?? dac_vcdemo.cpp
字號:
// DAC_VCDEMO.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "DAC_VCDEMO.h"
#include "DAC_VCDEMODlg.h"
#include "DACLTSDK.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CDAC_VCDEMOApp
BEGIN_MESSAGE_MAP(CDAC_VCDEMOApp, CWinApp)
//{{AFX_MSG_MAP(CDAC_VCDEMOApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CDAC_VCDEMOApp construction
CDAC_VCDEMOApp::CDAC_VCDEMOApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CDAC_VCDEMOApp object
CDAC_VCDEMOApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CDAC_VCDEMOApp initialization
BOOL CDAC_VCDEMOApp::InitInstance()
{
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
if(!InitOPCDef())
{
return false;
}
CDAC_VCDEMODlg dlg;
m_pMainWnd = &dlg;
dlg.DoModal();
return false;
}
int CDAC_VCDEMOApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
FreeOPCDef();
return CWinApp::ExitInstance();
}
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