?? mapserver.dep
字號:
# Microsoft Developer Studio Generated Dependency File, included by MapServer.mak
..\Quest\ActiveQuest.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\criticalsection.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
"..\Quest\ActiveQuest.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\QuestEngine.h"\
"..\Quest\Trigger.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\Parameter\AIMsg.cpp : \
"..\..\include\command.h"\
"..\Parameter\AIMsg.h"\
..\MapLoad\ArchiveMap.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\MapLoad\ArchiveMap.h"\
"..\MapLoad\ArchiveMem.h"\
"..\MapLoad\CharMainPlayer.h"\
"..\MapLoad\Const.h"\
"..\MapLoad\MapData.h"\
"..\MapLoad\MapObjectProp.h"\
"..\MapLoad\MapTileProp.h"\
"..\MapLoad\ScriptBase.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\..\include\AuthCode.cpp : \
"..\..\include\AuthCode.h"\
"..\..\include\command.h"\
.\Azit.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
.\AzitManager.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\DBSocket.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
.\BaseData.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\questengine.h"\
"..\..\include\RegCrypt.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\..\include\xregkey.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Param_MapServer.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\Parameter\Being.cpp : \
"..\..\include\command.h"\
"..\Parameter\Being.h"\
.\CFightZone.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\PacketCrypt.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
.\CGuild.cpp : \
"..\..\include\17cryptserver.h"\
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\RegCrypt.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\PacketCrypt.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
.\CGuildSkill.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\MapLoad\CharMainPlayer.cpp : \
"..\..\include\command.h"\
"..\MapLoad\CharMainPlayer.h"\
..\..\include\CList.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
.\CLog.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\Quest\Condition.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
"..\Quest\ActiveQuest.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\QuestEngine.h"\
"..\Quest\Trigger.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\..\include\Crypt.cpp : \
"..\..\include\command.h"\
"..\..\include\Crypt.h"\
"..\..\include\seed.h"\
.\CUdpSocket.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CUdpSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
.\DBSocket.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\PacketCrypt.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
..\Parameter\Enchant.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\Quest\Execution.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\criticalsection.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
"..\Quest\ActiveQuest.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\QuestEngine.h"\
"..\Quest\Trigger.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
.\Gamble.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -