?? attention_to_bma.c
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/*Brainstormers 2D (Soccer Simulation League 2D)PUBLIC SOURCE CODE RELEASE 2005Copyright (C) 1998-2005 Neuroinformatics Group, University of Osnabrueck, GermanyThis program is free software; you can redistribute it and/ormodify it under the terms of the GNU General Public Licenseas published by the Free Software Foundation; either version 2of the License, or (at your option) any later version.This program is distributed in the hope that it will be useful,but WITHOUT ANY WARRANTY; without even the implied warranty ofMERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See theGNU General Public License for more details.You should have received a copy of the GNU General Public Licensealong with this program; if not, write to the Free SoftwareFoundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.*/#include "attention_to_bma.h"#include "intentiontype.h"#include "blackboard.h"#include "ws_info.h"#include "ws_memory.h"#include "../policy/positioning.h"#if 1#define MYLOG_POL(LLL,XXX) LOG_POL(LLL,XXX)//#define MYLOG_DRAW(LLL,XXX) LOG_POL(LLL,<<_2D<<XXX)#else#define MYLOG_POL(LLL,XXX) #define MYLOG_DRAW(LLL,XXX)#endifbool AttentionTo::initialized = false;AttentionTo::AttentionTo() {}bool AttentionTo::get_cmd(Cmd &cmd) { construct_say_message(cmd); set_attention_to(cmd); return true;}void AttentionTo::set_attention_to(Cmd & cmd){ if (cmd.cmd_att.is_cmd_set()){ MYLOG_POL(0, << "ATTENTION TO: CMD FORM ALREADY SET !!! "); return; } Vector target; Value speed; int target_player_number; // attention of PASS PLAYER if(Blackboard::get_pass_info(WSinfo::ws->time, speed, target, target_player_number) == true){ if ( target_player_number > 0 ){ MYLOG_POL(0, << "ATTENTION TO: Set attention to pass_receiver "<<target_player_number); cmd.cmd_att.set_attentionto(target_player_number); } return; } // pass player int new_att= 0; Vector ballholder_pos; int ballholder; if(teammate_controls_ball(ballholder, ballholder_pos)){// I do not control the ball myself and a teammate has the ball if(ballholder >0 && ballholder != WSinfo::me->number) new_att = ballholder; MYLOG_POL(0, << "ATTENTION TO: Set attention to ball holder "<<ballholder); } // if someone plays a pass, keep attention to him! PPlayer p= WSinfo::get_teammate_with_newest_pass_info(); if ( p ) { new_att = p->number; MYLOG_POL(0, << "ATTENTION TO: Set attention to pass giver "<<new_att); } MYLOG_POL(0,<<"ATTENTION TO: Current Attention to is set to player "<< WSinfo::ws->my_attentionto); if(new_att == 0){// not set yet PPlayer teammate;#if 1 // debug information only for(int i=0; i<WSinfo::num_relevant_teammates;i++){ MYLOG_POL(0,<<"ATTENTION 2: list of relevant teammates "<<WSinfo::relevant_teammate[i]); }#endif for(int i=0; i<WSinfo::num_relevant_teammates;i++){ if(WSinfo::get_teammate(WSinfo::relevant_teammate[i],teammate)){ MYLOG_POL(0,<<"ATTENTION 2: Checking relevant teammate " <<teammate->number<<" age "<<teammate->age); if(new_att == 0 && teammate->age >1){ // not yet found and too old new_att = teammate->number; } if(teammate->age >3){ // much too old -> emergency set attention new_att = teammate->number; break; } } else{ // strange: relevant teammate not found -> set attention to MYLOG_POL(0,<<"ATTENTION 2: Teammate "<<WSinfo::relevant_teammate[i]<<" not found. Set attention"); new_att =WSinfo::relevant_teammate[i]; break; // quit loop } } } int old_att= WSinfo::ws->my_attentionto; if (old_att <= 0) old_att= 0; if (new_att <= 0) new_att= 0; if ( old_att == new_att ) { MYLOG_POL(0,<<"ATTENTION TO: old attention = new attention: "<<new_att); return; } if ( new_att > 0 ) {#if 0 // ridi: do not check this -> we want to listen to players, that we don' t see currently PPlayer p= WSinfo::get_teammate_by_number(new_att); if ( p && p->alive ){ //otherwise attentionto causes (wrong command form) messages#endif cmd.cmd_att.set_attentionto(new_att); MYLOG_POL(0,<<"ATTENTION TO: Set Attention to player "<<new_att); // } } else{ // new_att <= 0; this should not happen cmd.cmd_att.set_attentionto_none(); MYLOG_POL(0,<<"ATTENTION TO: set NO attention -> CHECK!!!"); }}void AttentionTo::construct_say_message(Cmd & cmd){ Vector target; Value speed,dir; int target_player_number; // Communication for GOALIE if (ClientOptions::consider_goalie) { if ((WSinfo::ball->age <= 4) && (WSinfo::ws->play_mode == PM_PlayOn)) { //ball information cmd.cmd_say.set_ball(WSinfo::ball->pos, WSinfo::ball->vel, WSinfo::ball->age, 4); return; } } // Goalie // Communication for PASS PLAYER if(Blackboard::get_pass_info(WSinfo::ws->time, speed, target, target_player_number) == true){ MYLOG_POL(0, << "COMMUNICATION: Blackboard intention is PASS: to "<<target_player_number<<" target pos " <<target<<" w. speed "<<speed<<" -> Communicate"); int cycles2go = 0; // communicate for one cycle only if (Blackboard::pass_intention.immediatePass == false) cycles2go = 1; Vector ballvel; ballvel.init_polar(speed,(target - WSinfo::me->pos).arg()); cmd.cmd_say.set_pass(WSinfo::me->pos,ballvel,WSinfo::ws->time + cycles2go); return; } // pass info was set else { MYLOG_POL(0,<<"COMMUNICATE: Blackboard contains no pass info. So I do not communicate a pass."<<std::flush); } // Communication for PASS PLAYER, WHEN BALL JUST LEFT if(WSinfo::is_ball_kickable() == false && WSmemory::ball_was_kickable4me_at == WSinfo::ws->time -1){ // I had the ball last time, so communicate where the ball is now MYLOG_POL(0, << "Communicate: I had the ball last cycle, now I say where it goes ["<<WSinfo::ball->pos+WSinfo::ball->vel<<","<<ServerOptions::ball_decay*WSinfo::ball->vel<<"]"); cmd.cmd_say.set_ball(WSinfo::ball->pos, WSinfo::ball->vel, WSinfo::ball->age, WSinfo::ball->age ); } // Communication for BALL HOLDER if(WSinfo::is_ball_pos_valid() && WSinfo::is_ball_kickable()){ // ball is kickable, but no pass info was set MYLOG_POL(0, << "COMMUNICATE: I have the ball and my Position. Use set me as Ballholder"<<std::flush); cmd.cmd_say.set_me_as_ball_holder(WSinfo::me->pos); return; } // Communication for PLAYER WO BALL generate_players4communication(cmd);}#define MAX_SAY_CAPACITY 4 // no more than 4 playersvoid AttentionTo::generate_players4communication(Cmd & cmd_form){ WSpset players4communication; PPlayer ballholder = WSinfo::teammate_closest2ball(); if(!WSinfo::is_ball_kickable()) {// I do not control the ball myself // compute my next position Vector my_next_pos, my_next_vel; Angle my_next_ang; Tools::model_player_movement(WSinfo::me->pos,WSinfo::me->vel,WSinfo::me->ang.get_value(), cmd_form.cmd_main, my_next_pos, my_next_vel, my_next_ang); MYLOG_POL(0,<<"I am not holding the ball, so communicate my next position " << my_next_pos<<" (current pos "<<WSinfo::me->pos); // MYLOG_POL(0,<<_2D<<C2D(my_next_pos.x, my_next_pos.y, 1.1, "grey")); // construct communication set : WS::Player next_me = *WSinfo::me; next_me.pos = my_next_pos; players4communication.append(&next_me); if(ballholder !