?? goalie_neck_bmn.h
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group, University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*//** \file policy_dynamic_neck_goalie.h*/#ifndef _GOALIE_NECK_BMN_H_#define _GOALIE_NECK_BMN_H_#include "../base_bm.h"//#include "move_factory.h"#include "../policy/policy_tools.h"#include "neck_cmd_bms.h"//#include "globals.h"/** */class GoalieNeck : public NeckBehavior { static bool initialized; NeckCmd *neck_cmd; public: GoalieNeck(); virtual ~GoalieNeck(); /** get the unique id of the policy. \return policy id. */ bool get_cmd(Cmd &cmd); static bool init(char const * conf_file, int argc, char const* const* argv) { if(initialized) return true; initialized = true; std::cout << "GoalieNeck behavior initialized."; return ( NeckCmd::init(conf_file, argc, argv) ); } private: Go2Ball_Steps* go2ball_list; struct{ float me; float my_goalie; float teammate; int teammate_number; Vector teammate_pos; Bool ball_kickable_for_teammate; float opponent; int opponent_number; Vector opponent_pos; Bool ball_kickable_for_opponent; } steps2go; int time_of_turn; int time_attacker_seen; int last_time_look_to_ball; Value turnback2_scandir; void compute_steps2go(); bool goalie_neck(Cmd &cmd); bool neck_standard(Cmd &cmd); bool neck_lock(Cmd &cmd);};#endif //_GOALIE_NECK_BMN_H_
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