亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? actor.java

?? 大量j2me源代碼
?? JAVA
?? 第 1 頁 / 共 2 頁
字號:
      return world;
   }

   /**
    * set spin rate in degrees per second
    * @param i 0-360 degrees
    */
   public final void setSpin(int i)
   {
      spinFP = MathFP.toFP(i);
   }

   /**
    * Set an angle this actors wants to face; the actor will start spinning
    * at its default spin rate towards the target angle - see cycle for
    * the actual spin code.
    */
   public final void setTargetDirection(int angle)
   {
      targetAngle = angle;
      autoSpinning = false;
   }

   public final void setThrust(int i)
   {
      thrustFP = MathFP.div(i, MathFP.toFP(3));
   }

   public final int getThrust()
   {
      return MathFP.toInt(thrustFP);
   }

   public final boolean isThrusting()
   {
      return MathFP.toInt(thrustFP) != 0;
   }

   public final int getX()
   {
      return x;
   }

   public final int getY()
   {
      return y;
   }

   public final void setX(int xArg)
   {
      xFP = MathFP.toFP(xArg);
      x = xArg;
   }

   public final void setY(int yArg)
   {
      yFP = MathFP.toFP(yArg);
      y = yArg;
   }

   public final int getCenterX()
   {
      return x + (getWidth() / 2);
   }

   public final int getCenterY()
   {
      return getY() + (getHeight() / 2);
   }

   public final boolean isCollidingWith(int px, int py)
   {
      if (px >= x && px <= (x + getWidth()) &&
              py >= y && py <= (y + getHeight()))
         return true;
      return false;
   }

   public final boolean isCollidingWith(int ax, int ay, int w, int h)
   {
      if (y + getHeight() < ay || y > ay + h ||
              x + getWidth() < ax || x > ax + w)
         return false;
      return true;
   }

   public final boolean isCollidingWith(Actor another)
   {
      return isCollidingWith(another.getX(), another.getY(), another.getWidth(),
                             another.getHeight());
   }

   public void suicide()
   {
   }

   private boolean teleported;

   /**
    * A cycle method that moves the Actor a distance relative to its current
    * speed (the value of the speed int) and the amount of time that has passed
    * since the last call to cycle (deltaMS). This code uses a fluff value in
    * order to remember values too small to handle (below the tick level).
    * @param deltaMS The number of milliseconds that have passed since the last
    * call to cycle.
    */
   public void cycle(long deltaMS)
   {
      int ticks = (int) (deltaMS + fluff) / 100;

      // remember the bit we missed
      fluff += (deltaMS - (ticks * 100));

      if (ticks > 0)
      {
         int ticksFP = MathFP.toFP(ticks);

         // move towards our target direction, if we have one
         if (targetAngle != 0)
         {
            if (!autoSpinning)
            {
               // start spin in the dir of the target angle
               setSpin(isClockwise(getDirection(), targetAngle) ? -maxSpinRate : maxSpinRate);
            }

            // and check if we've made it to the target direction
            if (getAlignedDirection(targetAngle) == getDirection())
            {
               setSpin(0);
               setTargetDirection(0);
               autoSpinning = false;
            }
         }

         // spin based on degrees per tick
         if (spinFP != 0)
            setDirection(getRealDirection() + MathFP.toInt(MathFP.mul(ticksFP, spinFP)));

         // move based on our speed in pixels per ticks
         if (thrustFP != 0)
         {
            //#ifdef debug
            if (alignedDir > 359) System.out.println("bad aligneddir=" + alignedDir);
            if (alignedDir < 0) System.out.println("bad aligneddir=" + alignedDir);
            //#endif
            xAccFP = MathFP.mul(thrustFP, lookupCosFP[alignedDir]);
            yAccFP = MathFP.mul(thrustFP, -lookupSinFP[alignedDir]);
            xVelFP = MathFP.add(xVelFP, xAccFP);
            yVelFP = MathFP.add(yVelFP, yAccFP);
         }

