?? goalie_neck_bmn.c
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group, University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#include "goalie_neck_bmn.h"#include "mdp_info.h"#include <stdlib.h>#include <stdio.h>#include "types.h"#include "tools.h"#include "valueparser.h"#include "options.h"#include "cmd.h"#include "log_macros.h"bool GoalieNeck::initialized = false;GoalieNeck::GoalieNeck() { time_of_turn = 0; time_attacker_seen = 0; last_time_look_to_ball = 0; neck_cmd = new NeckCmd();}GoalieNeck::~GoalieNeck() { delete neck_cmd;}bool GoalieNeck::get_cmd(Cmd &cmd) { return goalie_neck(cmd);}#define GOALIE_MAX_ANGLE_TO_BALL 1/180.*PI/** locks neck angle to body angle */bool GoalieNeck::neck_lock(Cmd &cmd) { LOG_POL(3,<<"Goalie_Neck - neck_lock: Locking neck angle to body angle"); neck_cmd->set_turn_neck_rel(0.0); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Neck_Turn_Rel(0);}void GoalieNeck::compute_steps2go(){ /* calculate number of steps to intercept ball, for every player on the pitch, return sorted list */ Policy_Tools::go2ball_steps_update(); go2ball_list = Policy_Tools::go2ball_steps_list(); steps2go.me = 1000; steps2go.opponent = 1000; steps2go.opponent_number = 0; steps2go.teammate = 1000; steps2go.teammate_number = 0; steps2go.my_goalie = 1000; /* get predicted steps to intercept ball for me, my goalie , fastest teammate and fastest opponent */ for(int i=0;i<22;i++){ if(go2ball_list[i].side == Go2Ball_Steps::MY_TEAM){ if(WSinfo::me->number == go2ball_list[i].number){ steps2go.me = go2ball_list[i].steps; } else if(WSinfo::ws->my_goalie_number == go2ball_list[i].number){ steps2go.my_goalie = go2ball_list[i].steps; } else if(steps2go.teammate == 1000){ steps2go.teammate = go2ball_list[i].steps; steps2go.teammate_number = go2ball_list[i].number; } } if(go2ball_list[i].side == Go2Ball_Steps::THEIR_TEAM){ if(steps2go.opponent == 1000){ steps2go.opponent = go2ball_list[i].steps; steps2go.opponent_number = go2ball_list[i].number; } } } PPlayer p_tmp = WSinfo::get_opponent_by_number(steps2go.opponent_number); if (p_tmp != NULL) { steps2go.opponent_pos = p_tmp->pos; steps2go.ball_kickable_for_opponent = WSinfo::is_ball_kickable_for(p_tmp); } else { steps2go.opponent_pos = Vector(0.0, 0.0); steps2go.ball_kickable_for_opponent = false; } p_tmp = WSinfo::get_teammate_by_number(steps2go.teammate_number); if (p_tmp != NULL) { steps2go.teammate_pos = p_tmp->pos; steps2go.ball_kickable_for_teammate = WSinfo::is_ball_kickable_for(p_tmp); } else { steps2go.teammate_pos = Vector(0.0, 0.0); steps2go.ball_kickable_for_teammate = false; }}bool GoalieNeck::goalie_neck(Cmd &cmd){ double VZ; IntentionType it; Value neck2ball_dir; mdpInfo::get_my_neck_intention(it); if(it.type==NECK_INTENTION_SCANFORBALL) { LOG_POL(3,<<"Goalie_Neck: Got neck intention type SCANFORBALL!"); return neck_lock(cmd); } compute_steps2go(); if((WSinfo::ws->play_mode == PM_my_GoalKick) || (WSinfo::ws->play_mode == PM_my_GoalieFreeKick) && (it.type!