?? mapserver.dep
字號(hào):
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
..\Parameter\HitStruct.cpp : \
"..\..\include\command.h"\
"..\Parameter\HitStruct.h"\
..\Quest\IfThen.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\Parameter\Being.h"\
"..\Quest\ActiveQuest.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\Trigger.h"\
".\tgaBase.h"\
..\Parameter\Item.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
.\Map.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\MapLoad\ArchiveMap.h"\
"..\MapLoad\ArchiveMem.h"\
"..\MapLoad\CharMainPlayer.h"\
"..\MapLoad\MapData.h"\
"..\MapLoad\MapObjectProp.h"\
"..\MapLoad\MapTileProp.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\MapLoad\MapData.cpp : \
"..\..\include\command.h"\
"..\MapLoad\CharMainPlayer.h"\
"..\MapLoad\MapData.h"\
"..\MapLoad\MapObjectProp.h"\
"..\MapLoad\MapTileProp.h"\
..\..\include\MapDBAccess.cpp : \
"..\..\include\command.h"\
"..\..\include\MapDBAccess.h"\
..\MapLoad\MapObjectProp.cpp : \
"..\..\include\command.h"\
"..\MapLoad\MapObjectProp.h"\
.\MapServer.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\questengine.h"\
"..\..\include\RegCrypt.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\..\include\xregkey.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServer.h"\
".\MapServer_i.c"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Param_MapServer.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
.\MapServer.rc : \
".\MapServer.tlb"\
.\MapServerSocket.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\mstcpip.h"\
"..\..\include\quest.h"\
"..\..\include\RegCrypt.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\PacketCrypt.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
..\MapLoad\MapTileProp.cpp : \
"..\..\include\command.h"\
"..\MapLoad\MapTileProp.h"\
.\NPC.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\questengine.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
.\Party.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
..\Parameter\Player.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\BaseData.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
.\PlayerInfo.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\questengine.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\SafeVector.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\Azit.h"\
".\AzitManager.h"\
".\BaseData.h"\
".\CFightZone.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\CLog.h"\
".\CUdpSocket.h"\
".\DBSocket.h"\
".\Gamble.h"\
".\Map.h"\
".\MapServerSocket.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
..\Quest\Quest.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\Trigger.h"\
".\tgaBase.h"\
..\Quest\QuestEngine.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\Crypt.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
"..\Quest\ActiveQuest.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\QuestEngine.h"\
"..\Quest\QuestException.h"\
"..\Quest\Trigger.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\NPC.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
..\Quest\QuestException.cpp : \
"..\..\include\command.h"\
"..\Quest\QuestException.h"\
..\..\include\SafeList.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\SafeList.h"\
..\..\include\SafeMap.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
..\..\include\SafeVector.cpp : \
"..\..\include\command.h"\
"..\..\include\SafeVector.h"\
..\MapLoad\ScriptBase.cpp : \
"..\..\include\command.h"\
"..\MapLoad\ScriptBase.h"\
.\ServerMem.cpp : \
"..\..\include\activequest.h"\
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\criticalsection.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\MemPool.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\NPC.h"\
".\PlayerInfo.h"\
".\ServerMem.h"\
".\tgaBase.h"\
.\StdAfx.cpp : \
"..\..\include\command.h"\
".\MapChart.h"\
".\ServerMsgList.h"\
".\StdAfx.h"\
".\strtok.h"\
"c:\program files\microsoft visual studio\vc98\include\basetsd.h"\
..\Quest\Trigger.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\Quest\Condition.h"\
"..\Quest\Execution.h"\
"..\Quest\IfThen.h"\
"..\Quest\Quest.h"\
"..\Quest\QuestEngine.h"\
"..\Quest\Trigger.h"\
".\tgaBase.h"\
.\UniqueManager.cpp : \
"..\..\include\CList.h"\
"..\..\include\command.h"\
"..\..\include\condition.h"\
"..\..\include\execution.h"\
"..\..\include\ifthen.h"\
"..\..\include\MapDBAccess.h"\
"..\..\include\quest.h"\
"..\..\include\SafeList.h"\
"..\..\include\SafeMap.h"\
"..\..\include\trigger.h"\
"..\..\include\xptrlist.h"\
"..\Parameter\AIMsg.h"\
"..\Parameter\Being.h"\
"..\Parameter\Enchant.h"\
"..\Parameter\HitStruct.h"\
"..\Parameter\Item.h"\
"..\Parameter\Player.h"\
".\CGuild.h"\
".\CGuildSkill.h"\
".\DBSocket.h"\
".\Map.h"\
".\NPC.h"\
".\Party.h"\
".\PlayerInfo.h"\
".\tgaBase.h"\
".\UniqueManager.h"\
.\version.cpp : \
"..\..\include\command.h"\
..\..\include\XPtrList.cpp : \
"..\..\include\command.h"\
"..\..\include\xptrlist.h"\
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