?? headphone.c
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/***************************************************************************** * headphone.c : headphone virtual spatialization channel mixer module * -> gives the feeling of a real room with a simple headphone ***************************************************************************** * Copyright (C) 2002-2006 the VideoLAN team * $Id$ * * Authors: Boris Dorès <babal@via.ecp.fr> * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston MA 02110-1301, USA. *****************************************************************************//***************************************************************************** * Preamble *****************************************************************************/#ifdef HAVE_CONFIG_H# include "config.h"#endif#include <math.h> /* sqrt */#include <vlc_common.h>#include <vlc_plugin.h>#include <vlc_aout.h>#include <vlc_filter.h>#include <vlc_block.h>/***************************************************************************** * Local prototypes *****************************************************************************/static int Create ( vlc_object_t * );static void Destroy ( vlc_object_t * );static void DoWork ( aout_instance_t *, aout_filter_t *, aout_buffer_t *, aout_buffer_t * );/* Audio filter2 */static int OpenFilter ( vlc_object_t * );static void CloseFilter( vlc_object_t * );static block_t *Convert( filter_t *, block_t * );/***************************************************************************** * Module descriptor *****************************************************************************/#define MODULE_DESCRIPTION N_ ( \ "This effect gives you the feeling that you are standing in a room " \ "with a complete 7.1 speaker set when using only a headphone, " \ "providing a more realistic sound experience. It should also be " \ "more comfortable and less tiring when listening to music for " \ "long periods of time.\nIt works with any source format from mono " \ "to 7.1.")#define HEADPHONE_DIM_TEXT N_("Characteristic dimension")#define HEADPHONE_DIM_LONGTEXT N_( \ "Distance between front left speaker and listener in meters.")#define HEADPHONE_COMPENSATE_TEXT N_("Compensate delay")#define HEADPHONE_COMPENSATE_LONGTEXT N_( \ "The delay which is introduced by the physical algorithm may "\ "sometimes be disturbing for the synchronization between lips-movement "\ "and speech. In case, turn this on to compensate.")#define HEADPHONE_DOLBY_TEXT N_("No decoding of Dolby Surround")#define HEADPHONE_DOLBY_LONGTEXT N_( \ "Dolby Surround encoded streams won't be decoded before being " \ "processed by this filter. Enabling this setting is not recommended.")vlc_module_begin(); set_description( N_("Headphone virtual spatialization effect") ); set_shortname( N_("Headphone effect") ); set_help( MODULE_DESCRIPTION ); set_category( CAT_AUDIO ); set_subcategory( SUBCAT_AUDIO_AFILTER ); add_integer( "headphone-dim", 10, NULL, HEADPHONE_DIM_TEXT, HEADPHONE_DIM_LONGTEXT, false ); add_bool( "headphone-compensate", 0, NULL, HEADPHONE_COMPENSATE_TEXT, HEADPHONE_COMPENSATE_LONGTEXT, true ); add_bool( "headphone-dolby", 0, NULL, HEADPHONE_DOLBY_TEXT, HEADPHONE_DOLBY_LONGTEXT, true ); set_capability( "audio filter", 0 ); set_callbacks( Create, Destroy ); add_shortcut( "headphone" ); /* Audio filter 2 */ add_submodule(); set_description( N_("Headphone virtual spatialization effect") ); set_capability( "audio filter2", 0 ); set_callbacks( OpenFilter, CloseFilter );vlc_module_end();/***************************************************************************** * Internal data structures *****************************************************************************/struct atomic_operation_t{ int i_source_channel_offset; int i_dest_channel_offset; unsigned int i_delay;/* in sample unit */ double d_amplitude_factor;};struct aout_filter_sys_t{ size_t i_overflow_buffer_size;/* in bytes */ uint8_t * p_overflow_buffer; unsigned int i_nb_atomic_operations; struct atomic_operation_t * p_atomic_operations;};struct filter_sys_t{ size_t i_overflow_buffer_size;/* in bytes */ uint8_t * p_overflow_buffer; unsigned int i_nb_atomic_operations; struct atomic_operation_t * p_atomic_operations;};/***************************************************************************** * Init: initialize internal data structures * and computes the needed atomic operations *****************************************************************************//* x and z represent the coordinates of the virtual speaker * relatively to the center of the listener's head, measured in meters : * * left right *Z *- *a head *x *i *s * rear left rear right * * x-axis * */static void ComputeChannelOperations( struct aout_filter_sys_t * p_data , unsigned int i_rate, unsigned int i_next_atomic_operation , int i_source_channel_offset, double d_x, double d_z , double d_compensation_length, double d_channel_amplitude_factor ){ double d_c = 340; /*sound celerity (unit: m/s)*/ double d_compensation_delay = (d_compensation_length-0.1) / d_c * i_rate; /* Left ear */ p_data->p_atomic_operations[i_next_atomic_operation] .i_source_channel_offset = i_source_channel_offset; p_data->p_atomic_operations[i_next_atomic_operation] .i_dest_channel_offset = 0;/* left */ p_data->p_atomic_operations[i_next_atomic_operation] .i_delay = (int)( sqrt( (-0.1-d_x)*(-0.1-d_x) + (0-d_z)*(0-d_z) ) / d_c * i_rate - d_compensation_delay ); if( d_x < 0 ) { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2; } else if( d_x > 0 ) { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2; } else { p_data->p_atomic_operations[i_next_atomic_operation] .d_amplitude_factor = d_channel_amplitude_factor / 2; } /* Right ear */ p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_source_channel_offset = i_source_channel_offset; p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_dest_channel_offset = 1;/* right */ p_data->p_atomic_operations[i_next_atomic_operation + 1] .i_delay = (int)( sqrt( (0.1-d_x)*(0.1-d_x) + (0-d_z)*(0-d_z) ) / d_c * i_rate - d_compensation_delay ); if( d_x < 0 ) { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor * 0.9 / 2; } else if( d_x > 0 ) { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor * 1.1 / 2; } else { p_data->p_atomic_operations[i_next_atomic_operation + 1] .d_amplitude_factor = d_channel_amplitude_factor / 2; }}static int Init( vlc_object_t *p_this, struct aout_filter_sys_t * p_data , unsigned int i_nb_channels, uint32_t i_physical_channels , unsigned int i_rate ){ double d_x = config_GetInt( p_this, "headphone-dim" ); double d_z = d_x; double d_z_rear = -d_x/3; double d_min = 0; unsigned int i_next_atomic_operation; int i_source_channel_offset; unsigned int i; if( config_GetInt( p_this, "headphone-compensate" ) ) { /* minimal distance to any speaker */ if( i_physical_channels & AOUT_CHAN_REARCENTER ) { d_min = d_z_rear; } else { d_min = d_z; } } /* Number of elementary operations */ p_data->i_nb_atomic_operations = i_nb_channels * 2; if( i_physical_channels & AOUT_CHAN_CENTER ) { p_data->i_nb_atomic_operations += 2; } p_data->p_atomic_operations = malloc( sizeof(struct atomic_operation_t) * p_data->i_nb_atomic_operations ); if( p_data->p_atomic_operations == NULL ) return -1; /* For each virtual speaker, computes elementary wave propagation time * to each ear */ i_next_atomic_operation = 0; i_source_channel_offset = 0; if( i_physical_channels & AOUT_CHAN_LEFT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x , d_z , d_min , 2.0 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_RIGHT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x , d_z , d_min , 2.0 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_MIDDLELEFT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x , 0 , d_min , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_MIDDLERIGHT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x , 0 , d_min , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_REARLEFT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x , d_z_rear , d_min , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_REARRIGHT ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x , d_z_rear , d_min , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_REARCENTER ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , 0 , -d_z , d_min , 1.5 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_CENTER ) { /* having two center channels increases the spatialization effect */ ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , d_x / 5.0 , d_z , d_min , 0.75 / i_nb_channels ); i_next_atomic_operation += 2; ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , -d_x / 5.0 , d_z , d_min , 0.75 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } if( i_physical_channels & AOUT_CHAN_LFE ) { ComputeChannelOperations( p_data , i_rate , i_next_atomic_operation , i_source_channel_offset , 0 , d_z_rear , d_min , 5.0 / i_nb_channels ); i_next_atomic_operation += 2; i_source_channel_offset++; } /* Initialize the overflow buffer * we need it because the process induce a delay in the samples */ p_data->i_overflow_buffer_size = 0; for( i = 0 ; i < p_data->i_nb_atomic_operations ; i++ ) { if( p_data->i_overflow_buffer_size < p_data->p_atomic_operations[i].i_delay * 2 * sizeof (float) ) { p_data->i_overflow_buffer_size = p_data->p_atomic_operations[i].i_delay * 2 * sizeof (float); } } p_data->p_overflow_buffer = malloc( p_data->i_overflow_buffer_size ); if( p_data->p_overflow_buffer == NULL ) { free( p_data->p_atomic_operations ); return -1; } memset( p_data->p_overflow_buffer, 0 , p_data->i_overflow_buffer_size ); return 0;}/***************************************************************************** * Create: allocate headphone downmixer *****************************************************************************/
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