         //System.out.println("accX=" + MathFP.toString(xAccFP) + " accY=" + MathFP.toString(yAccFP) +
         //						 " velX=" + MathFP.toString(xVelFP) + " velY=" + MathFP.toString(yVelFP));

         // If you change this remember to change the setVel code
         if (xVelFP > maxVelFP)
            xVelFP = maxVelFP;
         else if (xVelFP < -maxVelFP) xVelFP = -maxVelFP;
         if (yVelFP > maxVelFP)
            yVelFP = maxVelFP;
         else if (yVelFP < -maxVelFP) yVelFP = -maxVelFP;

         lastXFP = xFP;
         lastYFP = yFP;

         // adjust X
         xFP = MathFP.add(xFP, MathFP.mul(xVelFP, ticksFP));
         x = MathFP.toInt(xFP);
         teleported = false;
         // now check if we collided with anything (we test X first)
         if (collidable)
         {
            if (world.checkCollision(this, x, y, getWidth(), getHeight()))
            {
               xVelFP = MathFP.mul(xVelFP, bounceVelFP);
               xFP = MathFP.add(lastXFP, xVelFP);
               x = MathFP.toInt(xFP);
            }
            if (lastYFP != yFP) teleported = true;
         }

         // adjust Y
         // we also handle a special case where the x collision may have
         // caused the ship to move (teleport, gateway). In this case our
         // lastYFP is invalid and we should abort the collision test.
         if (!teleported)
         {
            yFP = MathFP.add(yFP, MathFP.mul(yVelFP, ticksFP));
            y = MathFP.toInt(yFP);

            // now check if we collided with anything in Y movement
            if (collidable)
            {
               if (world.checkCollision(this, x, y, getWidth(), getHeight()))
               {
                  yVelFP = MathFP.mul(yVelFP, bounceVelFP);
                  yFP = MathFP.add(lastYFP, yVelFP);
                  y = MathFP.toInt(yFP);
               }
            }
         }
      }
   }

   public void onCollision(Actor another)
   {
   }


   /******************************* STATICS **********************************/

   /**
    * returns the shortest turning direction from one angle to another
    */
   public final static boolean isClockwise(int angleA, int angleB)
   {
      if (angleA > angleB)
         return (Math.abs(angleA - angleB)) < (angleB + (360 - angleA));
      else
         return (angleA + (360 - angleB)) < (Math.abs(angleB - angleA));
   }

   /**
    * Returns a game relative angle between two points
    */
   public final static int getFacingAngle(int x, int y, int ax, int ay)
   {
      // figure the two sides of our right angle triangle
      int a = MathFP.toFP(Math.abs(ax - x));
      int b = MathFP.toFP(Math.abs(ay - y));

      if (a == 0) a = FP_ONE;
      if (b == 0) b = FP_ONE;

      int bovera = MathFP.div(b, a);
      int angleInRadians = MathFP.atan(bovera);
      int angle = getAngleFromRadians(angleInRadians);

      // The tan result from this calculation is between 0 and 90 degrees so now
// we adjust the result for the actual quadrant we're in relative to the
// other Actor.
      if (ax < x) // left side
      {
         if (ay < y)
            return angle + 90;   // top
         return angle + 180;     // bottom
      }
      else // right side
      {
         if (ay < y)
            return angle;        // top
         return angle + 270;     // bottom
      }
   }

   public final static int getAngleFromRadians(int radiansFP)
   {
      return MathFP.toInt(MathFP.mul(radiansFP, FP_DEGREES_PER_RAD));
   }

   public final static int getRadiansFromAngle(int angle)
   {
      return MathFP.div(MathFP.toFP(angle), FP_DEGREES_PER_RAD);
   }

   /**
    * returns the opposite of an angle (ie. 0=180, 90=270)
    * @param angle
    */
   public final static int getOppositeAngle(int angle)
   {
      if (angle < 180) return angle + 180;
      return angle - 180;
   }

