STATE_NULL = 0; // 初始畫面
public static final byte STATE_LOGO1 = 1; // Logo畫面1
public static final byte STATE_LOGO2 = 2; // Logo畫面2
public static final byte STATE_COVER = 3; // 封面畫面
public static final byte STATE_LOADING = 4; // 讀取畫面
public static final byte STATE_MAINMENU = 5; // 主菜單畫面
public static final byte STATE_GAMEMENU = 6; // 開始菜單畫面
public static final byte STATE_OPTIONSMENU = 7; // 開始菜單畫面
public static final byte STATE_SOUNDOPTIONS = 8; // 開始菜單畫面
public static final byte STATE_HELP = 9; // 幫助畫面
public static final byte STATE_CREDITS = 10; // 關于畫面
public static final byte STATE_PAUSE = 11; // 暫停菜單
public static final byte STATE_GAME_SAVING = 12; // 快捷菜單保存
public static final byte STATE_DEMO = 13; // 片頭動畫
public static final byte STATE_INIT = 14; // 初始化
public static final byte STATE_GAMEREADY = 15; // 準備
public static final byte STATE_GAME = 16; // 開始
public static final byte STATE_END = 17; // 結(jié)束
/*角色相關*/
//1:角色種類
public static final byte ROLE_BOY = 0; // 男孩
public static final byte ROLE_GIRL = 1; // 女孩
public static final byte ROLE_NINJA = 2; // 忍者
//2:角色姿勢
public static final byte ROLEPOSE_NORMAL = 0; // 正常
public static final byte ROLEPOSE_JUMP = 1; // 跳起
public static final byte ROLEPOSE_DOWN = 2; // 下蹲
//3:角色工具
public static final byte ROLETOOL_NONE = 0; // 無
public static final byte ROLETOOL_BAT = 1; // 棒
public static final byte ROLETOOL_BOTTLE = 2; // 瓶
public static final byte ROLETOOL_MOTOHAT = 3; // 帽
public static final byte ROLETOOL_BATHIT = 4; // 棒打人
public static final byte ROLETOOL_BOTTLEHIT = 5; // 瓶打人
//4:角色狀態(tài)
public static final byte ROLESTATUS_WELL = 0; // 健康
public static final byte ROLESTATUS_INJURE = 1; // 受傷
/*地平線縱坐標常量*/
public static final int HORIZON = 176;
/*定義獎品常量*/
public static final byte BONUS_SHOE = 20;
public static final byte BONUS_MONEY = 1;
public static final byte BONUS_GLOVE = 2;
public static final byte BONUS_KEY = 3;
public static final byte BONUS_BALLOON = 4;
public static final byte BONUS_BANANA = 5;
/*定義障礙常量*/
public static final byte FRAISE_DB = 6;
public static final byte FRAISE_KXT = 7;
public static final byte FRAISE_LG = 8;
public static final byte FRAISE_LJT = 9;
public static final byte FRAISE_LT = 10;
public static final byte FRAISE_XZ = 11;
public static final byte FRAISE_XSD = 12;
public static final byte FRAISE_GGP = 13;
/*定義工具常量*/
public static final byte TOOL_BAT = 14;
public static final byte TOOL_BOTTLE = 15;
public static final byte TOOL_MOTOHAT = 16;
/*定義敵人常量*/
public static final byte ENEMY_PIG = 17;
public static final byte ENEMY_PANDA = 18;
public static final byte ENEMY_FROG = 19;
public static final byte ENEMY_PIG_DEAD = 20;
public static final byte ENEMY_PANDA_DEAD = 21;
public static final byte ENEMY_FROG_DEAD = 22;
//LOADING圖片
public static final String IMAGE_LOADING = RES_PATH + "loading.png"; //loading圖片
//頭像圖片(3個)
public static final String IMAGE_BOY_HEAD = RES_PATH + "boy.png"; //男孩頭像
public static final String IMAGE_GIRL_HEAD = RES_PATH + "girl.png"; //女孩頭像
