?? iconjigsaw.c
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//*****************Jigsaw Define Rule******************//
// If you want to define a pattern like this ___
// |___
// | |
// |___|
// .....
// The first token in the array have to be set with 5.
// Beacuse you have 5 characters in one line.
// Second token in the array have to be set with 4.
// That is icon's vertical characters number.
// And third token is the icon's start character.
// So yor jigsaw array must be like this.
// IconSix[]={5,4,XX};
//*****************************************************//
#include "IconJigsaw.h"
// IconName []={H icons, V icons, icon start};
code uCHAR OSD2_BLANK []={1,1,129};
code uCHAR RECT_WB_L[] ={1,1,130};
code uCHAR RECT_WB_R[] ={1,1,131};
code uCHAR RECT_WB_U[] ={1,1,132};
code uCHAR RECT_WB_D[] ={1,1,133};
code uCHAR ROUND_WB_LU[]={1,1,134};
code uCHAR ROUND_WB_RU[]={1,1,135};
code uCHAR ROUND_WB_LD[]={1,1,136};
code uCHAR ROUND_WB_RD[]={1,1,137};
code uCHAR RECT_WB_LU[] ={1,1,138};
code uCHAR RECT_WB_RU[] ={1,1,139};
code uCHAR RECT_WB_LD[] ={1,1,140};
code uCHAR RECT_WB_RD[] ={1,1,141};
code uCHAR ROUND_LU[]={1,1,142};
code uCHAR ROUND_RU[]={1,1,143};
code uCHAR ROUND_LD[]={1,1,144};
code uCHAR ROUND_RD[]={1,1,145};
code uCHAR RECT_BB_LU[] ={1,1,146};
code uCHAR RECT_BB_RU[] ={1,1,147};
code uCHAR RECT_BB_LD[] ={1,1,148};
code uCHAR RECT_BB_RD[] ={1,1,149};
code uCHAR ROUND_BB_LU[]={1,1,150};
code uCHAR ROUND_BB_RU[]={1,1,151};
code uCHAR ROUND_BB_LD[]={1,1,152};
code uCHAR ROUND_BB_RD[]={1,1,153};
code uCHAR ROUND_BB_U[]={1,1,154};
code uCHAR ROUND_BB_D[]={1,1,155};
code uCHAR ROUND_BB_L[]={1,1,156};
code uCHAR ROUND_BB_R[]={1,1,157};
//--------------------------------------
code uCHAR TopBarUnit1 []={1,1,0};
code uCHAR TopBarUnit2 []={1,1,1};
code uCHAR TopBarUnit3 []={1,1,2};
code uCHAR TopBarUnit4 []={1,1,3};
code uCHAR TopBarUnit5 []={1,1,4};
code uCHAR TopBarUnit6 []={1,1,5};
code uCHAR TopBarUnit7 []={1,1,6};
code uCHAR TopBarUnit8 []={1,1,7};
code uCHAR TopBarUnit9 []={1,1,8};
code uCHAR Icon_CD []={4,3,9};
code uCHAR IconFuncBtnUnit1 []={1,2,21};
code uCHAR IconFuncBtnUnit2 []={1,2,23};
code uCHAR IconFuncBtn_RU []={1,1,25};
code uCHAR IconFuncBtn_RD []={1,1,26};
code uCHAR IconFuncBtnUnit3 []={1,2,25};
code uCHAR IconListCursor []={2,1,27};
code uCHAR IconVScrollUnit1 []={2,1,29};
code uCHAR IconVScrollUnit2 []={2,1,31};
code uCHAR IconVScrollUnit3 []={2,1,33};
code uCHAR IconFile1 []={2,2,35};
code uCHAR IconFold1 []={2,2,39};
code uCHAR IconFold2 []={2,2,43};
code uCHAR IconZoom []={3,2,47};
code uCHAR IconZoomIn []={3,2,53};
code uCHAR IconZoomOut []={3,2,59};
code uCHAR AudioFreqTblTopUnit []={3,1,65};
code uCHAR AudioFreqTblMidUnit []={3,1,68};
code uCHAR AudioFreqTblBottomUnit []={3,1,71};
code uCHAR AudioFreqTblCursor1 []={3,1,74};
code uCHAR AudioFreqTblCursor2 []={3,1,77};
code uCHAR AudioFreqTblCursor3 []={3,1,80};
code uCHAR AudioFreqTblCursor4 []={3,1,83};
code uCHAR AudioFreqTblCursor5 []={3,1,86};
code uCHAR AudioFreqTblCursor6 []={3,1,89};
code uCHAR AudioFreqTblCursor7 []={3,1,92};
code uCHAR AudioFreqTblCursor8 []={3,1,95};
code uCHAR AudioFreqTblCursor9 []={3,1,98};
code uCHAR BtnTextBarUpUnitStart []={1,1,101};
code uCHAR BtnTextBarUpUnitMid []={1,1,102};
code uCHAR BtnTextBarUpUnitEnd []={1,1,103};
code uCHAR BtnTextBarDownUnitStart []={1,1,104};
code uCHAR BtnTextBarDownUnitMid []={1,1,105};
code uCHAR BtnTextBarDownUnitEnd []={1,1,106};
code uCHAR Icon_CDOperation []={2,2,107};
code uCHAR Icon_Btn_Unit1_LU []={1,1,111};
code uCHAR Icon_Btn_Unit1_LD []={1,1,112};
code uCHAR Icon_Btn_Unit_M []={1,2,113};
// code uCHAR Icon_Btn_Unit_MD []={1,1,114};
code uCHAR Icon_Btn_Unit1_RU []={1,1,115};
code uCHAR Icon_Btn_Unit1_RD []={1,1,116};
code uCHAR Icon_Btn_Unit2_LU []={1,1,117};
code uCHAR Icon_Btn_Unit2_LD []={1,1,118};
code uCHAR Icon_Btn_Unit2_RU []={1,1,119};
code uCHAR Icon_Btn_Unit2_RD []={1,1,120};
code uCHAR Icon_Btn_Special1 []={1,1,121};
code uCHAR Icon_Btn_Special2 []={1,1,122};
code uCHAR Icon_Btn_Special3 []={1,1,123};
code uCHAR Icon_Btn_Special4 []={1,1,124};
code uCHAR Icon_Btn_Special5 []={1,1,125};
code uCHAR Icon_Btn_Special6 []={1,1,126};
code uCHAR Icon_Btn_Special7 []={1,1,127};
code uCHAR Icon_Btn_Special8 []={1,1,128};
//-----------------------------------------
code unsigned char IconColorHighByte[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
0x00,0x00,0x00,0x01,0x00,0x02,0x02,0x02,
0x02,0x02,0x02,0x03,0x03,0x03,0x03,0x01,
0x00,0x03,0x00,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x02,
0x02,0x02,0x02,0x02,0x02,0x04,0x04,0x02,
0x04,0x04,0x04,0x05,0x05,0x02,0x05,0x05,
0x04,0x03,0x01,0x03,0x03,0x01,0x03,0x03,
0x01,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x03,
0x03,0x03,0x03,0x03,0x03,0x03,0x03,0x06,
0x06,0x03,0x03,0x06,0x06,0x06,0x06,0x06,
0x06,0x07,0x08,0x09,0x06,0x07,0x08,0x07,
0x0A,0x00,0x03,0x03,0x03,0x03,0x06,0x06,
0x06,0x06,0x03,0x03,0x03,0x03,0x04,0x04,
0x04,0x04,0x05,0x05,0x05,0x05,0x06,0x06,
0x06,0x06,0x05,0x05,0x05,0x05
};
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