   /**
    * Project a point along a vector
    * @param x starting x position
    * @param y starting y position
    * @param angle angle to project along
    * @param distance distance to project
    * @return int[] containing x and y int positions
    */
   public final static int[] getProjectedPos(int x, int y, int angle,
                                             int distance)
   {
      int dx = lookupCosFP[angle];
      int dy = -lookupSinFP[angle];

      int xFP = MathFP.toFP(x);
      int yFP = MathFP.toFP(y);
      int distanceFP = MathFP.toFP(distance);

      xFP = MathFP.add(xFP, MathFP.mul(dx, distanceFP));
      yFP = MathFP.add(yFP, MathFP.mul(dy, distanceFP));

      int[] result = {MathFP.toInt(xFP), MathFP.toInt(yFP)};
      return result;
   }


   public final static int distance(int x1, int y1, int x2, int y2)
   {
      int dx = (x2 - x1) * (x2 - x1);
      int dy = (y2 - y1) * (y2 - y1);
      if (dx == 0 || dy == 0) return 0;

      try
      {
         return MathFP.toInt(MathFP.sqrt(MathFP.toFP(dx + dy)));
      }

      catch (ArithmeticException ae)
      {
         return 0;
      }
   }

}


















?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
日韩精品中文字幕一区二区三区 | 99久久国产综合色|国产精品| 亚洲国产精品久久艾草纯爱| 一区二区视频在线| 中文字幕一区二区三区不卡| 国产精品久久久久久久第一福利| 国产人伦精品一区二区| 日本一二三四高清不卡| 久久久久久久综合色一本| 精品国产一二三| 国产午夜精品久久久久久久| 国产精品三级电影| 亚洲免费视频中文字幕| 亚洲一区国产视频| 日韩av一区二区三区| 国内精品伊人久久久久av影院| 激情六月婷婷久久| 成人丝袜18视频在线观看| 99re热视频精品| 欧美日韩美少妇| 日韩一卡二卡三卡四卡| 久久综合色8888| 亚洲欧洲精品一区二区三区不卡 | 欧美性生活一区| 欧美一区二区三区喷汁尤物| 久久久99精品免费观看| 欧美国产一区在线| 一区二区三区四区中文字幕| 日韩av一区二| 成人丝袜高跟foot| 欧美福利视频一区| 欧美激情在线观看视频免费| 午夜欧美2019年伦理 | 国产欧美日韩不卡免费| 亚洲精品自拍动漫在线| 日本不卡视频在线| 在线欧美日韩精品| 日韩一级视频免费观看在线| 欧美国产日韩精品免费观看| 亚洲一二三区不卡| 国产乱码精品一区二区三区忘忧草| www.