?? cards.as
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package ascb.play {
import ascb.util.NumberUtilities;
import ascb.util.ArrayUtilities;
public class Cards {
private var _cdkDeck:CardDeck;
// The Cards constructor creates a deck of cards.
public function Cards() {
_cdkDeck = new CardDeck();
}
// The deal() method needs to know the number of players in the game
// and the number of cards to deal per player. If the cardsPerPlayer
// parameter is undefined, then it deals all the cards.
public function deal(nPlayers:Number, nPerPlayer:Number = -1):Array {
_cdkDeck.reset();
_cdkDeck.shuffle();
// Create an array, players, that holds the cards dealt to each player.
var aHands:Array = new Array();
// If a cardsPerPlayer value was passed in, deal that number of cards.
// Otherwise, divide the number of cards (52) by the number of players.
var nCardsEach:Number = (nPerPlayer == -1) ? Math.floor(_cdkDeck.deck.length / nPlayers) : nPerPlayer;
// Deal out the specified number of cards to each player.
for (var i:uint = 0; i < nPlayers; i++) {
aHands.push(new CardHand(_cdkDeck));
// Deal a random card to each player. Remove that card from the
// tempCards array so that it cannot be dealt again.
for (var j:Number = 0; j < nCardsEach; j++) {
aHands[i].hand.push(_cdkDeck.deck.shift());
}
// Use Cards.orderHand() to sort a player's hand, and use setHand()
// to assign it to the card player object.
aHands[i].orderHand();
}
// Return the players array.
return aHands;
}
}
private class Card {
private var _nValue:Number;
private var _sName:String;
private var _sSuit:String;
public function get value():Number {
return _nValue;
}
public function get name():String {
return _sName;
}
public function get suit():String {
return _sSuit;
}
public function get display():String {
return _sName + " " + _sSuit;
}
public function Card(nValue:Number, sName:String, sSuit:String) {
_nValue = nValue;
_sName = sName;
_sSuit = sSuit;
}
public function toString():String {
return display;
}
}
private class CardDeck {
private var _aCards:Array;
public function get deck():Array {
return _aCards;
}
public function CardDeck() {
_aCards = new Array();
reset();
}
public function reset():Void {
for(var i:Number = 0; i < _aCards.length; i++) {
_aCards.shift();
}
// Create a local array that contains the names of the four suits.
var aSuits:Array = ["Hearts", "Diamonds", "Spades", "Clubs"];
// Specify the names of the cards for stuffing into the cards array later.
var aCardNames:Array = ["2", "3", "4", "5", "6", "7", "8", "9", "10",
"J", "Q", "K", "A"];
// Create a 52-card array. Each element is an object that contains
// properties for: the card's integer value (for sorting purposes), card name,
// suit name, and display name. The display name combines the card's name
// and suit in a single string for display to the user.
for (var i:Number = 0; i < aSuits.length; i++) {
// For each suit, add thirteen cards
for (var j:Number = 0; j < 13; j++) {
_aCards.push(new Card(j, aCardNames[j], aSuits[i]));
}
}
}
public function shuffle():Void {
var aShuffled:Array = ArrayUtilities.randomize(_aCards);
for(var i:Number = 0; i < aShuffled.length; i++) {
_aCards[i] = aShuffled[i];
}
}
public function push(oParameter:Object):Void {
_aCards.push(oParameter);
}
}
private class CardHand {
private var _cdkDeck:CardDeck;
private var _aHand:Array;
public function get hand():Array {
return _aHand;
}
public function get length():uint {
return _aHand.length;
}
// When a new card player is created by way of its constructor, pass it
// a reference to the card deck, and give it a unique player ID.
public function CardHand(cdkDeck:CardDeck) {
_aHand = new Array();
_cdkDeck = cdkDeck;
}
public function getCardAt(nIndex:uint):Card {
return _aHand[nIndex];
}
public function discard():Array {
var aCards:Array = new Array();
for(var i:Number = 0; i < arguments.length; i++) {
aCards.push(_aHand[arguments[i]]);
_cdkDeck.push(_aHand[arguments[i]]);
}
for(var i:Number = 0; i < arguments.length; i++) {
_aHand.splice(arguments[i], 1);
}
return aCards;
}
public function draw(nDraw:Number = 1):Void {
// Add the specified number of cards to the hand.
for (var i:uint = 0; i < nDraw; i++) {
_aHand.push(_cdkDeck.deck.shift());
}
orderHand();
}
public function orderHand():Void {
_aHand.sort(sorter);
}
// Used by sort() in the orderHand() method to sort the cards by suit and rank.
private function sorter(crdA:Card, crdB:Card):Number {
if (crdA.suit > crdB.suit) {
return 1;
} else if (crdA.suit < crdB.suit) {
return -1;
} else {
return (Number(crdA.value) > Number(crdB.value)) ? 1 : 0;
}
}
}
}
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