=NULL){ WSpset pset= WSinfo::valid_opponents; pset.keep_players_with_max_age(1); float width1 = 1.0 * 2* ((ballholder->pos-WSinfo::me->pos).norm()/2.5); float width2 = 4; // at ball be a little smaller Quadrangle2d check_area = Quadrangle2d(ballholder->pos, WSinfo::me->pos , width1, width2); LOG_POL(0, <<_2D<<check_area ); pset.keep_players_in(check_area); //pset.keep_players_in_quadrangle(WSinfo::me->pos, ballholder->pos, 10 ); // players between me and ballholder pset.keep_and_sort_closest_players_to_point(2,ballholder->pos); if(pset.num>0){ MYLOG_POL(0,<<"COMMUNICATE: Found Opponents in passway: "<<pset.num<<std::flush); players4communication.append(pset); } pset= WSinfo::valid_opponents; pset.keep_players_with_max_age(0); pset.keep_players_in_circle(ballholder->pos,5.); // opponents close 2 me pset.keep_and_sort_closest_players_to_point(2,ballholder->pos); if(pset.num>0){ MYLOG_POL(0,<<"COMMUNICATE: Found Opponents close2e ballholder: "<<pset.num<<std::flush); players4communication.join(pset); } } if(players4communication.num < MAX_SAY_CAPACITY){ WSpset pset= WSinfo::valid_opponents; pset.keep_players_with_max_age(0); pset.keep_players_in_circle(my_next_pos,40.); // opponents close 2 me pset.keep_and_sort_closest_players_to_point(10,my_next_pos); if(pset.num>0){ MYLOG_POL(0,<<"COMMUNICATE: Found Opponents close2e my next pos: "<<pset.num<<std::flush); players4communication.join(pset); } } if(players4communication.num < MAX_SAY_CAPACITY){ WSpset pset= WSinfo::valid_teammates_without_me; pset.keep_players_with_max_age(0); pset.keep_players_in_circle(my_next_pos,40.); // opponents close 2 me pset.keep_and_sort_closest_players_to_point(10,my_next_pos); if(pset.num>0){ MYLOG_POL(0,<<"COMMUNICATE: Found Teammates close2e my next pos: "<<pset.num<<std::flush); players4communication.join(pset); } } } // ball is not kickable for me and teammate controls the ball for(int i=0; i<players4communication.num;i++){ MYLOG_POL(0,<<"My communication set "<<i<<" number " <<players4communication[i]->number<<" pos "<<players4communication[i]->pos); MYLOG_POL(0,<<_2D<<C2D(players4communication[i]->pos.x, players4communication[i]->pos.y, 1.3, "magenta")); } cmd_form.cmd_say.set_players( players4communication );}bool AttentionTo::teammate_controls_ball(int &number, Vector & pos){ number = 0; // default if(WSinfo::is_ball_kickable() != false){// I control the ball myself! return false; } int steps2go; Vector ipos; WSpset teammates = WSinfo::valid_teammates_without_me; InterceptResult ires[1]; teammates.keep_and_sort_best_interceptors_with_intercept_behavior_to_WSinfoBallPos ( 1, ires ); if (teammates.num > 0 && ires[0].time <= 2) { number = teammates[0]->number; pos = teammates[0]->pos; MYLOG_POL(2,<<"AttentionTo: /EXPENSIVE INTERCEPT/ To my way of thinking, the fastest intercepting teammate, to whom I ought to pay attention, is #"<<number<<", standing at "<<pos); return true; } PPlayer teammate=Tools::get_our_fastest_player2ball(ipos, steps2go); if(steps2go <= 2 && teammate && teammate != WSinfo::me){ // check: steps2go <= 1 oder steps2go <= 2 besser? number=teammate->number; pos = teammate->pos; MYLOG_POL(2,<<"AttentionTo: /CHEAP INTERCEPT/ To my way of thinking, the fastest intercepting teammate, to whom I ought to pay attention, is #"<<number<<", standing at "<<pos); return true; } return false;}
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