一区二区| 7777女厕盗摄久久久| 国产精品色哟哟网站| 天堂资源在线中文精品| 丁香六月综合激情| 日韩精品中文字幕在线不卡尤物| 国产精品国产三级国产aⅴ原创 | 亚洲精品一区二区三区香蕉| 亚洲日本一区二区三区| 韩国欧美一区二区| 欧美理论片在线| 亚洲欧美一区二区三区极速播放 | 亚洲精品网站在线观看| 久久se精品一区二区| 欧美性猛交xxxx乱大交退制版 | 911精品国产一区二区在线| 国产午夜精品一区二区| 麻豆久久一区二区| 欧美性色欧美a在线播放| 国产欧美精品一区aⅴ影院 | 99久久亚洲一区二区三区青草| 日韩美女在线视频| 亚洲自拍偷拍麻豆| 99久久国产综合色|国产精品| 久久婷婷成人综合色| 免费观看在线综合| 在线播放国产精品二区一二区四区| 国产精品国产三级国产普通话99| 国产精品资源网站| 国产区在线观看成人精品| 狠狠色狠狠色合久久伊人| 日韩视频一区二区三区| 丝袜美腿亚洲一区| 欧美一区二区三区人| 免费欧美高清视频| 日韩一区二区三区在线视频| 日韩av一区二区在线影视| 欧美丰满嫩嫩电影| 日本在线不卡视频| 日韩一级欧美一级| 精品一区二区免费看| 精品久久人人做人人爰| 国精品**一区二区三区在线蜜桃 | 成人av第一页| 国产精品高清亚洲| 91久久久免费一区二区| 亚洲一区av在线| 在线精品国精品国产尤物884a| 亚洲最快最全在线视频| 欧美主播一区二区三区| 人人爽香蕉精品| 久久久精品蜜桃| 99精品视频在线观看免费| 一级特黄大欧美久久久| 99久久99久久精品国产片果冻| 99久久久免费精品国产一区二区| 亚洲精品国产a久久久久久| 久久久久国产精品麻豆| 日韩和欧美的一区| 久久夜色精品一区| 菠萝蜜视频在线观看一区| 亚洲午夜羞羞片| 精品国产髙清在线看国产毛片| 国产黑丝在线一区二区三区| 亚洲天堂成人在线观看| 欧美一区二区三区免费大片| 国产一区二区三区四| 亚洲卡通动漫在线| 在线成人午夜影院| 国产999精品久久久久久绿帽| 玉足女爽爽91| 欧美tickle裸体挠脚心vk| 成人午夜精品在线| 日本不卡一区二区三区高清视频| 久久久精品一品道一区| 91极品美女在线| 国产一区二区不卡| 午夜电影网一区| 国产欧美一二三区| 欧美大胆人体bbbb| 93久久精品日日躁夜夜躁欧美| 日本视频中文字幕一区二区三区| 中文字幕在线观看不卡视频| 777久久久精品| 色视频成人在线观看免| 国模少妇一区二区三区| 午夜精品国产更新| 国产精品国产自产拍高清av | 国产麻豆视频一区| 亚洲第一激情av| 亚洲欧美一区二区三区国产精品 | 欧美日韩精品一区二区三区| 国产成人综合在线| 日韩精品成人一区二区在线| 亚洲欧美日韩国产综合| 国产亚洲va综合人人澡精品| 欧美一区二区黄色| 欧美日韩视频在线第一区| 97国产精品videossex| 国产乱码精品一区二区三| 日韩国产一二三区| 亚洲午夜视频在线观看| 夜夜亚洲天天久久| 亚洲色图都市小说| 综合自拍亚洲综合图不卡区| 欧美激情一区二区三区蜜桃视频| 久久久久久久精| 精品99999| 精品va天堂亚洲国产| 精品欧美乱码久久久久久1区2区| 欧美高清精品3d| 91精品麻豆日日躁夜夜躁| 欧美日本一区二区在线观看| 欧美日韩一级视频| 欧美美女激情18p| 欧美日韩二区三区| 欧美日韩另类一区| 欧美久久久久久蜜桃| 欧美精品少妇一区二区三区| 欧美一区二区三区在线观看视频| 日韩欧美一级二级三级| 日韩欧美亚洲国产另类| 久久亚洲影视婷婷| 国产亚洲精品中文字幕| 欧美激情一区在线观看| 国产精品久久久久aaaa樱花| 亚洲欧美激情在线| 午夜国产精品一区| 久久精品国产77777蜜臀| 国产乱淫av一区二区三区| 国产成人三级在线观看| 色婷婷综合久久久久中文| 欧美三级电影网| 欧美成人女星排名| 国产日韩精品一区二区三区| 日韩毛片视频在线看| 午夜精品一区二区三区免费视频| 午夜精品久久久久久久99水蜜桃| 久99久精品视频免费观看| 成人激情开心网| 欧美性大战久久久久久久蜜臀| 日韩一二三四区| 国产精品不卡一区| 亚洲国产成人高清精品| 国产乱码精品一区二区三区av| 色综合av在线| 日韩免费观看高清完整版在线观看| 国产日韩欧美综合一区| 亚洲精品第一国产综合野| 激情综合一区二区三区| 99re热视频精品| 2024国产精品| 一个色妞综合视频在线观看| 国内精品在线播放| 欧美视频一区二区三区在线观看 | 欧美伊人久久久久久久久影院| 91精品国产一区二区三区| 国产三级精品三级在线专区| 亚洲高清视频在线|