?? 圖書管理系統(tǒng).cpp
字號:
// 圖書管理系統(tǒng).cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "圖書管理系統(tǒng).h"
#include "圖書管理系統(tǒng)Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMyApp
BEGIN_MESSAGE_MAP(CMyApp, CWinApp)
//{{AFX_MSG_MAP(CMyApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyApp construction
CMyApp::CMyApp()
{
m_falg=0;
m_do=0;
m_do1=0;
m_do2=0;
m_do3=0;
m_do4=0;
m_do5=0;
m_do6=0;
m_do7=0;// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMyApp object
CMyApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMyApp initialization
BOOL CMyApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
AfxOleInit();
m_pConnection.CreateInstance(__uuidof(Connection));
try
{
m_pConnection->Open("Provider=Microsoft.Jet.OLEDB.4.0;Data Source=Book.mdb"
,"","",adModeUnknown);
}
catch(_com_error e)
{
AfxMessageBox("數(shù)據(jù)庫連接失敗,確認數(shù)據(jù)庫Book.mdb 是否在當前路徑下!");
}
CMyDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
/* CMyDlg *dlg=new CMyDlg;
dlg->Create(IDD_MY_DIALOG);
dlg->ShowWindow(true);*/
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
int CMyApp::ExitInstance()
{
// TODO: Add your specialized code here and/or call the base class
if(m_pConnection->State)
m_pConnection->Close();
m_pConnection= NULL;
return CWinApp::ExitInstance();
}
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