?? ttqdlg.h
字號(hào):
// ttqDlg.h : header file
//
#if !defined(AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_)
#define AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_
#include "qwSocket.h"
#include "Tzq.h" // Added by ClassView
#include "newgame.h"
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CTtqDlg dialog
class CTtqDlg : public CWnd
{
// Construction
public:
NewGame();//新游戲的對(duì)話框
CTzq Tzq;//所有棋子數(shù)據(jù)
int itn,itnu,itnd;
CTtqDlg(CWnd* pParent = NULL); // standard constructor
BOOL TM;
int nqztempud;
CPlace tempplace;//臨時(shí)棋子
CqwSocket m_sListenSocket;//暫未用
CqwSocket m_sConnectSocket;//暫未用
CqwSocket m_aConnectSocket[6];//暫未用
CStringArray m_straEndName;//暫未用
// Dialog Data
//{{AFX_DATA(CTtqDlg)
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTtqDlg)
protected:
virtual LRESULT WindowProc(UINT message, WPARAM wParam, LPARAM lParam);
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CTtqDlg)
virtual BOOL OnInitDialog();
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
afx_msg void OnLButtonUp(UINT nFlags, CPoint point);
afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TTQDLG_H__4D163767_1E0C_443B_8086_E141126A6318__INCLUDED_)
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