?? imageproc.cpp
字號:
#include "ImageProc.h"
//
// Type conversion utilities
//
template <class T1, class T2>
void TypeConvertTyped(T1* src, T2* dst, int n,
float scale, float offset,
T2 minVal, T2 maxVal)
{
// This routine does NOT round values when converting from float to int
const bool scaleOffset = (scale != 1.0f) || (offset != 0.0f);
const bool clip = (minVal < maxVal);
if (scaleOffset)
for (int i = 0; i < n; i++)
{
float val = src[i] * scale + offset;
if (clip)
val = __min(__max(val, minVal), maxVal);
dst[i] = (T2) val;
}
else if (clip)
for (int i = 0; i < n; i++)
{
dst[i] = (T2) __min(__max(src[i], minVal), maxVal);
}
else if (typeid(T1) == typeid(T2))
memcpy(dst, src, n*sizeof(T2));
else
for (int i = 0; i < n; i++)
{
dst[i] = (T2) src[i];
}
}
#if 0
else
memcpy(dst, src, n*sizeof(uchar));
#endif
template <class T1, class T2>
void TypeConvert(CImageOf<T1>& src, CImageOf<T2>& dst, float scale, float offset)
{
// Convert between images of same shape but diffent types
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
// Make sure the shapes (ignoring bands) are compatible
if (sShape != dShape)
dst.ReAllocate(sShape);
// Determine if clipping is required
T2 minVal = dst.MinVal();
T2 maxVal = dst.MaxVal();
if (minVal <= src.MinVal() && maxval >= src.MaxVal())
minVal = maxVal = 0;
// Process each row
for (int y = 0; y < sShape.height; y++)
{
TypeConvertLine(&src.Pixel(0, y, 0), &dst.Pixel(0, y, 0),
sShape.width, scale, offset, minVal, maxVal);
}
}
template <class T>
void GrayToRGBA(CImageOf<T>& src, CImageOf<T>& dst)
{
// Make sure the shapes (ignoring bands) are compatible
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
if (sShape.nBands() != 1)
throw CError("GrayToRGBA: source image is not single-banded");
if (! sShape.SameIgnoringNBands(dShape))
{
dShape = CShape(sShape.width, sShape.height, 4);
dst.ReAllocate(dShape);
}
// Process each row
int aC = dst.alphaChannel;
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP++)
for (int b = 0; b < dShape.nBands; b++, dstP++)
*dstP = (b == aC) ? 255 : *srcP;
}
}
template <class T>
void RGBAToGray(CImageOf<T>& src, CImageOf<T>& dst)
{
// Make sure the shapes (ignoring bands) are compatible
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
if (sShape.nBands() != 4)
throw CError("RGBAToGray: source image is not 4-banded");
if (! sShape.SameIgnoringNBands(dShape))
dst.ReAllocate(CShape(sShape.width, sShape.height, 4));
if (dShape.nBands() != 4)
throw CError("RGBAToGray: source image is not 4-banded");
if (src.alphaChannel != 3)
throw CError("RGBAToGray: source A is not in the 4th band");
// Process each row
T minVal = dst.MinVal();
T maxVal = dst.MaxVal();
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP += 4, dstP++)
{
RGBA<T>& p = *(RGBA<T> *) srcP;
float Y = 0.212671 * p.R + 0.715160 * p.G + 0.072169 * p.B;
dstP = (T) __min(maxVal, __max(minVal, Y));
}
}
}
template <class T>
void BandSelect(CImageOf<T>& src, CImageOf<T>& dst, int sBand, int dBand)
{
// Convert between images of same type but different # of bands
CShape sShape = src.Shape();
CShape dShape = dst.Shape();
// Make sure the shapes (ignoring bands) are compatible
if (! sShape.SameIgnoringNBands(dShape) || dShape.nBands == 0)
{
dShape.width = sShape.width;
dShape.height = sShape.height;
dShape.nBands = (dShape.nBands) ? dShape.nBands : 1;
dst.ReAllocate(dShape);
}
// Check the bands are valid
int sB = sShape.nBands;
int dB = dShape.nBands;
if (sBand < 0 || sBand >= sB)
throw CError("BandSelect: source band %d is invalid", sBand);
if (dBand < 0 || dBand >= dB)
throw CError("BandSelect: destination band %d is invalid", dBand);
// Process each row
for (int y = 0; y < sShape.height; y++)
{
T* srcP = &src.Pixel(0, y, 0);
T* dstP = &dst.Pixel(0, y, 0);
for (int x = 0; x < sShape.width; x++, srcP += sB, dstP += dB)
dstP[dBand] = srcP[sBand];
}
}
//
// Helper functions for point and neighborhood processing
//
void PointProcess1(CImage& img1,
bool (*fn)(int n, CImage **iptrs, void* p1, int b1))
{
// Call the line processing function on each line
CImage *ptr[1] = {&img1}; // pointer for getting at data
CShape s1 = img1.Shape();
int w = s1.width;
int h = s1.height;
int b1 = s1.nBands;
for (int y = 0; y < s1.height; y++)
{
fn(w, ptr, img1.PixelAddress(0, y, 0), b1);
}
}
//
// Miscellaneous utility routines
//
template <class PixType>
static void CopyPixels(PixType* p1, int s1, PixType* p2, int s2, int w)
{
s1 /= sizeof(PixType);
s2 /= sizeof(PixType);
if (s2 == 1)
{
for (int x = 0; x < w; x++, p1 += s1, p2 += s2)
*p2 = *p1;
}
else
{
for (int x = 0; x < w; x++, p1 += s1, p2 += s2)
for (int b = 0; b < s2; b++)
p2[b] = p1[b];
}
}
CImage Rotate90(CImage img1, int nTimesCCW)
{
// Allocate the result image
nTimesCCW &= 0x3; // 0, 1, 2, or 3
CShape s1 = img1.Shape();
CShape s2((nTimesCCW & 1) ? s1.height : s1.width,
(nTimesCCW & 1) ? s1.width : s1.height, s1.nBands);
CImage img2(s2, img1.PixType(), img1.BandSize());
// Iterate over the output pixels
// TODO: blocking this into tiles could be more efficient...
for (int y = 0; y < s2.height; y++)
{
// Determine the starting location and stride
int x0, y0, xd, yd;
switch (nTimesCCW)
{
case 0: x0 = 0, y0 = y, xd = 1, yd = 0; break;
case 1: x0 = s2.height-1-y, y0 = 0, xd = 0, yd = 1; break;
case 2: x0 = s2.width-1, y0 = s2.height-1-y, xd = -1, yd = 0; break;
case 3: x0 = y, y0 = s2.width-1, xd = 0, yd = -1; break;
}
void* p1a = img1.PixelAddress(x0, y0, 0);
void* p1b = img1.PixelAddress(x0+xd, y0+yd, 0);
void* p2a = img2.PixelAddress(0, y, 0);
void* p2b = img2.PixelAddress(1, y, 0);
int stride1 = (char *) p1b - (char *) p1a;
int stride2 = (char *) p2b - (char *) p2a;
// Copy the pixels using the largest possible unit
if ((stride2 & -4) == stride2)
CopyPixels((int *) p1a, stride1, (int *) p2a, stride2, s2.width);
else if ((stride2 & -2) == stride2)
CopyPixels((short *) p1a, stride1, (short *) p2a, stride2, s2.width);
else
CopyPixels((char *) p1a, stride1, (char *) p2a, stride2, s2.width);
}
return img2;
}
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