?? locale.as
字號(hào):
package ascb.util {
import flash.system.System;
import flash.system.Capabilities;
public class Locale {
public static const ENGLISH:String = "en";
public static const SPANISH:String = "es";
public static const FRENCH:String = "fr";
public static const GERMAN:String = "de";
public static const JAPANESE:String = "jp";
public static const CHINESE:String = "zh";
public static const US:String = "US";
public static const UK:String = "UK";
// Create private properties to store the language and variant for the
// locale.
private var _sLanguage:String;
private var _sVariant:String;
// Create private static properties to store the global language and
// variant settings.
private static var __sLanguage:String;
private static var __sVariant:String;
// Create getter and setter methods for the global static language and
// variant settings.
public static function get slanguage():String {
return __sLanguage;
}
public static function set slanguage(sLanguage:String):void {
__sLanguage = sLanguage;
}
public static function get svariant():String {
return __sVariant;
}
public static function set svariant(sVariant:String):void {
__sVariant = sVariant;
}
// Create getter and setter methods for the language and variant
// settings.
public function get language():String {
// If the language is undefined, check to see if the global language
// is defined. If so, use that. Otherwise, retreive the language from
// the System.capabilities.language property.
if(_sLanguage == null) {
if(Locale.slanguage == null) {
_sLanguage = Capabilities.language.substr(0, 2);
}
else {
_sLanguage = Locale.slanguage;
}
}
return _sLanguage;
}
public function set language(sLanguage:String):void {
_sLanguage = sLanguage;
}
public function get variant():String {
// As with the language setting, check to see if the variant is
// undefined. If so, first try to use the global setting. Otherwise,
// retrieve the value from the System.capapbilities.language property.
// For some languages, attempt to localize based on timezone offset.
if(_sVariant == null) {
if(Locale.svariant == null) {
if(Capabilities.language.length > 2) {
_sVariant = Capabilities.language.substr(3);
}
else if(language == ENGLISH) {
if(new Date().getTimezoneOffset() > 120) {
_sVariant = US;
}
else {
_sVariant = UK;
}
}
else if(language == SPANISH) {
if(new Date().getTimezoneOffset() > 120) {
_sVariant = "MX";
}
else {
_sVariant = "ES";
}
}
}
else {
_sVariant = Locale.svariant;
}
}
return _sVariant;
}
public function set variant(sVariant:String):void {
_sVariant = sVariant;
}
// Create getter and setter methods for a single languageVariant string.
// The string is comprised of the language and variant strings.
public function get languageVariant():String {
var sLanguageVariant:String = language;
if(variant != null) {
sLanguageVariant += "-" + variant;
}
return sLanguageVariant;
}
public function set languageVariant(sLanguageVariant:String):void {
var aParts:Array = sLanguageVariant.split("-");
_sLanguage = aParts[0];
_sVariant = aParts[1];
}
// Create a global, static languageVariant string.
public static function get slanguageVariant():String {
var sLanguageVariant:String = slanguage;
if(svariant != null) {
sLanguageVariant += "-" + svariant;
}
return sLanguageVariant;
}
public static function set slanguageVariant(sLanguageVariant:String):void {
var aParts:Array = sLanguageVariant.split("-");
__sLanguage = aParts[0];
__sVariant = aParts[1];
}
public function Locale(sLanguage:String = null, sVariant:String = null) {
_sLanguage = sLanguage;
_sVariant = sVariant;
}
// Define reset and global, static reset methods.
public function reset():void {
_sLanguage = null;
_sVariant = null;
}
public static function sreset():void {
__sLanguage = null;
__sVariant = null;
}
}
}
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