=NECK_INTENTION_LOOKINDIRECTION)) return neck_standard(cmd); if (it.type == NECK_INTENTION_LOOKINDIRECTION) { LOG_POL(0, << "Neck_Intention ist gesetzt, Drehung nach" << it.p1); time_of_turn = WSinfo::ws->time; neck2ball_dir = it.p1; } else { Vector ball_pos = WSinfo::ball->pos; Vector my_pos = WSinfo::me->pos; neck2ball_dir = mdpInfo::my_neck_angle_to(ball_pos); if ((!steps2go.ball_kickable_for_opponent) && (!steps2go.ball_kickable_for_teammate)) { neck2ball_dir = mdpInfo::my_neck_angle_to(WSinfo::ball->pos + WSinfo::ball->vel); } else if ((my_pos - ball_pos).sqr_norm() < 36.0) { if (steps2go.ball_kickable_for_opponent) { LOG_DEB(0, << "ball kickable for opponent!"); neck2ball_dir = mdpInfo::my_neck_angle_to(steps2go.opponent_pos); } else { LOG_DEB(0, << "ball kickable for teammate!"); neck2ball_dir = mdpInfo::my_neck_angle_to(steps2go.teammate_pos); } } } /* if (((mdpInfo::my_distance_to_ball() <= 24.0) || (mdpInfo::is_ball_infeelrange_next_time())) && (mdpInfo::time_current() == last_time_look_to_ball + 1) && (!mdpInfo::is_ball_kickable_for_teammate(mdpInfo::teammate_closest_to_ball())) && (!mdpInfo::is_ball_kickable_for_opponent(mdpInfo::opponent_closest_to(WSinfo::ball->pos)))) { //neck2ball_dir = mdpInfo::my_neck_angle_to(); Value rel_neck = mdpInfo::mdp->me->neck_angle_rel(); if (mdpInfo::mdp->me->ang.v < M_PI) { neck2ball_dir = 1.5 * M_PI - rel_neck; } else { neck2ball_dir = M_PI/2.0 - rel_neck; } } else { last_time_look_to_ball = mdpInfo::time_current(); }*/ if (cmd.cmd_main.get_type() == cmd.cmd_main.TYPE_TURN){ Value turnangle = 0; cmd.cmd_main.get_turn(turnangle); if (turnangle > M_PI) { turnangle = 2*M_PI - turnangle; VZ = 1.0; } else { VZ = -1.0; } turnangle = turnangle / (1.0 + ServerOptions::inertia_moment * WSinfo::me->vel.norm()); neck2ball_dir = neck2ball_dir + VZ * turnangle; } if(Tools::get_abs_angle(neck2ball_dir) > GOALIE_MAX_ANGLE_TO_BALL){ LOG_MOV(1,<<"Turn Neck in Goalie-mode: try to turn to ball "<<RAD2DEG(neck2ball_dir)); time_of_turn = WSinfo::ws->time; neck_cmd->set_turn_neck(neck2ball_dir); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Turn_Neck(neck2ball_dir); } else{ LOG_MOV(1,<<"Turn Neck in Goalie-mode: Already looking in ball direction "); time_of_turn = WSinfo::ws->time; neck_cmd->set_turn_neck(0.0); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Neck_Move(); }}bool GoalieNeck::neck_standard(Cmd &cmd) { Value desired_turn; if (cmd.cmd_main.get_type() == cmd.cmd_main.TYPE_TURN){ // body turn command -> do not turn neck LOG_MOV(1,<<"Turn Neck: body turn command -> do not turn neck "); time_of_turn = WSinfo::ws->time; neck_cmd->set_turn_neck(0.0); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Neck_Move(); } if(mdpInfo::mdp->time_of_last_update > time_of_turn){ Value rel_neck = WSinfo::me->neck_ang_rel.get_value(); //LOG_MOVE_D<<"Turn Neck: rel neck "<<rel_neck<<" " <<RAD2DEG(rel_neck); if((rel_neck < PI) && (rel_neck > fabs(ServerOptions::maxneckang.get_value()) - 10./180. *PI) ) desired_turn = - 2*fabs(ServerOptions::minneckang.get_value()); else desired_turn = 0.9 * mdpInfo::view_angle_width_rad(); } else desired_turn =0.0; if(desired_turn){ // do a turn neck desired_turn = Tools::get_angle_between_null_2PI(desired_turn); //LOG_MOVE_D<<"Turn Neck: try to turn neck by " <<RAD2DEG(desired_turn); time_of_turn = WSinfo::ws->time; neck_cmd->set_turn_neck(desired_turn); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Turn_Neck(desired_turn); } neck_cmd->set_turn_neck(0.0); return neck_cmd->get_cmd(cmd); //return Move_Factory::get_Neck_Move();}
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