public static final String IMAGE_NINJA_HEAD = RES_PATH + "ninja.png"; //忍者頭像
//獎品圖片(6個)
public static final String IMAGE_BONUS1 = RES_PATH + "bonus_shoe.png"; //波鞋圖片
public static final String IMAGE_BONUS2 = RES_PATH + "bonus_money.png"; //金幣圖片
public static final String IMAGE_BONUS3 = RES_PATH + "bonus_glove.png"; //棒球手套圖片
public static final String IMAGE_BONUS4 = RES_PATH + "bonus_key.png"; //鑰匙圖片
public static final String IMAGE_BONUS5 = RES_PATH + "bonus_balloon.png"; //氣球圖片
public static final String IMAGE_BONUS6 = RES_PATH + "bonus_banana.png"; //香蕉圖片
//障礙物圖片(8個)
public static final String IMAGE_FRAISE1 = RES_PATH + "fraise_db.png"; //大便圖片
public static final String IMAGE_FRAISE2 = RES_PATH + "fraise_kxt.png"; //口香糖圖片
public static final String IMAGE_FRAISE3 = RES_PATH + "fraise_lg.png"; //欄桿圖片
public static final String IMAGE_FRAISE4 = RES_PATH + "fraise_ljt.png"; //垃圾桶圖片
public static final String IMAGE_FRAISE5 = RES_PATH + "fraise_lt.png"; //輪胎圖片
public static final String IMAGE_FRAISE6 = RES_PATH + "fraise_xz.png"; //箱子圖片
public static final String IMAGE_FRAISE7 = RES_PATH + "fraise_xsd.png"; //下水道井蓋圖片
public static final String IMAGE_FRAISE8 = RES_PATH + "fraise_ggp.png"; //廣告牌圖片
//道具圖片(3個)
public static final String IMAGE_TOOL1 = RES_PATH + "tool_bat.png"; // 球棒圖片
public static final String IMAGE_TOOL2 = RES_PATH + "tool_bottle.png"; // 啤酒瓶圖片
public static final String IMAGE_TOOL3 = RES_PATH + "tool_motohat.png"; // 摩托帽圖片
//敵人圖片(3個)
public static final String IMAGE_ENEMY1 = RES_PATH + "enemy_pig.png"; // 豬頭圖片
public static final String IMAGE_ENEMY2 = RES_PATH + "enemy_panda.png"; // 熊貓圖片
public static final String IMAGE_ENEMY3 = RES_PATH + "enemy_frog.png"; // 蛤蟆圖片
public static final String IMAGE_ENEMY1_DEAD = RES_PATH +
"enemy_pig_dead.png"; // 豬頭受傷圖片
public static final String IMAGE_ENEMY2_DEAD = RES_PATH +
"enemy_panda_dead.png"; // 熊貓受傷圖片
public static final String IMAGE_ENEMY3_DEAD = RES_PATH +
"enemy_frog_dead.png"; // 蛤蟆受傷圖片
//其他圖片(2個)
public static final String IMAGE_NUMBER = RES_PATH + "number.png"; //數(shù)字圖片
public static final String IMAGE_SKATEBOARD = RES_PATH + "skateboard.png"; //滑板圖片
//背景圖片(6個)
public static final String IMAGE_LAND1 = RES_PATH + "land_1.png";
public static final String IMAGE_LAND2 = RES_PATH + "land_2.png";
public static final String IMAGE_LAND3 = RES_PATH + "land_3.png";
public static final String IMAGE_LAND4 = RES_PATH + "land_4.png";
public static final String IMAGE_LAND5 = RES_PATH + "land_5.png";
public static final String IMAGE_LAND6 = RES_PATH + "land_6.png";
public static final String IMAGE_BUILDING1 = RES_PATH + "building_1.png";
public static final String IMAGE_BUILDING2 = RES_PATH + "building_2.png";
public static final String IMAGE_BUILDING3 = RES_PATH + "building_3.png";
public static final String IMAGE_BUILDING4 = RES_PATH + "building_4.png";
public static final String IMAGE_BUILDING5 = RES_PATH + "building_5.png";
public static final String IMAGE_BUILDING6 = RES_PATH + "building_6.png";
public static final String IMAGE_SKY1 = RES_PATH + "sky_1.png";
public static final String IMAGE_SKY2 = RES_PATH + "sky_2.png";
public static final String IMAGE_SKY3 = RES_PATH + "sky_3.png";
public static final String IMAGE_SKY4 = RES_PATH + "sky_4.png";
public static final String IMAGE_SKY5 = RES_PATH + "sky_5.png";
public static final String IMAGE_SKY6 = RES_PATH + "sky_6.png";
public static final String IMAGE_CLOUD = RES_PATH + "cloud.png";
//前景圖片(6個)
public static final String IMAGE_FOREGROUND1 = RES_PATH + "fg1.png"; //前景1圖片
public static final String IMAGE_FOREGROUND2 = RES_PATH + "fg2.png"; //前景2圖片
public static final String IMAGE_FOREGROUND3 = RES_PATH + "fg3.png"; //前景3圖片
public static final String IMAGE_FOREGROUND4 = RES_PATH + "fg4.png"; //前景4圖片
public static final String IMAGE_FOREGROUND5 = RES_PATH + "fg5.png"; //前景5圖片
public static final String IMAGE_FOREGROUND6 = RES_PATH + "fg6.png"; //前景6圖片
//裝飾圖片(6套12個)
public static final String IMAGE_DECORATION1_1 = RES_PATH + "dec1_1.png";
public static final String IMAGE_DECORATION1_2 = RES_PATH + "dec1_2.png";
public static final String IMAGE_DECORATION2_1 = RES_PATH + "dec2_1.png";
public static final String IMAGE_DECORATION2_2 = RES_PATH + "dec2_2.png";
public static final String IMAGE_DECORATION3_1 = RES_PATH + "dec3_1.png";
public static final String IMAGE_DECORATION3_2 = RES_PATH + "dec3_2.png";
public static final String IMAGE_DECORATION4_1 = RES_PATH + "dec4_1.png";
public static final String IMAGE_DECORATION4_2 = RES_PATH + "dec4_2.png";
public static final String IMAGE_DECORATION5_1 = RES_PATH + "dec5_1.png";
public static final String IMAGE_DECORATION5_2 = RES_PATH + "dec5_2.png";
public static final String IMAGE_DECORATION6_1 = RES_PATH + "dec6_1.png";
public static final String IMAGE_DECORATION6_2 = RES_PATH + "dec6_2.png";
//系統(tǒng)圖片(4個)
public static final String IMAGE_LOGO1 = RES_PATH + "logo1.png"; //游戲啟動圖片1
public static final String IMAGE_LOGO2 = RES_PATH + "logo2.png"; //游戲啟動圖片2
public static final String IMAGE_COVER = RES_PATH + "cover.png"; //封面圖片
public static final String IMAGE_MENU = RES_PATH + "menu.png"; //菜單圖片
public static final String IMAGE_SELECTOR = RES_PATH + "menuIcon.png";
public static final String IMAGE_HELPSCROLL = RES_PATH + "helpscroll.png"; // 菜單翻頁
public static final String IMAGE_ABOUT = RES_PATH + "creditscreen.png"; // 關于
public static final String IMAGE_DEMO = RES_PATH + "demo.png";
public static final String IMAGE_READY = RES_PATH + "ready.png";
public static final String IMAGE_MENUFRAME = RES_PATH + "menuFrame.png";
public static final String IMAGE_PLAYER = RES_PATH + "player.png";
/*記錄每一局過局條件(即過關應該得到的分數(shù))*/
public static final int[][] EVERYBONUS = { {
800, 1000, 1500}
, {
1000, 1300, 1800}
, {
1200, 1500, 2000}
, {
1500, 1800, 2300}
, {
1800, 2000, 2600}
, {
2000, 2300, 3000}
};
/*地圖寬度的系數(shù)*/
public static final byte COEFF_MAP = 16;
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